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Sloppy Work On Blood Asp Gun Pod Remodels

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#1 Navid A1

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Posted 21 June 2018 - 01:15 AM

This is not acceptable.

If you are the modeler and you have looked at the concept for a fraction of a second, you would know something is off immediately. Are they really trying to show us the finger with this?
becasue we did not like what they did the first time around and told them we want the model to be close to concept art?

Posted Image



They even stretched weapon meshes to make it even taller... that is just toxic.

Posted Image

Edited by Navid A1, 21 June 2018 - 10:33 AM.


#2 Alex Morgaine

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Posted 21 June 2018 - 01:36 AM

ew, they look stretched.

#3 Luminis

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Posted 21 June 2018 - 01:48 AM

What did you even expect at this point?

#4 Navid A1

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Posted 21 June 2018 - 01:52 AM

View PostLuminis, on 21 June 2018 - 01:48 AM, said:

What did you even expect at this point?


I expected them to do something right for the first time in 6 years?

Especially when the sole reason they changed the blood asp was to make the gun pods close to the concept.

Edited by Navid A1, 21 June 2018 - 01:53 AM.


#5 Snowhawk

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Posted 21 June 2018 - 02:05 AM

Honestly, I have no sympathie with these "Fashion-Warriors". They wanted a cool Looking Mech with big big guns…. and Pgi delivered it. Now live with it and enjoy your Hangar-Qeen.
R I P Blood Asp! Posted Image

#6 Obiwayne

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Posted 21 June 2018 - 07:14 AM

Did they make them that high, depending on the hardpoint count in the ST's, to be able to fit all weapon models on that small surface maybe?

edit: and yes, I have to agree. They look pretty stupid in their actual state.

Edited by EdSt0nE, 21 June 2018 - 07:15 AM.


#7 Daggett

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Posted 21 June 2018 - 07:33 AM

View PostEdSt0nE, on 21 June 2018 - 07:14 AM, said:

Did they make them that high, depending on the hardpoint count in the ST's, to be able to fit all weapon models on that small surface maybe?

Just looked it up on some videos (i don't own the mech). Only one weapon is placed inside each "barrel", the rest go below into the usual torso area. So that's not the reason why PGI made them so big.

Edited by Daggett, 21 June 2018 - 07:34 AM.


#8 Luminis

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Posted 21 June 2018 - 07:35 AM

View PostEdSt0nE, on 21 June 2018 - 07:14 AM, said:

Did they make them that high, depending on the hardpoint count in the ST's, to be able to fit all weapon models on that small surface maybe?

The pods can only hold two weapons (post patch), so that's a no.

Edited by Luminis, 21 June 2018 - 07:35 AM.


#9 Navid A1

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Posted 21 June 2018 - 08:24 AM

View PostLuminis, on 21 June 2018 - 07:35 AM, said:

The pods can only hold two weapons (post patch), so that's a no.


Max number of weapons in those pods is two.

The problem is that right now it has room for 3.5....lol

The ridiculous thing is that the second weapon in there is actually vertically skewed... LOOOL!!!

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#10 Thorn Hallis

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Posted 21 June 2018 - 08:28 AM

Guess this is some sort of object lesson.

"Oh, you complain? Of course we will fix it. And we will fix it in a way that you wont ask for any more fixes ever again!"

#11 Agent of Change

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Posted 21 June 2018 - 08:49 AM

View PostSnowhawk, on 21 June 2018 - 02:05 AM, said:

Honestly, I have no sympathie with these "Fashion-Warriors". They wanted a cool Looking Mech with big big guns…. and Pgi delivered it. Now live with it and enjoy your Hangar-Qeen.
R I P Blood Asp! Posted Image



Yes truly the Blood asp is irrevocably ruined. It just detonates on spawn and cannot be used to rack up 1k damage games. It truly is worse than a stock locust.


ROFL.

wow, get over yourself please... or don't you are too funny.

#12 Infamati Et Obliterati

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Posted 21 June 2018 - 08:57 AM

FYI try shooting the front ST from standing behind the mech... easiest mech in the game to do that. So turning your back to use that armor if the front is stripped is pointless. I killed a blood asp doing exactly that last night.

#13 Nightbird

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Posted 21 June 2018 - 09:05 AM

Keep it if you like it, refund it if you don't. PGI may or may not make any more updates.

#14 El Bandito

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Posted 21 June 2018 - 09:05 AM

Just let it go. Blasp is old news.

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#15 Navid A1

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Posted 21 June 2018 - 09:23 AM

View PostNightbird, on 21 June 2018 - 09:05 AM, said:

Keep it if you like it, refund it if you don't. PGI may or may not make any more updates.

Or I can call out PGI on their sub-par work which may lead to a fix.

#16 Nightbird

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Posted 21 June 2018 - 09:32 AM

If people are overwhelmingly keeping the mech, then you are just the vocal minority.

#17 Navid A1

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Posted 21 June 2018 - 09:42 AM

View PostNightbird, on 21 June 2018 - 09:32 AM, said:

If people are overwhelmingly keeping the mech, then you are just the vocal minority.

Not everything is about refunding it if you don't like it (Although I already know people who are refunding their Blood Asp specifically because of that... and others being thankful due to not buying it)

And no, compared to other stuff that get changed around here, I'm far from being the vocal minority. I'm just masochistic enough to come to the forums still and bother making a post.

People are laughing

#18 Agent of Change

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Posted 21 June 2018 - 09:44 AM

View PostNavid A1, on 21 June 2018 - 09:23 AM, said:

Or I can call out PGI on their sub-par work which may lead to a fix.


I will give it to you that the pods while looking much better than before are this side of unreasonably tall and should probably be adjusted to be a bit less tall in better keeping with the original art work. But all in all it doesn't ruin the mech by any measurable degree.

Honestly if you are brawling with Dat Asp you are doing it wrong anyway, and if you are getting shot in the back you have done something wrong.

Edited by Agent of Change, 21 June 2018 - 09:45 AM.


#19 Navid A1

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Posted 21 June 2018 - 09:54 AM

View PostAgent of Change, on 21 June 2018 - 09:44 AM, said:


I will give it to you that the pods while looking much better than before are this side of unreasonably tall and should probably be adjusted to be a bit less tall in better keeping with the original art work. But all in all it doesn't ruin the mech by any measurable degree.

Honestly if you are brawling with Dat Asp you are doing it wrong anyway, and if you are getting shot in the back you have done something wrong.


The problem is not brawling or getting shot in the back.

High weapon mounts in this game are used for good hill peeking. However, it only works when the weapon mounts are as high as the cockpit. If they are higher than the cockpit, it just gives the enemy something to shoot at without you even seeing anything over that hill. The old blood asp already was not good in this regard. Now with those ridiculous pods, the problem is even worse.

The sad thing is that even if we take PGI at their word that they wanted to make the model (Especially the gun pods as they mentioned it) closer to the concept, then They have failed. Those pods are vastly out of proportions with no reason. I don't even know if this is some sort of revenge the modeler is pulling off, or did he seriously missed that jarring difference.

Edited by Navid A1, 21 June 2018 - 09:55 AM.


#20 Agent of Change

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Posted 21 June 2018 - 10:18 AM

View PostNavid A1, on 21 June 2018 - 09:54 AM, said:


The problem is not brawling or getting shot in the back.

High weapon mounts in this game are used for good hill peeking. However, it only works when the weapon mounts are as high as the cockpit. If they are higher than the cockpit, it just gives the enemy something to shoot at without you even seeing anything over that hill. The old blood asp already was not good in this regard. Now with those ridiculous pods, the problem is even worse.

The sad thing is that even if we take PGI at their word that they wanted to make the model (Especially the gun pods as they mentioned it) closer to the concept, then They have failed. Those pods are vastly out of proportions with no reason. I don't even know if this is some sort of revenge the modeler is pulling off, or did he seriously missed that jarring difference.


The exact nature of the change is odd I agree but I really do think this has all been well overstated.I'm not noticing any difference in efficacy or death rate before or after the change. It's a theoretical disadvantage that in practice has very little bearing on what happens in my experience. YMMV i suppose.

My main concern remains that while it looks better than it did it is still off from the concept art in a distinct and noticeable way.





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