


Played For An Hour In An Archtic Cheetah
#61
Posted 09 July 2018 - 11:53 AM

#62
Posted 09 July 2018 - 11:56 AM
JediPanther, on 09 July 2018 - 11:53 AM, said:

And people rave that the PIR1 is OP.


Edit: That is a seriously nice run with that mech. Congrats.
Edited by Haipyng, 09 July 2018 - 12:07 PM.
#63
Posted 09 July 2018 - 12:41 PM
Yeonne Greene, on 09 July 2018 - 10:12 AM, said:
1) Quick Play is THE game, sadly.
2) Anything works in Quick Play, but there's nothing the Cheetah excels at. There's not even anything the Cheetah is good at. It's a trash mech now, which is the ENTIRE point of this thread. If you don't agree with that, then what's that mech's niche?
#64
Posted 09 July 2018 - 12:46 PM
Yeonne Greene, on 09 July 2018 - 06:19 AM, said:
Inner Sphere's High DPS energy boat with jump jets and a truckload of hitpoint quirks. Wolfhound has no jumpjets and fewer hardpoints. Arctic Cheetah plays similarly to the Firestarter but lacks the hitpoints and heat efficiency. Piranha has high DPS and is small, but fragile. (and no JJs)
The two mechs I have played the most by far in the last year are the Arctic Cheetah and the Firestarter. They are both good Light mechs if you play them to their strengths.
Some random guys losing a couple of tourny games in one doesn't change that fact.
#65
Posted 09 July 2018 - 12:54 PM
Quandoo, on 09 July 2018 - 10:39 AM, said:

It's not hard to pull off 600dmg, the good rounds go for 900dmg.
Why do you claim that? You have a 1,5 K/D ratio in lights and 270ish match rating average.
If you were pulling off consistantly 600+ damage, then your K/D ratio would be different and your match rating AT LEAST 300+
So, please...
Jman5, on 09 July 2018 - 12:46 PM, said:
Inner Sphere's High DPS energy boat with jump jets and a truckload of hitpoint quirks. Wolfhound has no jumpjets and fewer hardpoints. Arctic Cheetah plays similarly to the Firestarter but lacks the hitpoints and heat efficiency. Piranha has high DPS and is small, but fragile. (and no JJs)
The two mechs I have played the most by far in the last year are the Arctic Cheetah and the Firestarter. They are both good Light mechs if you play them to their strengths.
Some random guys losing a couple of tourny games in one doesn't change that fact.
The FS is simply too large to call it good. Every potato with a lol-laser-alpha-lol can keep much of the beam on it. It also has no ECM which doesn't help either thanks to the short range. And its JJ aren't that great either - better than none, though
Edited by Bush Hopper, 09 July 2018 - 01:06 PM.
#66
Posted 09 July 2018 - 06:03 PM
Bush Hopper, on 09 July 2018 - 12:54 PM, said:
The only time I find the size of my Firestarter a problem is against Piranhas in 1v1s. A big reason I see a lot of Firestarters getting popped by big alphas is because they lowball their engine. I see so many sluggish Firestarters that look like they're wading through mud.
It's got 6 jumpjet slots so it can be as jumpy as you want.
ECM is definitely a +1 for the Cheetah.
#67
Posted 09 July 2018 - 09:34 PM
ACH is considered one of the best mechs in the game, and objectively it is so. If OP had bad experience with it, or some streak of bad luck, that really can't be an argument against how good this chassis performs.
#68
Posted 09 July 2018 - 09:36 PM
#69
Posted 09 July 2018 - 10:26 PM
However, I fear for clan lights in general once the laser nerf comes in
Jman5, on 09 July 2018 - 06:03 PM, said:
The only time I find the size of my Firestarter a problem is against Piranhas in 1v1s. A big reason I see a lot of Firestarters getting popped by big alphas is because they lowball their engine. I see so many sluggish Firestarters that look like they're wading through mud.
It's got 6 jumpjet slots so it can be as jumpy as you want.
ECM is definitely a +1 for the Cheetah.
Sluggishness has nothing to do with engine size because the engines were desynced. Most likely you mean speed
The problem is that 35t mechs in general need an agility boost (not speed)
Edited by Bush Hopper, 09 July 2018 - 10:33 PM.
#70
Posted 10 July 2018 - 06:46 AM
Bush Hopper, on 09 July 2018 - 10:26 PM, said:
However, I fear for clan lights in general once the laser nerf comes in
Sluggishness has nothing to do with engine size because the engines were desynced. Most likely you mean speed
The problem is that 35t mechs in general need an agility boost (not speed)
I'm talking about speed. The stock engine puts them at 97 kph, and it often seems like a lot of players don't get around to upgrading it.
IMO, the problem isn't the 35 tonner's agility. Firestarter is on the low end of turnrate/acel/decel but I'm happy with its hitpoints and hardpoint count. I wouldn't protest a slight buff, but If you practice for a bit, you get used to the pace. Most of the Jenners on the other hand are actually quite nimble. If you touched their numbers at all they would wind up being able to out turn a locust. The problem with buffing the other 35 tonners is that you start to eat into 30 tonners advantage. If you buff the 30 tonners, then they start outpacing the 25 tonners.
The mechs that I think are way out of alignment are the 40 tonners and a couple of the 45 tonners. 3 out of 4 of the 40 tonners are major outliers when you rank them all, but good luck convincing people that the Cicada needs a nerf.

Edited by Jman5, 10 July 2018 - 06:57 AM.
#71
Posted 10 July 2018 - 11:04 AM
Jman5, on 10 July 2018 - 06:46 AM, said:
IMO, the problem isn't the 35 tonner's agility. Firestarter is on the low end of turnrate/acel/decel but I'm happy with its hitpoints and hardpoint count. I wouldn't protest a slight buff, but If you practice for a bit, you get used to the pace. Most of the Jenners on the other hand are actually quite nimble. If you touched their numbers at all they would wind up being able to out turn a locust. The problem with buffing the other 35 tonners is that you start to eat into 30 tonners advantage. If you buff the 30 tonners, then they start outpacing the 25 tonners.
The mechs that I think are way out of alignment are the 40 tonners and a couple of the 45 tonners. 3 out of 4 of the 40 tonners are major outliers when you rank them all, but good luck convincing people that the Cicada needs a nerf.

I think the 30t mechs could also use a SLIGHT agility buff. Nevertheless, they also have the advantage of size. Just compare Jenner IIC to an ACH
#72
Posted 10 July 2018 - 01:29 PM
Bush Hopper, on 10 July 2018 - 11:04 AM, said:
I think the 30t mechs could also use a SLIGHT agility buff. Nevertheless, they also have the advantage of size. Just compare Jenner IIC to an ACH
Not only that, but lighter JJS need to be looked at as well. For some reason, a 40 tonner loaded with 8 JJS out-jumps a 30 tonner loaded with 12 JJs.
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