Hanky Spam, on 29 June 2018 - 04:05 AM, said:
So in short: do the Multiplayer like the Battlefield series does it?
Stomps will still happen in this case, but brown sea pilots could leave such matches without any penalty
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/rolleyes.gif)
Actually I was always looking forward for a more dynamical & faster multiplayer, especially a more "in-depth" CW mode with more objects and bigger maps but I doubt that PGI will do any *major* changes to this mode...
I've never played Battlefield. What comes to mind is something similar to Squad, but maybe with more lanes to take advantage of the speed of lights. The overall feel of that game would mesh perfectly with MWO, with the different lances working together and all, but being forced to split up out of a death ball.
I've been here since just after Beta, and everyone always thought big, but I don't even think it's necessary to add much to get this game at least playable for any size group. We have capture points, we have bases with AI turrets, we just need a drop-in drop-out mechanic, a repair/rearm ability, and a very simple lattice. Just some place were people can go shoot eachother without going through this terrible quick play lobby experience.
Col Jaime Wolf, on 29 June 2018 - 04:06 AM, said:
I feel as tho your ideas are a bit misguided.
you wont get people that want to play group or FW to play a new game mode when they are dropping in group or FW because thats the game mode they want to play.
You're misguided if you think this would turn players away. You'd have to have satisfied players in the first place for that to be a case. Even PGI has been saying for years that CW doesn't have enough players to consider putting resources in to it. [Redacted]
Right this moment is a perfect example. There was a guy begging for an hour for people to switch to Clan so his group would have someone to fight in CW. Crickets. [Redacted]
Asym, on 29 June 2018 - 06:19 AM, said:
Recruiting !!! is the only fix. I've tried and "just can't sell the game" with the current generation of VG players. Even my team mates in other game won't even consider this game. That should say something because we've been playing as a team since the early 1990's.....
There's zero point recruiting if there's nothing to recruit in to. Online games need a community to thrive, and without decent options for a couple friends to group up and participate in, there's just no way anyone will stick around.
I give the players of this game more credit than any others. If there were an open world where we were given the ability to drop a few players out of one side and on to the other, I'm confident that our outfits would keep the fights good. The lack of that ability was always the biggest failing of group que.
Take Planetside 2 for example. The game has its problems. I'm only here because their servers have been a wreck for a month now. But with zero match maker I could take a noob and let him gun in a vehicle, squad up with plenty of fiends, get him in to an outfit, and he'd have a group to call on after just a day in the game, and most importantly something to do with them. Where here your group is just waiting for noobs to stumble in to CW. Hell, my wife has never played a shooter in her life but I get here using an anti-infantry gun in my aircraft and we flew around for hours having a blase. Anything even close to resembling that is completely missing in MWO.
Edited by draiocht, 29 June 2018 - 12:02 PM.
unconstructive, Quote Clean-Up (source error)