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12 Man Qp Teams Need More Tonnage


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#41 Ghogiel

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Posted 02 July 2018 - 12:09 PM

The reason that larger groups have less tonnage to work with is perfectly sounds. The larger the group the higher the coordination and build synergy potential. The more mish mash of groups that make up your team the worse the cooridination ia going to be on average. The tonnage restrictions are to offset that.

there would have to be another solution to balance the power more players coordinating allows before tonage limits can be totally removed. No one has any better ideas afaik. No one can convince people that coordination doesn't matter so might as well just allow 12mans to play against 12 solo players and expect it to be 50/50 because we already know about no MMing and how coordinated playing is strong and over comes tonnage deficits

#42 Grus

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Posted 02 July 2018 - 12:25 PM

View PostDjPush, on 29 June 2018 - 08:15 PM, said:

QP matches for 12 man teams are severely limited by tonnage. I get that your pseudo balance overlord thought it might be a good idea to limit the strength of a 12 man team by reducing the tonnage they are allowed to bring. However, a hand full of lights and mediums accompanied by one or two heavies and assaults is ridiculous. Especially when the enemy team always has 5 or 6 assaults and the rest heavies and mediums.

There should be enough tonnage for at least 3 of the heaviest in each class or go with a 3-3-3-3 restriction for a 12 man.
no they dont... 12 man crab/nova = win.





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