I'm looking to boost my pop tarting game with the Grasshopper GH5 and a pair of Heavy PPCs. First, here's my build: GHR-5H.
Ignore the armour allocation, it's wonky. I actually drop 10 points on the legs, a couple on the head and push most points forward on the torsos leaving 15 on the back sections.
I handled the skill trees by focussing on every heat reduction trait I could get, so I'm fairly far into operations and have every node in weapons unlocked that isn't related to ballistics or cooldown reduction. I also have points in the jump jet tree, which I'm beginning to wonder the use of. That rounds out my point allocation, an important choice here is my disregard for mobility and survival, a side effect of the sheer point volume I feel was required to make the build work. More on this later, I may well be wrong about this.
Here are some numbers since I began piloting the 'Mech:
H-PPC accuracy: 66%
Average damage per PPC hit: 12.54
KDR: 2
W/L: 1.8
I had a spate of bad games today that brought those numbers down from 3.x kdr & w/l, but it's literally early days. However this got me thinking about how I could improve my game, hence the post. So, some questions:
1. Do I really need the JJ tree? I'm confident that survival isn't required, when I die the game has usually gone to pot already so any mistakes I made have already affected the outcome. However, my accuracy isn't good, hitting with 2/3 of my shots is a huge chunk of missing damage, so perhaps mobility might be a good investment?
2. In relation to hit rate, would a targetting computer help? In this case I might well need to get a smaller engine requiring an investment into mobility to possibly recover lost speed. This would also increase my agility as a side effect.
3. Maybe I don't even need jets. Thinking about it, they'e hot, add 4 tons of weight and at the very least practically guarantee enemy missile lock.
4. This one's a bit tricky - I feel like positioning is absolutely crucial with this build, my average damage per PPC hit suggests that I could be a bit closer, as I'm missing 3 damage per hit. I'm also only averaging 400 pts of damage a match, this is really bad. How do you guys position yourselves through the course of a match? Are you aggressive with pop tarting? Do you find your targets by jetting right up and risking attack from somewhere unknown? Or do you perhaps use it more to secure a counter attack or a follow up attack? For example, if you wack an advancing enemy and then follow up with your jets to remove the cover they've ducked behind?
Lots of questions then, any sort of input is welcome!
So yeah, what do you guys think? What's the right balance of mobility and offensive power?
Edited by RickySpanish, 11 June 2018 - 05:45 PM.