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Escort Needs Higher Frequency


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#21 Astrocanis

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Posted 03 July 2018 - 03:12 PM

View PostKoalaBrownie, on 03 July 2018 - 01:17 PM, said:


You're obviously playing it wrong.


Lol. "Obviously". He may be playing it wrong. Hell, I think "obviously" would mean everyone is playing it wrong. So tell us, oh arbiter of truth and the "obvious", how?

View PostPurplePuke, on 03 July 2018 - 01:57 PM, said:


I like Escort because it's something different in the game. But people don't like that; they like the same thing over and over and over.

Humans.


So you've managed to divine my motivations, likes and dislikes? Or am I not a "people" if I don't agree?

#22 kailii

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Posted 03 July 2018 - 03:20 PM

Bud Crue,

make that 22 Mechs for now should i be around.

#23 Bud Crue

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Posted 03 July 2018 - 03:24 PM

View Postkailii, on 03 July 2018 - 03:20 PM, said:

Bud Crue,

make that 22 Mechs for now should i be around.


I still think it would be hilarious.
Both teams all intact, just standing there with the stupid Atlas, stupidly immobile with a tiny part of its arm apparently glued to a building. The ultimate expression of just how bad the mode is.

#24 Humpday

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Posted 03 July 2018 - 03:24 PM

1/10, be more creative.

#25 KoalaBrownie

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Posted 03 July 2018 - 03:28 PM

View PostPrototelis, on 03 July 2018 - 02:47 PM, said:

River city has plenty of flanking opportunities.


Rubbish mate.
Let's see your options, you can flank PAST the container ship and be stuck in the water unless you have jump jets because the only way up is RIGHT past the ship. A runner cannot get onto land anywhere else. Or on that same side going the other way you can flank onto a beach with one solitary rock for cover, meanwhile the enemy has LOS into the water. Or go down the loading docks and get blasted no matter which way you're coming. OR on the OTHER SIDE you can flank into a spaceport, with a few buildings for cover and then absolutely nothing or on the other side flank over, be forced to turn left and have like 3 main streets to turn down and nothing else.

And what about actual map size. I ran my Cicada at 130kph down the breadth of the map in the middle on a few different maps, how long did it take me?

On River City from the Dam to just past the container ship, it took about 51 seconds

On Frozen City from the wall to just past the mouth of the river, it took about 66 seconds

On Polar Highlands from one side to the other it took about 160 seconds.

And heck, even on HPG Manifold going from the mouth of one door to the opposite door it took me 51 seconds. The map is narrower as you have to go around a few walls at the doors and underneath but in terms of breadth it is not much smaller than River CIty.

River City is TINY. The areas where you flank across the river are all garbage, either too wide open, or too restrictive in movement. A mech in the middle of one side can cover the entire river. There is much more room in the back areas of River City but people don't go there except to run, or to spawn. Worst map in the Quick Play hands down.

Edited by KoalaBrownie, 03 July 2018 - 03:31 PM.


#26 KoalaBrownie

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Posted 03 July 2018 - 03:57 PM

View PostPrototelis, on 03 July 2018 - 02:57 PM, said:

ECM towers; Not only do these completely remove lock on weapons from play they give the opposing teams position away.


Equip TAG, spot away.

View PostPrototelis, on 03 July 2018 - 02:57 PM, said:

VIP; Holy ****, this guy does nothing. Why the hell am I taking this guy to a dropship when one just dropped me off? He just walks, often into a straight up wall of hurt. Thats a bad mechanic. They should switch it out with a Super Heavy with a **** ton of weapons, now thats something I would protect.


Why would a super heavy mech with a ton of weapons need your protection?

View PostPrototelis, on 03 July 2018 - 02:57 PM, said:

VIP routing; Makes no sense 90% of the time. Not using cover, slowly going over open terrain, can't even pick a path where there might be less reds.


That's probably to minimize getting hung up on terrain and also minimize tactics like the enemy team just blocking a narrow passage so they can shoot him at point blank and he can't get past.

View PostAstrocanis, on 03 July 2018 - 03:12 PM, said:

Lol. "Obviously". He may be playing it wrong. Hell, I think "obviously" would mean everyone is playing it wrong. So tell us, oh arbiter of truth and the "obvious", how?


Arbiters are judges, not lawyers. They don't deliver arguments

Edited by KoalaBrownie, 03 July 2018 - 04:02 PM.


#27 The Lighthouse

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Posted 03 July 2018 - 04:05 PM

We. Need. Moar. Escort. Beep! Beep! Beep!

#28 S O L A I S

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Posted 03 July 2018 - 04:21 PM

Lots of problems with this idea but chiefly not all maps support Escort and Incursion. Due to this, maps people like to play are in the rotation less. Increasing frequency for Escort would mean even less maps to play and even staler game play than we currently enjoy.

Another big reason is because despite your personal feelings about Escort the vast majority of the population don't agree, hence the infrequency people actually vote for it.

So your idea is to make the majority who already vote no to a bad mode, play it more because you like it and decrease map choice and make some good maps even rarer.

#29 Michelle Branch

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Posted 03 July 2018 - 04:25 PM

We're being trolled. I know it.

#30 Wil McCullough

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Posted 03 July 2018 - 04:35 PM

Escort is dumb and the most static mode ever. Attacker wins every time unless they really derp.

Why? Because the VIP only takes certain routes.

Each of those routes contain positions where the attacker has superior positioning, enough to decimate the defender. All they have to do is wait for the silly VIP to waddle up. "Dynamic" fights my foot.

The game.consists of waiting for 5 minutes, then shooting fish in a barrel. Whether you're the fish or the one with the gun is decided before you even drop.

Cancer game mode is cancer.




#31 KoalaBrownie

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Posted 03 July 2018 - 05:12 PM

Quote

Due to this, maps people like to play are in the rotation less. Increasing frequency for Escort would mean even less maps to play and even staler game play than we currently enjoy.

Statements not backed up by facts. You need to actually list what maps are affected and cite how you know they are popular.

Quote

Another big reason is because despite your personal feelings about Escort the vast majority of the population don't agree, hence the infrequency people actually vote for it.

Define vast majority and cute your source.
Escort gets picked 1/2 - 1/3rd the times I see it come up, that doesn't reflect the idea of vast majority (I would understand as 80% or more), unless multiple people are banking their vote multipliers.

Edited by KoalaBrownie, 03 July 2018 - 05:13 PM.


#32 KoalaBrownie

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Posted 03 July 2018 - 05:19 PM

Quote

Each of those routes contain positions where the attacker has superior positioning, enough to decimate the defender. All they have to do is wait for the silly VIP to waddle up. "Dynamic" fights my foot.


So ditch the VIP, scout where the attacker has set up and attack them from an advantageous or even-terms approach before the VIP arrives, it's not rocket science.

Your job is to secure his route, not parade into an ambush.

#33 Johnathan Tanner

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Posted 03 July 2018 - 05:21 PM

Posted Image

#34 Lt Blackthorn

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Posted 03 July 2018 - 05:21 PM

They should treat Escort like a dog whistle and increase the frequency so it exists only outside the bounds of human perception.

#35 S O L A I S

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Posted 03 July 2018 - 05:28 PM

View PostKoalaBrownie, on 03 July 2018 - 05:12 PM, said:

Statements not backed up by facts. You need to actually list what maps are affected and cite how you know they are popular.

Define vast majority and cute your source.
Escort gets picked 1/2 - 1/3rd the times I see it come up, that doesn't reflect the idea of vast majority (I would understand as 80% or more), unless multiple people are banking their vote multipliers.


I actually don't as it is not a mystery. Seems you are not even aware of this though, so I will help you out. HPG, Canyon Network, The Mining Collective, and Viridian Bog do not support Escort or Incursion. This is a fact like I pointed out, that most people are aware of.

Cute my source....Ok.

When I play Escort is picked very, very infrequently. Unlike you I am not going to make up 50% or 33% guesses based on observation because that doesn't make a lot of sense. Instead I will say that when I play (in Tier 1 account which perhaps makes a difference) I will only see Escort chosen once or twice in an average sitting (for me about three hours). Enough to observe even without proper numbers that most of the people online when I am, do not pick Escort.

Oh and finally you are not taking into account with your guestimated numbers and percentages the multiplier, nor do you have enough information to determine if the times it is picked what percentage actually wanted it or if it was impacted by multiplier farming.

Edited by S O L A I S, 03 July 2018 - 07:18 PM.


#36 Wil McCullough

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Posted 03 July 2018 - 07:42 PM

View PostKoalaBrownie, on 03 July 2018 - 05:19 PM, said:


So ditch the VIP, scout where the attacker has set up and attack them from an advantageous or even-terms approach before the VIP arrives, it's not rocket science.

Your job is to secure his route, not parade into an ambush.


Attackers can get into position faster than the defenders. Most of the time, defenders have to fight at a severe disadvantage. Seldom do they get the luxury of an even fight. If you drop as defender, save for massive derpage from the attackers, the best you can do is plau for a draw.

And playing for draws don't win you games.

The funny thing is that this issue is incredibly easy to fix but pgi doesn't do it. They don't do it because players play it like skirmish and then rave about "dynamic" fights. They just have to rearrange spawn points so the vip doesn't need to waddle through the entire enemy team to reach the evac. That would give you the dynamic "intercept" fights you wanna have.

But nooooooo. Some people not only wanna drink the koolaid but also tell people that it's high in vitamin c and helps prevent colds.



#37 Tetatae Squawkins

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Posted 03 July 2018 - 07:49 PM

Make both sides have to escort a VIP mech. Make the VIP mechs pass somewhat close to each other in the middle of their path.

#38 Wil McCullough

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Posted 03 July 2018 - 08:46 PM

View PostTetatae Squawkins, on 03 July 2018 - 07:49 PM, said:

Make both sides have to escort a VIP mech. Make the VIP mechs pass somewhat close to each other in the middle of their path.


So skirmish on rails? Why not just skirmish then

#39 Tetatae Squawkins

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Posted 03 July 2018 - 08:54 PM

View PostWil McCullough, on 03 July 2018 - 08:46 PM, said:

So skirmish on rails? Why not just skirmish then


I'm less concerned about game modes being similar than having game modes no one wants to play.

#40 Wil McCullough

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Posted 03 July 2018 - 09:09 PM

View PostTetatae Squawkins, on 03 July 2018 - 08:54 PM, said:


I'm less concerned about game modes being similar than having game modes no one wants to play.


Easiest solution then would be to remove escort from the game.





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