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Post-Potential Balance Changes Direwolf High Alpha


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#1 Elizander

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Posted 11 June 2018 - 10:30 PM

DWF-PRIME

Assuming the worst case scenario where CGauss Rifles get gutted to 12 damage each and limited to 1 charge so you can't fire 2 at once as well as the massive laser nerf that turns CERML to 5 damage and CERLL to 9 damage, this is probably what I'd bring to replace GaussVomit Dire.

Direwolf Prime has a set bonus that reduces clan UAC jam chances. With all the damage penalties in place this would do (6x ERML 30dmg + 2x ERLL 18dmg + 2x UAC/10 20dmg) 68 damage on an Alpha Strike with the potential to do 88 damage on double tap of the UAC/10s.

Assuming the worst-case scenario post balance changes, what would you be running on your high alpha assault?
Edit:

PGI might also limit CERML to 3-4 for ghost heat so just shave off 10-15 pts off that or add an ATM I guess Posted Image

Also the facetime mechs that use UACs/LBXs are mostly unaffected.

Edited by Elizander, 11 June 2018 - 10:34 PM.






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