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Jagermech Arm Armor Max Is 32?


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#1 Rampancy

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Posted 07 June 2018 - 10:31 AM

Hey ya'll, was wondering if anybody else had noticed this:

Started using my Firebrand again, noticed that the arms felt way more fragile than they should. Go in the mechlab, and every single Jagermech variant I own has a max armor of 32 and a structure of 26 (16 + 10 for quirks). Is this a mechlab bug? Does everyone have this bug? And is it carrying over into the actual game?

#2 Champion of Khorne Lord of Blood

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Posted 07 June 2018 - 10:34 AM

In the last patch they stated that on some mechs with super tiny arms they are moving some of the arm armor over to the side torsos to improve the overall durability of the mech. Since most people are aiming for side torsos rather than arms anyway and the side torsos offer a much easier to hit target.

#3 Rampancy

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Posted 07 June 2018 - 10:40 AM

Oof. Missed that. Not a huge fan, taking 12hp off of the arms makes them super easy to blow off and means you can't use them to shield much of anything.

#4 Champion of Khorne Lord of Blood

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Posted 07 June 2018 - 10:42 AM

View PostRampancy, on 07 June 2018 - 10:40 AM, said:

Oof. Missed that. Not a huge fan, taking 12hp off of the arms makes them super easy to blow off and means you can't use them to shield much of anything.


Its not like the arms really shielded anything in the first place with how tiny they were to be honest. Blocked maybe like 20% of the side torso from the side if that.

#5 Rampancy

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Posted 07 June 2018 - 10:48 AM

View PostChampion of Khorne Lord of Blood, on 07 June 2018 - 10:42 AM, said:


Its not like the arms really shielded anything in the first place with how tiny they were to be honest. Blocked maybe like 20% of the side torso from the side if that.

It means you have to barn door while hill-poking, the arm will take too much damage if you twist to cover the torso.

#6 Haipyng

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Posted 07 June 2018 - 11:58 AM

View PostRampancy, on 07 June 2018 - 10:40 AM, said:

Oof. Missed that. Not a huge fan, taking 12hp off of the arms makes them super easy to blow off and means you can't use them to shield much of anything.


No and on the JM-A the arms are a huge target too.

#7 Monkey Lover

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Posted 07 June 2018 - 12:11 PM

It has 10 structure quirk if you add in the structure skills its not easy to take off an arm. The biggest issue is some machine gun light crits all your weapons in half a second Posted Image

Edited by Monkey Lover, 07 June 2018 - 12:12 PM.


#8 Y E O N N E

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Posted 07 June 2018 - 12:13 PM

View PostChampion of Khorne Lord of Blood, on 07 June 2018 - 10:42 AM, said:


Its not like the arms really shielded anything in the first place with how tiny they were to be honest. Blocked maybe like 20% of the side torso from the side if that.


If your Jager arms are not catching fire, you need to stop standing out in the open.

#9 Champion of Khorne Lord of Blood

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Posted 07 June 2018 - 01:30 PM

View PostYeonne Greene, on 07 June 2018 - 12:13 PM, said:

If your Jager arms are not catching fire, you need to stop standing out in the open.


With the high mounts why would you even be getting shot enough that your arms fall off in the first place? Also once again, why would people be aiming for the arms rather than center of mass? If you're torso twisting the whole side to the enemy and losing the arms then just wiggle a bit more rather than full turns instead to spread damage around more equally.

#10 Revis Volek

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Posted 07 June 2018 - 02:25 PM

Since the change to the Armor on Jagers and Jenner along with the ST dmg nerf i have been shooting arms off both of those mechs like it going out of style because its not worth hitting ST's anymore since they stole the dmg and cbills from us. YOU have to blow the arms off first which is really easy on those mechs.

#11 Champion of Khorne Lord of Blood

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Posted 07 June 2018 - 02:48 PM

View PostRevis Volek, on 07 June 2018 - 02:25 PM, said:

Since the change to the Armor on Jagers and Jenner along with the ST dmg nerf i have been shooting arms off both of those mechs like it going out of style because its not worth hitting ST's anymore since they stole the dmg and cbills from us. YOU have to blow the arms off first which is really easy on those mechs.


>shoot both arms off Jenner to disarm it
>shoot single side torso off Jenner to kill it

Boy, I sure feel like shooting the arms.

With Jagermech its pretty much same deal though some have moved on to LFE engines now a days, though you still cripple them heavily and remove the arm anyway if you don't outright kill them.

#12 Revis Volek

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Posted 07 June 2018 - 07:46 PM

View PostChampion of Khorne Lord of Blood, on 07 June 2018 - 02:48 PM, said:


>shoot both arms off Jenner to disarm it
>shoot single side torso off Jenner to kill it

Boy, I sure feel like shooting the arms.

With Jagermech its pretty much same deal though some have moved on to LFE engines now a days, though you still cripple them heavily and remove the arm anyway if you don't outright kill them.



All my Jenners that i run use LFE right now.

But it doesnt matter because it takes all that dmg to its massive CT most the time anyway.

Edited by Revis Volek, 07 June 2018 - 07:48 PM.


#13 Y E O N N E

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Posted 07 June 2018 - 07:55 PM

View PostChampion of Khorne Lord of Blood, on 07 June 2018 - 01:30 PM, said:


With the high mounts why would you even be getting shot enough that your arms fall off in the first place? Also once again, why would people be aiming for the arms rather than center of mass? If you're torso twisting the whole side to the enemy and losing the arms then just wiggle a bit more rather than full turns instead to spread damage around more equally.


It's simple: by poking over a ridge, only the upper half of the torso is visible. When you twist to shield against incoming fire, the arm occupies the largest available space visible from the side. Boom, there goes your arm.

Edited by Yeonne Greene, 07 June 2018 - 08:02 PM.


#14 Champion of Khorne Lord of Blood

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Posted 07 June 2018 - 08:34 PM

View PostYeonne Greene, on 07 June 2018 - 07:55 PM, said:


It's simple: by poking over a ridge, only the upper half of the torso is visible. When you twist to shield against incoming fire, the arm occupies the largest available space visible from the side. Boom, there goes your arm.


Then don't twist your arm to absorb all the damage until your CT/Sides have taken more damage?

#15 Y E O N N E

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Posted 07 June 2018 - 08:38 PM

View PostChampion of Khorne Lord of Blood, on 07 June 2018 - 08:34 PM, said:


Then don't twist your arm to absorb all the damage until your CT/Sides have taken more damage?


You said it yourself: lose the torso and die or lose the weapon and get sticked?

There is no winner, here. You MUST twist the damage. You MUST twist it early, or you will be forever babying that side for the remainder of the match. And it's not like the arms are small; if you have ACs in them, especially multiples, it's hard to NOT hit the arms of a ridge-humping Jager that isn't trying to tank with his face.

If PGI wanted to help the Jagermech be more competitive with the likes of the Warhammer, they'd have just straight-buffed the armor on the sides. This change from PGI is not worth your time and effort to defend.

Edited by Yeonne Greene, 07 June 2018 - 08:38 PM.


#16 eminus

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Posted 07 June 2018 - 08:44 PM

View PostChampion of Khorne Lord of Blood, on 07 June 2018 - 10:42 AM, said:


Its not like the arms really shielded anything in the first place with how tiny they were to be honest. Blocked maybe like 20% of the side torso from the side if that.


not with the CICADA

#17 ocular tb

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Posted 07 June 2018 - 08:52 PM

Same problem with the Jenner. I haven't played the Jager since the patch but I'll take your word for it. Hopefully PGI sees what's happening and fixes it soon.





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