https://mwo.smurfy-n...8d571d779a977bf
29 DHS. possible. Curious case here and how assaults are under valued in MWO, is that if you switch the structure back to Endo, put in the XL 400, you will get the exact same heat efficiency, (29 dhs), little bit faster, full armor on head and legs, AND 2.5 tons leftover... everything about it spells faulty game design.
(IMO, there should be different GH limit for different weight class so that the assaults can be properly armed with heavier firepower than heavy or lighter counterparts, for example, but that's discussion for another day)
With that LONG setup, here is what I am getting at...
Picture 1

Picture 2

Picture 1 is the ANH-1E with DHS and standard retro IS laser vom setup, 3 lpl 5 ml (or erml if you want, also that it's 15 alpha damage lower than kdk despite carrying 1 more lpl, hum...)
As you can see, it's maxed out at 1.27 with 23 heatsinks with no more slots, giving a whopping 7 tons of ghost tonnage (I recognize that when I took the screenshot, I didn't max my armor yet) with no where to go (since you can't upgrade those engines any further)
Now, Picture 2 is ANH-1E with the exact same setup but SHS. You can run light-ferro because you now have more slots than weight, and after a whopping 36 SHS, you max out your mech's tonnage with 36 heatsinks to bring the mech to a cooling efficiency the same as the Clan KDK 8 E setup. (39%)
In this very curious case, your old SHS tech setup ANH-1E comes out on top over the newer tech DHS ANH with better tonnage usage and much better heat management. But I do note that if you don't mind stagger fire and use much more tonnage/slot efficient weapon such as 2 groups of LPL, than DHS will obviously give you better result. (with 5 or 6 lpl though, you are going to be NO WHERE NEAR 1.2 heat efficiency, so, yea, there's that too)
Conclusion?
Most other IS mechs would never max out slots even with DHS, thus the 10 engine DHS upgrade gave you so much advantage that the amount of extra SHS wll not be better mathematically than the DHS. In ANH's case, the staggering amount of free tonnage available means that you can overcome that 10 SHS downgrade and boat enough SHS to overcome the issue. It's a curious case because the ANH cannot upgrade it's engine any further. However, it's worth noting that the bigger the engine, the less HS you can carry, so in a way for IS mechs, SHS actually give higher heat management ceiling than DHS, it's just whether you want to trade speed/firepower/armor to do so.
2 finishing thoughts...
1: no matter what, assaults are under-firepowered because GH introduce an unnatural block on the optimization of laser builds. the optimized setup can be done poorly on a medium, great on a heavy, and underwhelming as an assault.
2: something more tonnage/weight efficient like the X-pulse laser may solve the issue with both Clan and IS assaults. (of course, the X-pulse should not be more slot starved, but simply heavier than regular pulse) by allowing assaults to efficiently carry heavier strike weapon while using the slots more efficiently.
bonus thought:
is it time for a 2nd new tech announcement? Clans need some new toys, as those crappy micro lasers are nil useless and not being used, meaning, Clan basically got absolutely nothing during the last tech innov. Well, the ATMs I guess, but also see how IS got MRMs, new ballistics that is murdering people left and right with 50 damage pinpoint no GH alpha, new lasers that's a flat replacement for the most part compare to old tech, and etc.
New toys time to fix the assault problem, and this time PGi, be fair, give clans more toys!
(figure i try something a little less controversial this time. though 1400 views 70 replies 3 days... thanks guys!)
Edited by razenWing, 21 June 2018 - 06:24 AM.























