Tesunie, on 17 July 2018 - 06:36 PM, said:
LOL
Direct fire weapons you just move a reticle and click a button.
You must be able to see the target.
You must be able to lead the target.
You must maintain the range of different optimal ranges
You must manage your heat
You must avoid the enemy trading with you
You must actually hit the target and not just somewhere inside the very large box surrounding it
You must actually hit the target with weapons, arm or torso, and not simply dragging the reticule over
Tesunie, on 17 July 2018 - 06:36 PM, said:
Seems that way doesn't it?
Tesunie, on 17 July 2018 - 06:36 PM, said:
As for your specific points:
no target leading- No. It's the opposite. I have to predict, instead of lead.
I guess you don't even know what that word means.
Tesunie, on 17 July 2018 - 06:36 PM, said:
Will they be able to dodge the LRMs by getting into cover? Already mentioned this...
Irrelevant.
You have the ammo, heat scale and cover for it to barely matter. When I decide to **** around with lrms I basically don't stop firing, don't even need to pay attention. Did my reticule turn red? Cool. If not, fire some more or change targets if I wish.
The "skill" of reading if a dude is in the basement of HPG and thus not a good LRM target is not a skill. It's tantamount to breathing.
Tesunie, on 17 July 2018 - 06:36 PM, said:
no target selection- You talking target prioritization, or component selection? Target prioritization is key to an LRMer, and the weapon pays for it's utility by having a lack of control on component selection (which is why I bring direct fire weapons with me).
It isn't. You don't actually have to acquire any targets yourself. It's a necessity for mechs who are actually shooting at enemies. It's just a "cool thing you can do if you want" for lrms.
Tesunie, on 17 July 2018 - 06:36 PM, said:
no careful alpha heat management- You do know, if an LRM user shuts down from shooting, they lose their lock and that volley will most likely miss... Right? So... heat management is still very much a thing.
As LRMS can successfully alpha for long periods of time, and avoid face time while doing so, your point is irrelevant.
Tesunie, on 17 July 2018 - 06:36 PM, said:
no gauss and laser sychronizing- Are you talking about using Gauss and Lasers?
Something which takes a modicum of skill
Tesunie, on 17 July 2018 - 06:36 PM, said:
Or about mixing them with LRMs? Each actually can combine well with LRMs (lasers especially, Gauss becomes a matter of weight). Otherwise... we aren't talking about Gauss nor Lasers here...
We're talking about all weapons.
Tesunie, on 17 July 2018 - 06:36 PM, said:
no shoot- twist- shoot- fake- twist- shoot- Depends upon where the LRM mech is, and what it is doing. In direct fire combat? Sure. They should be twisting as well, especially if they didn't boat and took direct fire weapons...
Unlike every other weapon platform, they don't *need* to do this as they don't *need* to be in combat.
Tesunie, on 17 July 2018 - 06:36 PM, said:
no deadside rushing- Not every mech/role can do this.
It's just one more skill lrmers don't need.
Tesunie, on 17 July 2018 - 06:36 PM, said:
Basically, you are talking about brawling.
*high five*
Tesunie, on 17 July 2018 - 06:36 PM, said:
However, an LRM mech can shield a little bit by pressing Control (default) for free view, and if their mech has lower arms they can have their torso twisted in one direction, while the arms are swung to the side, permitting them to shield a bit and still get/hold locks and shoot. If they have arm mounted direct fire weapons with torso mounted LRMs/homing weapons, then they can commit even more to the fight...
See above.
Tesunie, on 17 July 2018 - 06:36 PM, said:
get red, move reticle, 1000 damage- Man, I really want to know how people do this single shot 1000 damage...
for someone defending lrms, you must be *really bad* at lrms then.