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The Flea & Masc: Does It Work?


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#1 MadHornet

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Posted 07 July 2018 - 06:35 PM

I would argue yes. While I haven't compiled data on why I argue yes, I will say that my matches in the Flea have gone without incident so far, meaning I haven't taken severe damage other than in end-game scenarios. The MASC of the Flea has enabled me to throw off enemy shots and do corner peeking in a flash. MASC has also enabled me to scale hillsides much quicker and exit unfavorable fights like jump jets would. So far, this is the only 20 tonner I'm willing to play. I have a Commando that has massive structure/armor quirks and skills and still doesn't match the survivability I get from the Flea. Don't be fooled, though, it's still a 20 tonner and performance can vary depending your skill and the skill of your enemy, which can still result in getting insta-killed.

How has the MASC worked for you? I think it does an excellent job at protecting the 'mech from incoming fire and even fleeing other lights.

#2 Y E O N N E

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Posted 07 July 2018 - 08:12 PM

Yes, extremely yes. The FLE-17 is, in my assessment, one of the best-performing Light 'Mechs in the game at the moment. It is at or near the level of the Piranha, Wolfhound, and Mist Lynx, with the MASC agility allowing it to evade and diffuse incoming damage well enough that its lack of armor is not a burden relative to the tankier or more offensively potent company it keeps.


I hope PGI leaves it exactly as it is, just as I hope they leave the Piranha and Mist Lynx alone.

#3 MadHornet

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Posted 07 July 2018 - 09:11 PM

View PostYeonne Greene, on 07 July 2018 - 08:12 PM, said:

Yes, extremely yes. The FLE-17 is, in my assessment, one of the best-performing Light 'Mechs in the game at the moment. It is at or near the level of the Piranha, Wolfhound, and Mist Lynx, with the MASC agility allowing it to evade and diffuse incoming damage well enough that its lack of armor is not a burden relative to the tankier or more offensively potent company it keeps.


I hope PGI leaves it exactly as it is, just as I hope they leave the Piranha and Mist Lynx alone.

Unfortunately, I've seen a significant decrease in Flea players over the weeks after it's introduction to the point of encountering one, say, once in 10 matches. Perhaps the hype around lights just isn't that high, and only when it comes out for C-Bills is when more people will try it.

This dinky little 'mech is totally worth it if you're a light player.

#4 Y E O N N E

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Posted 07 July 2018 - 09:35 PM

View PostMadHornet, on 07 July 2018 - 09:11 PM, said:

Unfortunately, I've seen a significant decrease in Flea players over the weeks after it's introduction to the point of encountering one, say, once in 10 matches. Perhaps the hype around lights just isn't that high, and only when it comes out for C-Bills is when more people will try it.

This dinky little 'mech is totally worth it if you're a light player.


Partly paywall, also partly because, like the Piranha, it's not the magical "I win" button that too many players think it is when they see them do well or get killed by them. Ergo they go out and buy them, expecting great things, and then crash and burn when they run full-tilt into the skill wall that they were not aware was actually present.

When the Flea is out for C-bills, assuming PGI has not applied some poorly thought out nerfs to it, you'll see the same surge and then drop-off of players.

#5 Monkey Lover

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Posted 07 July 2018 - 10:18 PM

lag shield works really well. All lights used to have it before they cut down the max speed.

#6 Prototelis

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Posted 07 July 2018 - 10:26 PM

Its amazing how much damage you can shrug off or outright avoid, even in a direct 1v1 confrontation with something much bigger than yourself.

Certain slow mechs almost can't turn to hit you, its pretty amazing.

I have had a lot of difficulty with PIR encounters, but I'm starting to figure it out.

#7 MadHornet

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Posted 07 July 2018 - 10:41 PM

View PostMonkey Lover, on 07 July 2018 - 10:18 PM, said:

lag shield works really well. All lights used to have it before they cut down the max speed.


Not going into the whole 'lagshield' topic. It's a stamp that is sometimes hastily used against most light 'mechs irregardless of evidence.

View PostPrototelis, on 07 July 2018 - 10:26 PM, said:

Its amazing how much damage you can shrug off or outright avoid, even in a direct 1v1 confrontation with something much bigger than yourself.

Certain slow mechs almost can't turn to hit you, its pretty amazing.

I have had a lot of difficulty with PIR encounters, but I'm starting to figure it out.


The Piranhas require a huge amount of face time in order to get the full DPS in. The best way I've dealt with them is speeding up as soon as they fire and try to get behind them. They most often stop shooting, slow down, and turn to face you, which leaves them open. 5 medium lasers to a leg or CT will cripple them.

Edited by MadHornet, 07 July 2018 - 11:01 PM.


#8 Y E O N N E

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Posted 07 July 2018 - 11:04 PM

I use shorter duration lasers, MPL and SL, and dump 28.25 points into their CT or legs between MASC jukes. It's really hard to bring the weight of 12 DPS to bear if you can't keep the target in your crosshairs reliably, and short duration lasers keep the Flea outside of said crosshairs more often.

#9 Monkey Lover

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Posted 08 July 2018 - 12:08 AM

View PostMadHornet, on 07 July 2018 - 10:41 PM, said:


Not going into the whole 'lagshield' topic. It's a stamp that is sometimes hastily used against most light 'mechs irregardless of evidence.



Evidence is there thats the reason they cut the max speed on all the lights. I think i have played everyone one back in the day, once you got speed tweak they magically took WAY less damage Posted Image

Im sure the masc on the flea will do the same thing as its pushing the old limits again. Im not complaining its not like the flea is game breaking .

Edited by Monkey Lover, 08 July 2018 - 12:13 AM.


#10 Chados

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Posted 08 July 2018 - 02:40 AM

I think MASC is helpful, but the non-MASC variants also are interesting. I like the Flea-I have been running FLE variants almost exclusively since they dropped and I usually don’t like light mechs.

Oddly enough, my light mech journey is on the same trajectory as my initial entry to MWO-the light mech that changed my mind about light mechs is the loyalty Kit Fox. Before the KFX-G(L), the only lights I had on my main were Urbanmechs, and that was just to make weight in drop decks. An LRM KFX started me down the path to the Dark Side. It went from there to Cougars, then I got into direct fire in the form of a Hi There, a PB, and a Grinner in various sales after saving MC in events for awhile. And I got sucked in by the hype and the “Scratch That Itch” marketing campaign when the Flea was announced. I thought I’d try it and hate it. I was wrong.

Here’s the weird. I don’t like the Grinner or PB. I really like the JVN-HT and Flea. Hope PGI leaves them be. Now that the new is off the Flea the light queue in solo is much less, and when I run in group in the FLE or JVN I’m almost always the only one in the drop. They require a different style of play, that’s for sure.

#11 LordNothing

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Posted 08 July 2018 - 04:16 AM

masc works on an exe and a scat i don't see why it wouldn't work on a flea.





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