

Painting Bloodname Booster Pack 'mechs
#1
Posted 28 March 2022 - 10:31 PM
- J. Falcon Leaf Green, most the greens in fact, come out as some shade of orange
- Tartan Blue is a neon purple
- J. Falcon Jade Green comes in as white
Basically it seems like the colors come in as either purple, yellow, orange, red, or white. Why? This doesn't seem to be the same for the Warden Booster Pack and honestly it would be nice if my 'Mechs with similar patterns could have similar paint jobs.
#2
Posted 29 March 2022 - 05:36 AM
#3
Posted 30 March 2022 - 12:04 AM
#4
Posted 31 March 2022 - 05:21 PM
This issue there for the Warden pattern too, I just like the green pinstriping on that one so I did not notice. But even then, the striping is at least closer on a lot of the colors -- not all mind you, some are way off -- most blues show up the same glowing blue, purples are glowing purplish, reds are glowing red, et cetera.
#5
Posted 01 April 2022 - 08:10 AM
#6
Posted 01 April 2022 - 10:17 PM

...but as I just played with some other colors in the Tertiary slot I noticed that they come in pretty different, similar to the issue I'm having with the Bloodname pattern. Some don't even change the way the bright lines show up.
With Bloodname pattern, since it starts as red and the J. FALCON LEAF GREEN is overlaying that glowing red, and the glowing red "base" is controlling how it's rendered:

Am I understanding this correctly? Some of what you wrote was over my head.
And I'm sorry to go on about this. I just really liked how my Timber Wolf turned out, and when I saw that the Bloodname pattern was going to be similar to Warden I was hoping to have my Summoner and Kit Fox look the same.
Thanks again for the explanation.
#7
Posted 02 April 2022 - 08:44 PM
#8
Posted 02 April 2022 - 10:37 PM
Mark Nicholson, on 02 April 2022 - 08:44 PM, said:
No worries.
Yes, if you use nearby colors on the wheel to what the defaults are, it should be ok. You'll see this as well with the Jade Falcon skin.
Another way to explain it is this:
if you look at the images above of of the Elementals with teal shoulders, you can see several white specular highlights on those shoulders; bright white shiney spots on top of the teal. The specular highlights on the summoner tertiary channel lines are not small tight spots, and they are not white. They are broad wide areas that basically mean the specular highlight is everywhere, and it's not white, it's bright red. so these bright red specular highlights are covering over whatever paint you put on, and they're set to be so wide that it just covers over your paint entirely.
We're in the middle of fixing a problem, but there's still some maps that don't have reflections working correctly. if you go into those maps and sit in the shadows, you will be able to see your mech without specular highlights, and should see your color without the overlaying red/green of these enhanced imaging skins. try it on the solaris maps.
Any chance of future packs steer in a different direction colour wise? as in all colours working on the packs. I love the design of these mech packs but being limited to colour schemes is a little annoying.
#9
Posted 03 April 2022 - 10:35 AM
#10
Posted 03 April 2022 - 11:20 AM
Mark Nicholson, on 03 April 2022 - 10:35 AM, said:
Its a shame we don't have the options to enable/disable or choose the spec maps separately from other colors. I don't believe there's any technical reason you couldn't swap spec maps independently from patterns/colors, as they are their own separate texture in the game files iirc. Its just a matter of not having UI options to select them separately, right?
If the ability was added to choose spec pattern and color separately from diffuse textures and colors, that'd open up a lot of customization and potential to sell lots of spec patterns/textures, etc. I'd like it if I could stick, say, the Platinum pack level of shininess on top of Buccaneer or Sherman.
#11
Posted 03 April 2022 - 02:51 PM
#12
Posted 03 April 2022 - 05:08 PM
Mark Nicholson, on 03 April 2022 - 02:51 PM, said:
Are these old Cryengine limitations or something? It can be done in modern engines, but I don't know what sorts of issues would exist in older engines. Can it just not be done with the current way things have been built, or is it entirely outside the engine's capabilities?
Edited by Heavy Money, 03 April 2022 - 05:11 PM.
#13
Posted 05 April 2022 - 06:42 PM
Mark Nicholson, on 03 April 2022 - 10:35 AM, said:
I completely understand, i speak for myself in this but i'd be happy with just standard color schemes like the default mechs come with, but with different colors and designs, i'd love Clan styled theme packs or inner sphere house packs etc. like people use in Camospecs etc..
That would be more than cool for me.
Thanks either way.
Edited by Nomad Tech, 05 April 2022 - 06:45 PM.
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