Prototelis, on 10 July 2018 - 04:50 PM, said:
I do play to have fun, fun to me is winning. A specialty mech can be strong in QP on any map under the right circumstances, and thats why you continue to see people run what they like.
No, they do it for laughs or to take a gamble, but if they get their fun from winning, they’re going to choose the “good enough” meta.
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No one remotely serious about this game runs bracket builds, you know that. I don't know why you would even mention that.
. That’s because I didn’t say anything about bracket builds. I’m talking about specialized brawl or ranged builds.
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Faction plays entirely different to QP. I do agree that maps before mechs creates variety for FP, but I don't agree that bringing that feature to QP is going to create anything but a bunch more sameness.
Dunno how to even respond to this. The quality of gameplay in QP is wretched partly because 25-50% of the players in any given match are rendered ineffective or sub-optimal the moment the map is decided. And that’s not even taking into account the potato-quality skill level that abounds. This is a good game to you? I’m trying to think of another game that permits extensive customization and then screws you for that choice with a near-random map choice.
If the “sameness” of FW scares you, I dunno what to say. The number and variety of builds I use for FW far outstrip what I use for QP. That’s good variety. If I play a day of FW matches, there's a good chance I will have used the majority of weapons available to my faction except for LRMs. I will have played everything from assaults to lights, and I will have fought at every range from 1500m to point blank. THAT is the good kind of variety.
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I don't understand how you can't see that everyone running the same type of specialty builds on the same maps is not variety.
Because there’s more than one map. Seeing an ERLL SNV on HPG or an SRM brawler on Polar is certainly variety, but it’s not the good kind. Apparently you think any variety is good, even if it results from being screwed by map randomness.
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You only get one life in QP and people would only run what is most viable on that map.
People playing to win. Amazing, huh?
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It doesn't matter how you or I feel about brawlers on Alpine. I never offered an opinion on that, thanks for giving me one. Besides their very presence is variety that wouldn't otherwise wouldn't exist if you chose your loadout after the map vote in QP.
. Because variety for its own sake is dumb, especially when that variety involves people getting hosed in suboptimal mechs. Do you want to see more stock builds and bracket builds? Because that’s variety too. Me, I want to see matches where players are all driving viable mechs and using skill to win, not "Haha, you brought the wrong mech--you lose."