Jump to content

Lurm Spam


377 replies to this topic

#21 HGAK47

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 971 posts

Posted 27 June 2018 - 07:09 AM

If you get caught out of position, narc`d or tagged and then spammed to high heaven with Lurms then yea that sort of sucks but that is so rare its unbelieveable. Not only that it was your own fault for being caught out positionally if that were to happen anyway.

The vast majority of the time it goes more like - "lol lurmer, let me pop out and PucPuc / Autoblap / Lazee his *** and pop back into cover before he has a chance to get a lock and fling missiles at me."

#22 Haipyng

    Member

  • PipPipPipPipPipPipPip
  • The Grizzly
  • The Grizzly
  • 595 posts
  • LocationIn Transit

Posted 27 June 2018 - 07:17 AM

Cover is OP against LRMs. Many players avoid cover while being shot with LRMs, otherwise cover will get a nerf. Posted Image

#23 Captain Polux

    Member

  • PipPipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 960 posts

Posted 27 June 2018 - 07:29 AM

You're getting soft, Khorne.

#24 HammerMaster

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 2,536 posts
  • LocationNew Hampshire, USA

Posted 27 June 2018 - 07:48 AM

Lrm cry inversely proportional to player skill.
Now say saying gitgud is an a$$ thing to say. But you damn well better heed the advice of all these vets giving YOU PERTINENT and GOOD advice!
Recap:
Cover
AMS
Position
ECM
Observe/exploit minimum ranges.
If you don't take heed. Well. It's your fault. If you don't take heed...well. cry more.

#25 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 27 June 2018 - 08:11 AM

View PostAlexandra Hekmatyar, on 27 June 2018 - 05:30 AM, said:

Bring your lurms, lurmers and I bring people with the balls to school you on how they suck. Posted Image


Really?



Posted Image

#26 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 27 June 2018 - 08:14 AM

View PostVerilligo, on 27 June 2018 - 06:13 AM, said:

They are also anti-fun weapons, because in the few situations in which they do perform well, it's because they're dominating people who don't understand how to respond or can't get the team to respond with them.


Why is that the fault of LRMs? People (and teams) also cannot handle non-LRM barrages and yet they only complain about LRMs? Posted Image

#27 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,736 posts
  • LocationSeraphim HQ: Asuncion

Posted 27 June 2018 - 08:21 AM

View PostMystere, on 27 June 2018 - 08:14 AM, said:


Why is that the fault of LRMs? People (and teams) also cannot handle non-LRM barrages and yet they only complain about LRMs? Posted Image


They complain about LRMs because "I can't see them to shoot them back". It's the "terror" part of the weapon system.

And they are also complaining about LRMs being used in probably one of the worst ways possible; boated and standing grids (close to 900m) away. (Rather than within 200-500m, with the team, possibly with their own locks.)

#28 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 27 June 2018 - 08:26 AM

View PostTesunie, on 27 June 2018 - 08:21 AM, said:

They complain about LRMs because "I can't see them to shoot them back". It's the "terror" part of the weapon system.

And they are also complaining about LRMs being used in probably one of the worst ways possible; boated and standing grids (close to 900m) away. (Rather than within 200-500m, with the team, possibly with their own locks.)


Which is funny because terrorizing the enemy via indirect fire is one of the things LRMs are supposed to be used for.

#29 Press Play On Tape

    Member

  • PipPip
  • Wrath
  • Wrath
  • 35 posts
  • LocationGenova, Italy

Posted 27 June 2018 - 08:50 AM

View PostUnofficialOperator, on 26 June 2018 - 06:36 PM, said:

Posted Image

Indeed, I mostly hate my pugs mates. Never meet players using AMS. I always mount AMS and UAV cos, I think, are always important if you wanna try to win, but I have to say that AMS are really snubbed...

#30 Zibmo

    Member

  • PipPipPipPipPipPip
  • Stone Cold
  • 488 posts

Posted 27 June 2018 - 09:17 AM

View PostPress Play On Tape, on 27 June 2018 - 08:50 AM, said:

Indeed, I mostly hate my pugs mates. Never meet players using AMS. I always mount AMS and UAV cos, I think, are always important if you wanna try to win, but I have to say that AMS are really snubbed...


A single ams is effective against lrm5. Much less so against most other threats. My triple ams builds are good for mitigation, but are not an avoidance mechanism for Assaults, much as I try to help. Assaults simply can't get out of their own way fast enough. many of them can take damage, but most seem to be squishy to LRM rain. And, when I do stay by the Assaults, I'm usually out of 6 tons of ammo halfway through the match (Polar I'm looking at you!).

#31 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,736 posts
  • LocationSeraphim HQ: Asuncion

Posted 27 June 2018 - 09:20 AM

View PostZibmo, on 27 June 2018 - 09:17 AM, said:


A single ams is effective against lrm5. Much less so against most other threats. My triple ams builds are good for mitigation, but are not an avoidance mechanism for Assaults, much as I try to help. Assaults simply can't get out of their own way fast enough. many of them can take damage, but most seem to be squishy to LRM rain. And, when I do stay by the Assaults, I'm usually out of 6 tons of ammo halfway through the match (Polar I'm looking at you!).


A single AMS is effective against an LRM5 headed at you. A single AMS in the correct position can actually eat up an LRM15 volley on it's own. It's average is actually 10 LRMs shot down.

My dual AMS builds only take 2 tons of ammo... Sometimes a ton and a half... Six tons of AMS ammo is a LOT of ammo. But, if it's being used... Posted Image

PS: The most effective spot for an AMS unit is a little in front of the unit being targeted by LRMs. This way, your sphere of influence covers more of the LRM path, thus shooting down more LRMs in the process.

Edited by Tesunie, 27 June 2018 - 09:21 AM.


#32 Zibmo

    Member

  • PipPipPipPipPipPip
  • Stone Cold
  • 488 posts

Posted 27 June 2018 - 09:25 AM

View PostTesunie, on 27 June 2018 - 09:20 AM, said:


A single AMS is effective against an LRM5 headed at you. A single AMS in the correct position can actually eat up an LRM15 volley on it's own. It's average is actually 10 LRMs shot down.

My dual AMS builds only take 2 tons of ammo... Sometimes a ton and a half... Six tons of AMS ammo is a LOT of ammo. But, if it's being used... Posted Image

PS: The most effective spot for an AMS unit is a little in front of the unit being targeted by LRMs. This way, your sphere of influence covers more of the LRM path, thus shooting down more LRMs in the process.


I don't remember who posted the video, but on Crimson there was a LRM boat with an ECM AMS light behind it and it shot down practically every missile that the boat fired practically before they exited the tubes. Hysterically funny.

And yeah, I LOVE gimping the crap out of my mech to provide enough tonnage for AMS ammo for protecting Assaults. I did try 3 laser ams and blew myself up first game I tried it in =P

#33 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,736 posts
  • LocationSeraphim HQ: Asuncion

Posted 27 June 2018 - 09:27 AM

View PostZibmo, on 27 June 2018 - 09:25 AM, said:

And yeah, I LOVE gimping the crap out of my mech to provide enough tonnage for AMS ammo for protecting Assaults. I did try 3 laser ams and blew myself up first game I tried it in =P


If you use LAMS, I suggest you use one LAMS and the rest normal AMS. It helps mitigate the heat it produces. But you still need to be careful with your heat then.

#34 Verilligo

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 789 posts
  • LocationPodunk, U.S.A.

Posted 27 June 2018 - 09:35 AM

View PostMystere, on 27 June 2018 - 08:14 AM, said:


Why is that the fault of LRMs? People (and teams) also cannot handle non-LRM barrages and yet they only complain about LRMs? Posted Image

Because LRMs are the most visible component of the damage being dealt to you. Like 75% of the time, the LRMs aren't what kills you, it's the direct-fire guy that pokes you after you've endured a bunch of LRM damage. All that spread damage pelting your cockpit, shaving off armor and giving you perpetual Incoming Missile warnings drowns out the fact that a HBR came into range and cleaved off your side torso after you were already weakened. In the instances where LRMs do kill you, it's often because nobody on your team does anything to lend you a hand, like shooting down a UAV when you're too far under it to possibly shoot it down. This pairs with the fact that you're getting shot by something you can't shoot back at AND the fact that weapon is both homing and doesn't require aiming.

For those that don't know what to do or are incapable of responding effectively, this is a combination that is always going to be endlessly frustrating and so they single out LRMs as the source of their death. This is despite the fact that applying even just one of the hard counters to LRMs essentially removes them from the field altogether. That's way too bipolar of a situation for a viable weapon system.

#35 The Blood God

    Member

  • PipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 233 posts
  • Locationchester england

Posted 27 June 2018 - 09:44 AM

View PostAsym, on 26 June 2018 - 06:39 PM, said:

Oh good grief...... How about laser spam? How about meta? How about MG's? Too much of anything isn't a good thing but LRM's are the least of the meat/op issues..... Find AMS, Find Radar Dep. Find cover. geeze.


found em also found a team of lurmers in the same place not peaking not fighting not fun over and over again there's more game to play you know

View PostVerilligo, on 27 June 2018 - 09:35 AM, said:

Because LRMs are the most visible component of the damage being dealt to you. Like 75% of the time, the LRMs aren't what kills you, it's the direct-fire guy that pokes you after you've endured a bunch of LRM damage. All that spread damage pelting your cockpit, shaving off armor and giving you perpetual Incoming Missile warnings drowns out the fact that a HBR came into range and cleaved off your side torso after you were already weakened. In the instances where LRMs do kill you, it's often because nobody on your team does anything to lend you a hand, like shooting down a UAV when you're too far under it to possibly shoot it down. This pairs with the fact that you're getting shot by something you can't shoot back at AND the fact that weapon is both homing and doesn't require aiming.

For those that don't know what to do or are incapable of responding effectively, this is a combination that is always going to be endlessly frustrating and so they single out LRMs as the source of their death. This is despite the fact that applying even just one of the hard counters to LRMs essentially removes them from the field altogether. That's way too bipolar of a situation for a viable weapon system.


im bored of playing counter lrm mechs and tactics im just bored of playing i guess thats all there is to this game after all

#36 Vesper11

    Member

  • PipPipPipPipPip
  • 173 posts

Posted 27 June 2018 - 09:49 AM

I like LRMs (even though I never use them), LRM doesn't kill fast so if enemy team has too many LRMs and your team fails to punish that by being ********/inactive/cowards, they deserve ****.

#37 Haipyng

    Member

  • PipPipPipPipPipPipPip
  • The Grizzly
  • The Grizzly
  • 595 posts
  • LocationIn Transit

Posted 27 June 2018 - 09:54 AM

View PostVerilligo, on 27 June 2018 - 09:35 AM, said:

Because LRMs are the most visible component of the damage being dealt to you. Like 75% of the time, the LRMs aren't what kills you, it's the direct-fire guy that pokes you after you've endured a bunch of LRM damage. All that spread damage pelting your cockpit, shaving off armor and giving you perpetual Incoming Missile warnings drowns out the fact that a HBR came into range and cleaved off your side torso after you were already weakened. In the instances where LRMs do kill you, it's often because nobody on your team does anything to lend you a hand, like shooting down a UAV when you're too far under it to possibly shoot it down. This pairs with the fact that you're getting shot by something you can't shoot back at AND the fact that weapon is both homing and doesn't require aiming.

For those that don't know what to do or are incapable of responding effectively, this is a combination that is always going to be endlessly frustrating and so they single out LRMs as the source of their death. This is despite the fact that applying even just one of the hard counters to LRMs essentially removes them from the field altogether. That's way too bipolar of a situation for a viable weapon system.


Good point. LRMs are like a little dog with a big bark. For all the cockpit shake, noise and missile alarms going off, they do spread damage and it trickles in. A mech caught in the open with nothing else shooting him will get whittled down to low teen percentage points by LRMs before dying. The counters are many -the simplest is staying near cover. If you break line of sight or they have launched a few volleys and hit nothing but rock or building, they will move on to the next target, especially if they are shooting over a hill.

Direct fire weapons are a much bigger threat and they will kill you far faster than LRMs ever could.

#38 Haipyng

    Member

  • PipPipPipPipPipPipPip
  • The Grizzly
  • The Grizzly
  • 595 posts
  • LocationIn Transit

Posted 27 June 2018 - 10:03 AM

View PostThe Blood God, on 27 June 2018 - 09:44 AM, said:


im bored of playing counter lrm mechs and tactics im just bored of playing i guess thats all there is to this game after all


Nothing wrong with that. Try GP, FW, or Solaris to shake it up, or just take a break for awhile.

#39 Asym

    Member

  • PipPipPipPipPipPipPipPipPip
  • Nova Captain
  • 2,186 posts

Posted 27 June 2018 - 10:13 AM

View PostThe Blood God, on 27 June 2018 - 09:44 AM, said:


found em also found a team of lurmers in the same place not peaking not fighting not fun over and over again there's more game to play you know

im bored of playing counter lrm mechs and tactics im just bored of playing i guess thats all there is to this game after all


Ah, with respect, winning is the goal..... There is little difference between"how to win" versus "just winning..." Look at the MG and lights....Oh God, talk about people screaming, and quitting, and whining - day in and day out.... And yet, we still have boated MG's in lights.... We still have boated lasers. We still have ballistic boats with fire control.... etc., etc., etc...

All of these example pilots use "to win"........they don't care how they win. They will spend what ever it takes to win...... They will Tweet Russ till he blocks them.

Give MWO a few weeks and this very thread will magically appear yet again.... Losing is terrible....no matter how that happens.... Good luck and good hunting !

#40 Dogstar

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,725 posts
  • Twitch: Link
  • LocationLondon

Posted 27 June 2018 - 10:43 AM

View PostDrtyDshSoap, on 27 June 2018 - 12:18 AM, said:

I wouldn't call LRMs the worst weapon in the game.

Just an Anti-Fun weapon.


I wouldn't call your posts the worst in the forum

Just that they're all anti-fun





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users