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Pgi's Heat Management Explained


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#1 PobbestGob

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Posted 09 July 2018 - 08:15 AM

Hey guys, I've written an explanation on how MWO's heat management stat, the 1.45/2 or whatever, is calculated and what it means if you're curious:

https://www.nav-alph...m/mech/pgiheat/

I'm also the creator of MechDB so I included a poll at the bottom about what the site should do about the stat, votes are appreciated! If you don't yet know about MechDB it's an online search tool and mechlab, click the logo at the top of the page to get to it.

#2 N a p e s

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Posted 09 July 2018 - 09:01 AM

This was a a good read into the inner workings (if you can say that...) of the in-game heat management rating. Thanks for working this out.

#3 Vesper11

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Posted 09 July 2018 - 09:42 AM

Haha, wow, it's so useless. Good NPE as always. IMO if it's misleading it's best to remove it (so that you won't have to bother with keeping it as close as possible) and add a small link there so people could read why it is useless (with "TL;DR: it's not accurate, use heat efficiency instead").

p.s. would be really nice if that mech lab had an integrated skill sim that used it and quirks to show both heat efficiency and other stuff like damage on weapons, that's a lot of work tho.
p.p.s. oh, and it wouldn't hurt stealing smurfy's time to overheat, it's really useful to know how long can mech stay fully active.

Edited by Vesper11, 09 July 2018 - 09:48 AM.


#4 Nightbird

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Posted 09 July 2018 - 09:51 AM

Thanks Kill2bit! Quick feedback on the site, the font is hard to read for some reason in the mech lab. I don't have trouble with smurphy, this website, or MWO, very weird.

#5 Rusharn

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Posted 09 July 2018 - 10:46 AM

Wow, great explanation, thank you for the insight.

#6 Vesper11

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Posted 09 July 2018 - 11:05 AM

View PostKill2Blit, on 09 July 2018 - 09:53 AM, said:

The alpha coefficient will tell you how many times you can alpha strike before overheat. I can add a time to it as well tho

Alpha is useful for peeking but when it's brawling or when you have stuff like RACs time is more useful.
Meanwhile I'll report a bug: it seems that armor bonuses in lab are tied to mech not to omnipods, thus when you change those the armor bonus that shouldn't be there stays (Black Lanner, A and C variants left arm).

#7 Vellron2005

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Posted 09 July 2018 - 11:37 PM

View PostKill2Blit, on 09 July 2018 - 08:15 AM, said:

I'm also the creator of MechDB so I included a poll at the bottom about what the site should do about the stat, votes are appreciated! If you don't yet know about MechDB it's an online search tool and mechlab, click the logo at the top of the page to get to it.


While I appreciate the effort you put into making MechDB, I will not be using it until you remove the insulting "don't put LRMs on Assaults" warning.

I'm sorry. I just find it very insulting and condescending.

#8 NimoStar

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Posted 09 July 2018 - 11:51 PM

Why such a bad, obscure, and unreadable formula is used by the game? ...

#9 eminus

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Posted 09 July 2018 - 11:54 PM

thanks OP! and I like this words you posted.

Posted Image

#10 Hauptmann Keg Steiner

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Posted 10 July 2018 - 12:04 AM

View PostVellron2005, on 09 July 2018 - 11:37 PM, said:

"don't put LRMs on Assaults" warning.


And suddenly I feel like checking this site out.

#11 LordNothing

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Posted 10 July 2018 - 01:01 AM

View Posteminus, on 09 July 2018 - 11:54 PM, said:

thanks OP! and I like this words you posted.

Posted Image


it will never replace minimally viable!

#12 NeoCodex

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Posted 10 July 2018 - 02:24 AM

Design of this website gives me such a comfy retro mechwarrior feel. Besides the amazing research and work done on this, very good job overall!

Edit: Played around a bit with your mechlab. Wow! Amazing work man, I had no idea this existed. It's so much snappier and easier to navigate than smurfy. Really well done.

Edited by NeoCodex, 10 July 2018 - 02:28 AM.






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