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So, Let's Talk About Flea Builds.


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#1 The Lighthouse

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Posted 19 June 2018 - 09:38 AM

To make sure everyone knows about Kill2Blit's amazing mechbuild site, I made this thread.


The tech imbalance really shows on Flea, compared to Piranha, if you ask me. Here are some builds I made.



FLE-19.

Build : http://mech.nav-alph.../#BLBno4_FLE-19

Probably this is the build most people will use it. You can change to light machinegun if ammo feels too low.



FLE-17.

Build 1 : http://mech.nav-alph.../#A9GeNC_FLE-17
Build 2 : http://mech.nav-alph.../#sTDvE5_FLE-17

The fact that Flea only goes 170 engine cripples the mech. The lack of critical space really hampers possible builds.


FLE-15.

Build 1 : http://mech.nav-alph.../#vDgvKE_FLE-15
Build 2 : http://mech.nav-alph.../#nZjq9B_FLE-15

Just forget about machineguns!


FLE-FA.

Build 1 (NO MASC) : http://mech.nav-alph.../#SUgzXi_FLE-FA
Build 2 (MASC) : http://mech.nav-alph.../#sylNDg_FLE-FA

Fire Ant is probably the most balanced in paper, but tonnage is not really enough for all three MASC, machineguns and decent lasers.

Maybe it is better idea to NOT equip MASC on this variant.


FLE-20.

Build : http://mech.nav-alph.../#YVVEWg_FLE-20

Even with ECM equipped, the main problem of this mech is really lack of critical space. It is actually powerful though... A bit more alpha damage than Locust hero.


ROMEO.

Build : http://mech.nav-alph...#dG2OBN_FLE-R5K

Oh my god, unlike Locust 3S, you can actually put 4 tons of ammo instead of Locust's 3 tons due to the fact that you can shave arms' armor (and you need to strip a lot of armor everywhere to put 3 tons). Can't do it on Locust because weapons are on the arms. With just a bit less DPS, this is one definitely viable little SRM boat.


I think all variants are good, both normal ones and additional paywall ones.

Edited by The Lighthouse, 19 June 2018 - 10:34 AM.


#2 Prototelis

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Posted 19 June 2018 - 10:25 AM

Can someone post the stats on MASC MKI?

Really want to know how fast it is tweaked with masc before I pull the trigger..

#3 The Lighthouse

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Posted 19 June 2018 - 10:33 AM

View PostPrototelis, on 19 June 2018 - 10:25 AM, said:

Can someone post the stats on MASC MKI?

Really want to know how fast it is tweaked with masc before I pull the trigger..


I think it is 20%. will go over 170kph with max engine and all speed tweak. Right now with unskilled it goes 165kph.

#4 Daggett

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Posted 19 June 2018 - 10:37 AM

I preordered the flea because of masc. That's what really differenciates it from other ultralight mechs.
Without quirks MG boating is still better on clan light mechs and everything else the locust can do too.

So what i will try first is to utilize masc by either backstabbing heavier mechs and stay in their rear (which even the locust has problems with against competent opponents) or by trying to do the peek-a-boo game on steroids.

Edit: I did some first tests and it looks promising. The speed at which you can change directions even without mobility tree is impressive. Guess i'll have to spend some of my GSP to try it with mobility tree unlocked. Posted Image

View PostPrototelis, on 19 June 2018 - 10:25 AM, said:

Can someone post the stats on MASC MKI?

Really want to know how fast it is tweaked with masc before I pull the trigger..

Here you go:

Speed Boost: 20%
Turn Rate Boost: 50%
Accel Boost: 200%
Decel Boost: 190%

Without skill tree i get 165.2 kph, so with tweak i expect about 176kph unless PGI capped it (which would be meh).

Edited by Daggett, 19 June 2018 - 10:56 AM.


#5 Prototelis

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Posted 19 June 2018 - 10:38 AM

Thankyou ;)

Wasn't going to do it if it couldn't be the fastest mech in the game.

#6 Daggett

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Posted 19 June 2018 - 11:13 AM

View PostPrototelis, on 19 June 2018 - 10:38 AM, said:

Thankyou Posted Image

Wasn't going to do it if it couldn't be the fastest mech in the game.

You are welcome.

Quick note: With full mobilty tree and masc it runs 177,6 kph and turns on a dime. Feels great. Posted Image

#7 Chados

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Posted 19 June 2018 - 02:57 PM

Try full survival tree. It’s slower but like a real flea it’s hard to swat. It’s not as terrifying to run as a Commando but you really need to keep moving and MASC is very nice to have. It’s the only IS mech I’ve ever been in where I felt like running an XL actually was viable.





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