Looking at the new quantities for ammo, I see that the damage-per-ton (DPT) ratio hasn't changed very much at all, and remains messy.
Is this intentional? If not, then are you planning to change it?
Just for clarity, I'm referring to the total amount of damage output each ton of ammo carries.
For example, as of this patch the 1 Ton amounts for the IS ACs are:
AC2: 87 rounds x 2 damage = 174 damage per ton
AC5: 35 rounds x 5 damage = 175 damage per ton
AC10: 23 rounds x 10 damage = 230 damage per ton
AC20: 8 rounds x 20 damage = 160 damage per ton
174 -> 175 -> 230 -> 160
Pretty steady for the AC2 and AC5 at around 175 dpt, then a sudden jump up to 230 for the AC10, then a sudden drop to 160 for the AC20.
Doesn't seem right... Almost equal, then jump up, then jump down.
I would have thought it would make sense for the total DPT to be a linear decline across the weapon calibers like this:
AC2: 175 rounds x 2 damage = 350 damage per ton
AC5: 60 rounds x 5 damage = 300 damage per ton
AC10: 25 rounds x 10 damage = 250 damage per ton
AC20: 10 rounds x 20 damage = 200 damage per ton
350 -> 300 -> 250 -> 200
That just seems to be more sensible; The bigger ammo takes more weight so you get less DPT as you go up in caliber.
Another sensible option would be simply to arrange for 1 Ton to carry the same DPT across all calibers, like so:
AC2: 100 rounds x 2 damage = 200 damage per ton
AC5: 40 rounds x 5 damage = 200 damage per ton
AC10: 20 rounds x 10 damage = 200 damage per ton
AC20: 10 rounds x 20 damage = 200 damage per ton
All 200
Simple! Each ton of ammo gives you 200 damage output.
(Edit: In very simplified terms... Logically one ton of explosives is still one ton, regardless of how many "packets" it's split into. I could take a ton of anything and split it into 1000 pieces; The total weight is still one ton.)
PGI response appreciated. Other players also.
Edited by Generic Internetter, 01 July 2018 - 01:51 PM.