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Build Your Own Custom (Hero) Battlemech
#1
Posted 01 July 2018 - 10:05 AM
What if you could select components from within each chassis and for an enormous cbill cost have engineers build your own custom Battlemech for both IS and Clan? (different from Omnimechs in that you can't move components around for free, it's one and done, and you have to rebuild from scratch if you want any changes)
Cost could be from 10x to 100x the cbills for a normal mech, and at least in the beginning would have no quirks (maybe added later).
Discuss
#2
Posted 01 July 2018 - 10:11 AM
There are literally hundreds of Battlemechs and thousands of variants in this IP. We don't need to let everybody custom design their own from the ground up. If you want a certain layout you should be asking for a specific chassis or variant already built to carry it.
Edited by FupDup, 01 July 2018 - 10:12 AM.
#3
Posted 01 July 2018 - 10:20 AM
FupDup, on 01 July 2018 - 10:11 AM, said:
There are literally hundreds of Battlemechs and thousands of variants in this IP. We don't need to let everybody custom design their own from the ground up. If you want a certain layout you should be asking for a specific chassis or variant already built to carry it.
#4
Posted 01 July 2018 - 10:53 AM
#5
Posted 01 July 2018 - 11:00 AM
Nightbird, on 01 July 2018 - 10:20 AM, said:
Difference being that Omnis have to choose from a selection of pods with limited hard-point variety. Or are you proposing that I can only choose components from existing variants of a BattleMech, i.e. I can only choose arms and torsos from the current suite of Locusts when building my custom Locust hero?
The best Locust, the 1E, doesn't really have any quirks except the small amount of armor all Locusts get on their legs and arms, but I can definitely improve upon it by combining LCT-1E arms with the LCT-1M center torso and LCT-PB side torsos. 12x Small Lasers? Yes, I'll take that.
#6
Posted 01 July 2018 - 11:03 AM
Yeonne Greene, on 01 July 2018 - 11:00 AM, said:
Difference being that Omnis have to choose from a selection of pods with limited hard-point variety. Or are you proposing that I can only choose components from existing variants of a BattleMech, i.e. I can only choose arms and torsos from the current suite of Locusts when building my custom Locust hero?
The best Locust, the 1E, doesn't really have any quirks except the small amount of armor all Locusts get on their legs and arms, but I can definitely improve upon it by combining LCT-1E arms with the LCT-1M center torso and LCT-PB side torsos. 12x Small Lasers? Yes, I'll take that.
Yes, only existing components. Can do the same with Piranha.
#7
Posted 01 July 2018 - 11:12 AM
Nightbird, on 01 July 2018 - 11:03 AM, said:
Yes, only existing components. Can do the same with Piranha.
Eh, I'm still not too keen on it, it just obsoletes the Omnis. Being expensive and locked to a specific configuration doesn't really ameliorate this redundancy, since we tend to run our Omnis only in their most optimal configuration as it is and an increased, one-time cost for a recurring benefit just doesn't work to balance anything out.
#8
Posted 01 July 2018 - 11:32 AM
#9
Posted 01 July 2018 - 12:00 PM
Nightbird, on 01 July 2018 - 11:32 AM, said:
You're basically proposing an omni system for battlemechs. They would be able to get the HPs you want but still be able to change engines, etc.
#11
Posted 01 July 2018 - 12:04 PM
TheArisen, on 01 July 2018 - 12:00 PM, said:
Not exactly, the Omni system is designed for quick and easy battlefield refits. Battlemech customization was always possible with extensive engineering that was too expensive for the normal pilot and impractical for the armed forces. The cbill cost will reflect this.
#12
Posted 01 July 2018 - 12:06 PM
Nightbird, on 01 July 2018 - 12:04 PM, said:
Imposing a monopoly money cost does not change the fundamental gameplay mechanics of the system.
#13
Posted 01 July 2018 - 12:07 PM
So yeah, a Commando that is a little outside the norm and sets itself apart in a unique way but not in any way a straight upgrade of any existing variants in it's chassis line or adjacent chassis lines while still having a practical use in the current game.
#14
Posted 01 July 2018 - 12:09 PM
Nightbird, on 01 July 2018 - 11:32 AM, said:
That's an irrelevant, and backwards, query;
1. It's am Omni that's worse or niche that you should be worried about obsoleting; in that case, consider the Nova versus an HBK-IIC with the A torsos and Deathwish arms; do you want a 12x ER Small nuke-boat at 81 kph with excess JJs and 22 DHS or do you want a 12x ER Small nuke-boat at 89 kph with 23 DHS? Personally, I'll take neither; I'll take a Blackjack with 11x Medium Lasers using the BJ-1DC sides, BJ-A center, and BJ-1X arms, all with 35% more inherent range than either of those Clan options and considerably shorter duration.
2. it's the future options you are rendering obsolete. Why should I continue to campaign for the Raptor OmniMech that is stuck running 113 kph with its 11x Energy party trick when I can now build a Locust at 165 kph with 12x energy?
#15
Posted 01 July 2018 - 12:30 PM
The option doesn't really hurt the over quirked IS mech niche nor the already optimized Clan battlemech niche.
If you want to take a fragile Blackjack with terrible hitboxes, go ahead, choices are added not eliminated.
#16
Posted 01 July 2018 - 02:04 PM
#17
Posted 01 July 2018 - 02:09 PM
Edited by The6thMessenger, 01 July 2018 - 07:00 PM.
#18
Posted 01 July 2018 - 06:27 PM
#19
Posted 01 July 2018 - 07:19 PM
#20
Posted 01 July 2018 - 11:03 PM
Nightbird, on 01 July 2018 - 10:05 AM, said:
What if you could select components from within each chassis and for an enormous cbill cost have engineers build your own custom Battlemech for both IS and Clan? (different from Omnimechs in that you can't move components around for free, it's one and done, and you have to rebuild from scratch if you want any changes)
Cost could be from 10x to 100x the cbills for a normal mech, and at least in the beginning would have no quirks (maybe added later).
Discuss
If we allowed custom-component mechs, we could just throw balance out the window..
In a game where you can buy resources for real money, and where most of the top-tier buy-every-mechpack-whales have more resources than they know what to do with, this would be game breaking.
So.. NO.
What would be nice tho, is investing 1 million mech XP to turn a regular mech into a hero mech with a 25% cbill bonus.
That way, it would still be weaker than a MC-only Hero, but would give us something to do with all the unused mech XP.
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