6 X Ac 2's Battle Anh-2A Vs Kgc-000
#1
Posted 06 September 2018 - 02:30 PM
P.S. The ANH-2A is on sale so......
#2
Posted 06 September 2018 - 02:35 PM
#3
Posted 06 September 2018 - 02:57 PM
Plus ANN has better quirks/hardpoint location.
#6
Posted 06 September 2018 - 07:22 PM
The KGC-000's pluses seem to be that it is a low target but then it's arms are also low.
Eisenhorne's is more normal, there is a part of me that wants to even out the ammo.
And looking at ASH's, I had to do a double take because you do not use case and you put ammo in your arms. But then, of course, you do, you are ASH! (ROFL)
I do not really use Smurfy's. What is heat efficiency compared to heat management?
Here is the one I have (well, it was on sale) and then my semi ASH version.
#7
Posted 06 September 2018 - 07:28 PM
Plus, I admit, I want to use it in Solaris.
Oh yes, how do you use your fire buttons? With just the 6 AC 2's it is easy. (1,2,3,4,5,6) I use fire control although I sort of would like to be able to fire the four high ones alone in case the arm ones are blocked.
But the ASH version with lasers I need to think about. I'm glad this was on sale, it made the choice easier.
Last two things. I will add a TC to the first one but there is something I noticed. So tell me if I'm right.
The KGC-000's two zooms seem normal. But the ANH-2A seems like it zooms in at a higher level.
Edited by LikeUntoBuddha, 06 September 2018 - 07:33 PM.
#8
Posted 06 September 2018 - 07:59 PM
1. Arms cannot be crit from behind
2. Arms are so, SO rarely shot off/open on a ANN (trust me on this).
So you save 2T by not using CASE and spreading the ammo out to reduce explosion chance. I've never died to a ammo explosion in a ANN with 2T in each torso because the DHS take 3 slots and are a bigger crit-seeking soak etc.
Also remember that if you die to ammo explosion once in 100 games, then it's simply a non-issue IMO. Plus CASE just stops the damage spreading, not the explosion in the first place.
Edited by justcallme A S H, 06 September 2018 - 08:00 PM.
#9
Posted 06 September 2018 - 08:29 PM
LikeUntoBuddha, on 06 September 2018 - 07:28 PM, said:
But the ASH version with lasers I need to think about. I'm glad this was on sale, it made the choice easier.
6xAC2s on a single button. Rarely chainfire as you want that pinpoint. That is the purpose of a PPFLD weapon. Occasionally I'll chainfire (I dont need a macro to spam), suffice to say it's not common.
The 6xAC2 Mauler runs cool as - so cool that you can fire continuously for 30s before overheating once fully skilled. Rare you'll ever have that in MWO. Hence tha Ann runs cool, might as well have some ERML for added damage once enemy is inside 500m or so.
#10
Posted 07 September 2018 - 03:34 AM
#11
Posted 07 September 2018 - 04:43 AM
#12
Posted 07 September 2018 - 07:03 AM
My build is kind over over the top for ammo, because I like to take it in FP maps, and engage things at like 1KM + ranges, so I'm just spraying lead down range the whole time. I've actually run it dry a couple of times, especially on things like Hellebore Defense, where I just post up in the Crows Nest and rain fire down on the enemy as they approach. Ash's build makes a lot more sense for QP, where that much ammo is completely useless.
For fire groups, I have all 6 AC2 on 1 button for alpha strike, the torso guns on button two, and the arm guns on button three. If I want to "suppress" a target by rattling them constantly, I'll press button two to fire the torso guns, then button one to alpha strike (which will fire the arm guns), and hold down button 1 to "stagger fire" them constantly. Most people back out of that immediately, because it's almost like a RAC.
#13
Posted 09 September 2018 - 05:53 PM
But in Solaris, until I got smoked by an Arctic wolf with SRMs, I was getting enough for one skill node every game. And if it working, it is faster then playing QP
Here is my current Solaris monster.
Edited by LikeUntoBuddha, 09 September 2018 - 05:54 PM.
#14
Posted 10 September 2018 - 09:27 AM
Eisenhorne, on 07 September 2018 - 07:03 AM, said:
My build is kind over over the top for ammo, because I like to take it in FP maps, and engage things at like 1KM + ranges, so I'm just spraying lead down range the whole time. I've actually run it dry a couple of times, especially on things like Hellebore Defense, where I just post up in the Crows Nest and rain fire down on the enemy as they approach. Ash's build makes a lot more sense for QP, where that much ammo is completely useless.
For fire groups, I have all 6 AC2 on 1 button for alpha strike, the torso guns on button two, and the arm guns on button three. If I want to "suppress" a target by rattling them constantly, I'll press button two to fire the torso guns, then button one to alpha strike (which will fire the arm guns), and hold down button 1 to "stagger fire" them constantly. Most people back out of that immediately, because it's almost like a RAC.
I've also found that the best way is to have a button with the "upper" guns and one for the "lower" ones.
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