So many games of people just getting stopped, blocked or fed over by your own team. It isn't a 12v12 map. If you split up you risk the same fate as any other map so people simply wait for those at the front to die to take their place in the slaughter house.
Is it the players fault? Should they embrace flanking actions more? Who knows. It still isn't a 12v12 map. It would be fine in 8v8.
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Solaris City Not A 12V12 Map
Started by Mechwarrior1441491, Jul 10 2018 11:51 AM
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