I often call away my strikes in pug matches. I have notice some people refuse to listen when I do. They end up getting hit along with the enemies. When that happens the strike records ALL damage as friendly fire damage. That includes damage done to enemies as well. This results in damage well out proportion to what was done to the friendly mech. It needs to be fixed. Why should 250 enemy damage I do to enemy mechs count as friendly fire damage to the one friendly mech that did not listen and get clear? I have had it where I hit 3 enemy mechs and one friendly mech and my team damage is 330 that is impossible when it is usually a light mech that dies about 85 percent of the time.