Prototelis, on 11 June 2018 - 11:43 AM, said:
If you haven't guessed, I'm totally against anything that further nerfs the worst performing least played class in the game.
I suspect you don't have a problem nailing lights from max optimal gauss range, not sure why you're advocating making it even easier than it already is.
Edit: BTW, I think you're getting the wrong tone from my posts. Not once did I insult you. My bad if you're getting the wrong vibe.
I've actually played lights quite a lot, though I spend more time in mediums these days. I think I've got some 1.2 million XP accumulated on my JR7-F. The only reason I don't have even more time on lights is that there are so few light chassis available. I'm not one of those LIGHTS OP assault pilots.
I don't think this is necessarily a nerf to light mechs. If you're piloting your lights right, you're not going to give enemy sensors and targeting systems the time to get a bead on you, especially if you also reduce the detection range and target info gathering time for smaller targets. If anything, it would be a buff to light mechs, as you wouldn't be able to get accurate snap-shots on distant light mechs as they move from cover to cover unless you have a UAV or NARC on them or a friendly light chasing them down.
I definitely felt a lot of snark coming from your replies, so I replied in kind. Not the most mature way to handle things, I admit. We cool?