Cato Zilks, on 14 June 2018 - 04:29 PM, said:
@Prototelis, that is not going to stop the Deathstrike build that PGI sees as a core problem. This:
http://mech.nav-alph...#veEkxS_MCII-DS is still doing 94 damage @ 400m+. The solution either needs to lower the damage output or make the mechs divide the firing into smaller blasts.
Prototelis is suggesting a nerf that would allow the Deathstrike to maintain its playstyle of high alpha based builds but make it extremely vulnerable to return fire. Its a really good suggestion actually if you want to nerf it. If the Deathstrike has problems cooling off after firing as the heat raises then enemies can push up on it even easier than they can now, considering it takes about 10-15 seconds for it to fire a second shot currently, a nerf to the cooling when running high heat would mean it would take like 20+ seconds to fire a second shot, which at this point the build itself would likely not be used and people would move into lower damage alphas that put out more total and precise damage. It would work decently in quick play situations where there is nobody taking advantage of such a huge opening, but would be even more dead than it already is in comp play (note how assaults use either ERLL or ERPPC there or are ballistics boats, as high alpha laser vomit outside of the Hunchback IIC wasn't even seen in the finals).
Leaves mechs that have high tonnage able to still throw gauss in with the lasers for higher alphas while the heavies and mediums would move down to 42-66 damage builds with MPL and LPL, which would be around equal in weight, damage, range, and duration to IS ERML+LL builds, having slightly higher weight and damage, IS still having more damage per ton.
Alternative being CERLL boating builds such as the quad ERLL hellbringer/ebonjag/hunchbackIIC.
For real though, all I see nerfs to ERML and HLL doing is forcing Clan to move over to MPL+LPL based builds which are pretty much carbon copy of the IS laservomit builds but on mechs without the durability quirks and weapon quirks. This is kinda the issue, Clans rely almost entirely on their current high alpha builds, or more specifically the CERML, since their other stuff is so nerfed that if we take out the Clan laser vomit then they are just inferior to IS at everything, except maybe sorta equal at LRM boating.
Note that even just moving the CERML from 7 damage to 6 is nearly a 15% change in its firepower, some decent buffs to cooldowns, durations, and heat would be required to be simultaneously added if the CERML was to remain viable outside of alpha roles and instead moved onto skirmishing roles. I am doubtful of PGI properly adding in things to keep it viable after the nerf of the CSPL that took 33% of the firepower and 25% of the DPS.