Agent of Change, on 21 June 2018 - 09:44 AM, said:
I will give it to you that the pods while looking much better than before are this side of unreasonably tall and should probably be adjusted to be a bit less tall in better keeping with the original art work. But all in all it doesn't ruin the mech by any measurable degree.
Honestly if you are brawling with Dat Asp you are doing it wrong anyway, and if you are getting shot in the back you have done something wrong.
The problem is not brawling or getting shot in the back.
High weapon mounts in this game are used for good hill peeking. However, it only works when the weapon mounts are as high as the cockpit. If they are higher than the cockpit, it just gives the enemy something to shoot at without you even seeing anything over that hill. The old blood asp already was not good in this regard. Now with those ridiculous pods, the problem is even worse.
The sad thing is that even if we take PGI at their word that they wanted to make the model (Especially the gun pods as they mentioned it) closer to the concept, then They have failed. Those pods are vastly out of proportions with no reason. I don't even know if this is some sort of revenge the modeler is pulling off, or did he seriously missed that jarring difference.
Edited by Navid A1, 21 June 2018 - 09:55 AM.