Does the ERSmall laser really need a big damage reduction? Without a duration reduction too?
I don't think so.
Does the ERMedium laser really need almost 2 damage taken off of it instead of just one damage? This also doesn't include a duration reduction either. I think this is too much. EDIT: A friend pointed out something I didn't verify it but he said "5.25 damage for 5.7 heat" so that this weapon will be more HEAT than Damage.
Medium Pulse laser is fine it doesn't need this nerf, you already took the range off of it and it isn't the best clan weapon in the game. Leave it at 7 damage.
Clan ERLarge laser isn't good, this nerf will make it worse even if you can take an extra one.
Clan Large Pulse laser isn't good and it doesn't need to be made worse, increasing the ghost heat limit isn't going to make up for shaving damage off of a long duration PULSE weapon. This will likely make the Heavy Large Laser even more attractive.
Heavy Medium laser is only 270m and has a super long cool down and duration. Shaving 2 damage off of it but only a fraction of a second off duration is going to really screw this weapon up. You're already limited to 4 of them so why isn't the ghost heat limit on these going up as well with these nerfs? Why isn't the cool down coming down as well? It takes 7 or so seconds to recycle the weapon and 8 damage isn't enough to justify EVER taking it.
Heavy Large laser 2 point damage reduction should be paired with a duration and cool down reduction. The cycle time on this weapon is huge and I assume it is the longest in the game right now.
Edited by Xetelian, 06 July 2018 - 04:51 PM.