Hey all -
I'm looking at aws-8q ppc builds (stop laughing at my marik-colored barn door) and noticed how much faster the er ppc projectiles are (1900 vs all others at 1200 I think).
After quirks + skills + targeting comp, this velocity would be well over 2000 unless there's a cap...is there one?
Also just checking that ppc quirks still apply to er ppc, but not the other way around. Thanks !
0
Max Weapon Velocity?
Started by Hackett, Jul 04 2018 01:48 PM
3 replies to this topic
#1
Posted 04 July 2018 - 01:48 PM
#2
Posted 04 July 2018 - 02:50 PM
There is no velocity cap.
#3
Posted 04 July 2018 - 03:51 PM
justcallme A S H, on 04 July 2018 - 02:50 PM, said:
There is no velocity cap.
QFT
The fastest projectile, by the way, is on the Inner Sphere's side
ERPPC fired from a PNT-9R Panther using a MK VIII targeting computer using max velocity quirks
Mech:
Af3:20X0|<dpL0|i^|i^qL0|6=2r60sH0|^?|i^tP0uP0vB0w404040
Skill tree:
aff5fdfdf76dd7c56bb0c83c33c00000000000000e877770f0000800d0000
I don't typically share my loadouts, but I really like this one. When you see how fast the shot goes you'll see why.
Edited by Christof Romulus, 04 July 2018 - 03:52 PM.
#4
Posted 04 July 2018 - 03:53 PM
Don't think there is a limit no.
Also 3 ER-PPC's with a TC-7 gives some insanely fast projectiles on the 8Q. Good for popping peeking lights from 1000m away who think they can dodge your projectile.
If my calculations are correct that is 3135 units of velocity with all related skill nodes and quirks.
Also 3 ER-PPC's with a TC-7 gives some insanely fast projectiles on the 8Q. Good for popping peeking lights from 1000m away who think they can dodge your projectile.
If my calculations are correct that is 3135 units of velocity with all related skill nodes and quirks.
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