Jump to content

Mwo Has A Ttk Problem...

Balance

75 replies to this topic

#41 SaltiestRaccoon

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 46 posts

Posted 11 July 2018 - 04:30 PM

View PostCloves, on 11 July 2018 - 04:18 PM, said:


With a better team you get fewer personal kills. And yes, it's repeatable, check out his stats, sorry that you don't want to learn how to to be better, just get a trophy for your current skill. Sadly, some players are better than others, it just does not happen to be your experience, and you don't want to face evidence otherwise.



Yes, some people play the game with premades of good players who will listen and act in a coordinated, intelligent fashion. Again, like most of the mouth-breathers in this thread, you're resorting to ad hominem because you can't actually debate the fact that lower TTK DOES favor better players. I don't want a trophy for my current skill. Just the opposite. If those players are so much better, then they should kill me even faster with a lower TTK. I don't even think I'm that good at the game, but that doesn't change the fact that lower TTK allows better players to flourish. Attack me all you want, but that won't do ANYTHING to diminish the solid fact that a lower TTK gives more favor to better players in asymmetrical engagements.

Edited by SaltiestRaccoon, 11 July 2018 - 04:37 PM.


#42 SaltiestRaccoon

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 46 posts

Posted 11 July 2018 - 04:33 PM

View PostRickySpanish, on 11 July 2018 - 04:22 PM, said:

"The first, is that it's extremely frustrating, as I mentioned before to lose to players that you know to be worse than you based on the play they display."

Stop right there. If you lost to a player they are better than you, or you made a mistake (which means they are better than you). Instead of whinging about potatoes, go learn to play the game as a team player instead of a try hard carry queen.


Right. I am willing to bet everything in my bank account that you don't believe that when you get rolled along with the rest of your team in a solo drop. But it's okay, you can be intellectually dishonest like everyone else so that you can attack me. Just like everyone else you can't argue a damn thing. You just wanna troll. I for one admit I am not the best at this game. There are a lot of people who are better than me and straight up out-play me. I'm sure you'd be one of them. God, I sure do worship your imaginary, unfathomable skill in a niche game that literally no one cares about.

#43 Cloves

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 561 posts

Posted 11 July 2018 - 04:35 PM

View PostSaltiestRaccoon, on 11 July 2018 - 04:33 PM, said:


Right. I am willing to bet everything in my bank account that you don't believe that when you get rolled along with the rest of your team in a solo drop. But it's okay, you can be intellectually dishonest like everyone else so that you can attack me. Just like everyone else you can't argue a damn thing. You just wanna troll. I for one admit I am not the best at this game. There are a lot of people who are better than me and straight up out-play me. I'm sure you'd be one of them. God, I sure do worship your imaginary, unfathomable skill in a niche game that literally no one cares about.

Can I have your stuff when you leave?

#44 SaltiestRaccoon

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 46 posts

Posted 11 July 2018 - 04:44 PM

View PostCloves, on 11 July 2018 - 04:35 PM, said:

Can I have your stuff when you leave?


Oh, I'm sorry. Was I wrong there? Do you believe that every player on the enemy team is better than you when you have a 900 damage game where your team folds on every front and get stomped because it's now eight on one? No? You don't? I'm shocked. That was literally his argument, and if you believe it, then I'm terribly sorry for being so rude to someone who clearly suffered from fetal alcohol syndrome.

Edited by SaltiestRaccoon, 11 July 2018 - 04:45 PM.


#45 Yosharian

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,656 posts

Posted 11 July 2018 - 04:49 PM

> How many of you find it frustrating that even if you place your shots well, twist when you should and utilize cover and movement well, you will still lose almost every time to 2 or more potatoes face-tanking you?

I don't.

#46 SaltiestRaccoon

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 46 posts

Posted 11 July 2018 - 04:51 PM

View PostYosharian, on 11 July 2018 - 04:49 PM, said:

> How many of you find it frustrating that even if you place your shots well, twist when you should and utilize cover and movement well, you will still lose almost every time to 2 or more potatoes face-tanking you?

I don't.


You and the rest of the community. As I understand it, having numerical superiority means they are better players than you are. Literally the most pathetically scrubbish community I have ever encountered in gaming so far. One second it's "Oh my god, this super gimmick build killed me once, nerf all Clan lasers." the next it's, "Everyone who beats you is better than you."

Edited by SaltiestRaccoon, 11 July 2018 - 04:55 PM.


#47 RickySpanish

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 3,523 posts
  • LocationWubbing your comrades

Posted 11 July 2018 - 05:03 PM

View PostSaltiestRaccoon, on 11 July 2018 - 04:33 PM, said:


Right. I am willing to bet everything in my bank account that you don't believe that when you get rolled along with the rest of your team in a solo drop. But it's okay, you can be intellectually dishonest like everyone else so that you can attack me. Just like everyone else you can't argue a damn thing. You just wanna troll. I for one admit I am not the best at this game. There are a lot of people who are better than me and straight up out-play me. I'm sure you'd be one of them. God, I sure do worship your imaginary, unfathomable skill in a niche game that literally no one cares about.


Calm down dear, this isn't the high blood pressure olympics, you don't win a prize for blowing a valve early. I was merely applying the same venom to my post as was shown in the OP. Yes, I do get frustrated when I get exploded, but I also tend to reflect on what I did wrong in the match since that is all I have control over. As for skill, I'm pretty average; I might get top 500 in one or perhaps two divisions in Solaris but that's the extent of my ability. Carrying absolutely can happen in a high TTK enviornment, it's just a lot more subtle. If you did 900 damage in a game and still didn't win, perhaps you should be looking at some other marker for success? Like, I dunno, actually winning?

Edited by RickySpanish, 11 July 2018 - 05:15 PM.


#48 SaltiestRaccoon

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 46 posts

Posted 11 July 2018 - 05:11 PM

View PostRickySpanish, on 11 July 2018 - 05:03 PM, said:

Calm down dear, this isn't the high blood pressure olympics, you don't win a prize for blowing a valve early. I was merely applying the same venom to my post as was shown in the OP. Yes, I do get frustrated when I get exploded, but I also tend to reflect on what I did wrong in the match since that is all I have control over. As for skill, I'm pretty average; I might get top 500 in one or perhaps two divisions in Solaris but that's the extent of my ability. Carrying absolutely can happen in a high TTK enviornment, it's just a lot more subtle.


Okay. And why should it be subtle? Why should a game not reward skill in a more tangible way? There was actually no venom at all in the original post. Admittedly I'm a bit pissed off now, because every response to that original post has been a condescending, ad hominem attack rather than actually disputing any of the points presented.

The bottom line is that there is no good argument to be made for not lowering the TTK. Like skilled play? Low TTK allows good players to show off more of it. Like comebacks? Low TTK allows more of those. Hate losing because your team sucks? Low TTK helps to tone down some of that. Like teamwork and focus fire? That doesn't go away. Like the Mechwarrior series? Low TTK makes the game more like the rest of the series.

You are legit probably a better player than I am. I have literally never in this thread said I was particularly good, only that I'm clearly right, because not one person here has actually made a case for TTK remaining as it is, much less being higher.

#49 RickySpanish

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 3,523 posts
  • LocationWubbing your comrades

Posted 11 July 2018 - 05:27 PM

View PostSaltiestRaccoon, on 11 July 2018 - 05:11 PM, said:


Okay. And why should it be subtle? Why should a game not reward skill in a more tangible way? There was actually no venom at all in the original post. Admittedly I'm a bit pissed off now, because every response to that original post has been a condescending, ad hominem attack rather than actually disputing any of the points presented.

The bottom line is that there is no good argument to be made for not lowering the TTK. Like skilled play? Low TTK allows good players to show off more of it. Like comebacks? Low TTK allows more of those. Hate losing because your team sucks? Low TTK helps to tone down some of that. Like teamwork and focus fire? That doesn't go away. Like the Mechwarrior series? Low TTK makes the game more like the rest of the series.

You are legit probably a better player than I am. I have literally never in this thread said I was particularly good, only that I'm clearly right, because not one person here has actually made a case for TTK remaining as it is, much less being higher.


I think people might be having trouble wrapping their heads around why anyone would think that a game with a low TTK is more entertaining, rewarding, or has a greater chance for match defining moves than one with a relatively high TTK. Sure, Johnny awesome can pop the heads off of 7 complete noobs in a matter of seconds with a low TTK, but those noobs are just as likely to end Johnny in short order because Johnny has 1 hp instead of 10. A higher TTK means a greater potential for turning a match around as there is literally more time for you to think. I have trouble understanding why that is a bad thing.

#50 Yosharian

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,656 posts

Posted 11 July 2018 - 05:29 PM

View PostSaltiestRaccoon, on 11 July 2018 - 04:51 PM, said:


You and the rest of the community. As I understand it, having numerical superiority means they are better players than you are. Literally the most pathetically scrubbish community I have ever encountered in gaming so far. One second it's "Oh my god, this super gimmick build killed me once, nerf all Clan lasers." the next it's, "Everyone who beats you is better than you."

Nothing you just said has any relevance to my post.

I'm simply saying you're wrong, a skilled player can definitely beat two potatoes, and TTK has very little to do with it.

Also, you're ignoring the fact that keeping your allies alive is an actual skill in MWO. I've been in many games where clear, authoritative communication at the beginning of a match has resulted in blazing glory.

If two players were able to beat you despite you being a mechanically superior player, maybe they're actually better at the game than you are, because they worked together to keep each other alive, while you played lone wolf?

#51 Cloves

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 561 posts

Posted 11 July 2018 - 05:37 PM

View PostSaltiestRaccoon, on 11 July 2018 - 05:11 PM, said:


Okay. And why should it be subtle? Why should a game not reward skill in a more tangible way? There was actually no venom at all in the original post. Admittedly I'm a bit pissed off now, because every response to that original post has been a condescending, ad hominem attack rather than actually disputing any of the points presented.

The bottom line is that there is no good argument to be made for not lowering the TTK. Like skilled play? Low TTK allows good players to show off more of it. Like comebacks? Low TTK allows more of those. Hate losing because your team sucks? Low TTK helps to tone down some of that. Like teamwork and focus fire? That doesn't go away. Like the Mechwarrior series? Low TTK makes the game more like the rest of the series.

You are legit probably a better player than I am. I have literally never in this thread said I was particularly good, only that I'm clearly right, because not one person here has actually made a case for TTK remaining as it is, much less being higher.


If not venom, then it was the salt folks reacted to. Your opening statements read to me as “why am I being beaten by you horrible potatoes, there must be something wrong with this game.” But that’s just my read. I only butted in when you got in a tussle with a player that I have seen to have a very low ttk, which seemed to refute your very premise.

#52 Kubernetes

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 2,369 posts

Posted 11 July 2018 - 05:59 PM

View PostSaltiestRaccoon, on 11 July 2018 - 04:30 PM, said:


lower TTK DOES favor better players.


Not really. Perhaps it would in that unrealistic scenario you lay out (2v1, all 100% pristine mechs), but in most real cases the mechs won't be at 100%, they won't all have the same weight class, tech base, and weapon loadout. If one of the potatoes starts out with an open CT, TTK won't matter at all.

On the other hand, higher TTK benefits better players throughout the course of a match. Why? Because the biggest limiting factor to an elite pilot's damage-dealing ability is his own death. If an elite player survives to the end of match, he's going to do outrageous damage and kill a bunch of potatoes. These guys are already experts at evading/spreading damage and staying alive. Make incoming fire less effective and that guy is going to live and survive and eventually burn you down. Remember that Mr Elite Pilot is probably putting all his damage into the same enemy component, whereas potatoes are spraying all over the place. Higher TTK means elite pilots can laugh off ineffective damage and dish out precise hits.

The lower the TTK, the higher likelihood that a positioning mistake or ambush or lucky shot will kill/cripple the elite pilot. His skill becomes less of an advantage if an opponent can open his CT quickly.

Put another way, low TTK increases variance because there's a greater likelihood of surprise death or crippling-- and this affects everyone regardless of skill level. High TTK decreases variance and increases the likelihood that skill will win out. Think of sports: sports with low scoring and single-elimination knockouts have high variance. There's a greater likelihood that a weaker team can beat a stronger team if they have one good game (as they say about American football, "Any given Sunday"). Sports with high scoring and "best of seven" playoffs feature low variance: the best team almost invariably wins. With lots of iterations the better skilled team eventually wins. (it's like gambling-- you can win a few hands, but the longer you play the more the math asserts itself).

So yeah high TTK favors better skill. Most of the good pilots I've talked to agree with me on this.

#53 Mawai

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,495 posts

Posted 11 July 2018 - 06:37 PM

"One good pilot should be able to kill several inferior ones in a straight up fight. Those last two or three mechs should be able to run it back against an enemy team, but that's not the way the game works presently and virtually every game can be called as soon as one team gains a three kill lead or so."

You have an interesting perspective with which I completely disagree, which doesn't often happen. From the sounds of it, you would prefer to be playing a first person shooter where one shot kills from the player who can aim better are common.

Unfortunately for you, as far as I know, this has never been the way Mechwarrior and Battletech work. Even in the table top version these are games of attrition. Your mech can take substantial damage and still retain weapons and the ability to fight when it loses an arm, a leg or a side torso. That is the way the games are designed and also as far as I know that is the way that most folks who play Battletech or Mechwarrior expect them to be played.

Also, Mechwarrior is a team game ... if you find yourself facing two even below average opponents then you will sometimes die quickly ... that is to be expected ... two mechs have significantly more damage capability than one and if the opponents can aim then the single mech will likely lose.

On the other hand, I have watched some really good pilots take on a pair of opponents and walk away victorious, though often damaged. If you can't do that then perhaps you aren't as much better than the folks you are facing or perhaps you are in the wrong mech. Defeating 2:1 odds in Mechwarrior requires that you can avoid the shots of opponents and reduce your damage. Often this means driving a fast mech. If you are driving an assault mech facing two other assaults then you are too slow for pilot skill to make any real difference ... and when an assault pilot finds themselves in this situation then then it is really their fault since they did not coordinate with their team for support while the opponents clearly did since there are more than one of them.

So ... my personal opinion is that TTK could be a bit longer but shouldn't be any shorter ... and that truly exceptional pilots can defeat multiple opponents but MWO is a team game and if the exceptional pilot likes to play by themselves then more often than not they will die to multiple opponent groups.

#54 RogueFox

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 101 posts
  • LocationLos Angeles,Ca

Posted 11 July 2018 - 07:08 PM

I did not read every post so forgive me if this has already been said.

I have found in QP when an experienced player takes the reins and calls targets and directs the lance we win, usually very convincingly. Concentrated fire, using natural cover, and generally acting like a true lance.

I have seen exceptional players take down multiple enemies but not as a group and not when all mechs were "fresh". This game begs for 2v1 or 3v1 encounters in order to secure a win. Concentrated fire is pretty much unbeatable in this game as I feel it should be.

CoD is a bad analogy in my opinion. These are armored vehicles with very large guns and lots of armor not a guy shooting other guys with little to no armor. I have played many FPS games and in those you can get the jump and wipe out a squad if you get behind them. That is not gonna happen against giant armored fighting machines.

Edited by RogueFox, 11 July 2018 - 07:19 PM.


#55 KoalaBrownie

    Member

  • PipPipPipPipPipPipPip
  • 519 posts

Posted 11 July 2018 - 11:59 PM

I don't like the amount of damage I sometimes see my targets endure, especially when it contradicts my understanding of the board game, but until wait times to get into a game are reduced I wouldn't want the TTK to go down. The ratio of wait-to-playing would just be too crappy.

#56 MTier Slayed Up

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 717 posts

Posted 12 July 2018 - 12:56 AM

Spoiler


Appreciate the praise Cloves. <3

#57 R Valentine

    Member

  • PipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 1,744 posts

Posted 12 July 2018 - 05:15 AM

View PostSaltiestRaccoon, on 11 July 2018 - 02:51 PM, said:


Cool story, bro. I especially liked the part where you didn't address any point of the argument and instead whipped out your epeen like anyone cares.


Actually I was insulting you, but that went right over your head. The only thing your novel of a post stated was that you wish you could kill 2 potatoes all on your lonesome. Well, get better at the game, because that isn't hard. Other than that you have no argument. Just a personal wish to be a one man wrecking machine.

#58 Cloves

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 561 posts

Posted 12 July 2018 - 05:35 AM

View PostDrtyDshSoap, on 12 July 2018 - 12:56 AM, said:

Spoiler


Appreciate the praise Cloves. &lt;3


Only truth. It’s folks like you that make folks like me ask for higher ttk. If every top player seems to think it’s a good thing, I just need to work on my shooting, spl and agility nerfs hit many of us light pilots hard. Used to being able to backstab and kill easily, ow we have to work for it.

#59 Leone

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,693 posts
  • LocationOutworlds Alliance

Posted 12 July 2018 - 06:21 AM

Wait a minute.... that name.... low post count, completely argumentative responses, even when faced with logic and reasoning...

Oh, well trolled. You totally got me. I figured since you've been a member for years you actually believed what you were saying. Completely had me fooled.

<o.

~Leone.

#60 Kubernetes

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 2,369 posts

Posted 12 July 2018 - 08:52 AM

View PostLeone, on 12 July 2018 - 06:21 AM, said:

Wait a minute.... that name.... low post count, completely argumentative responses, even when faced with logic and reasoning...

Oh, well trolled. You totally got me. I figured since you've been a member for years you actually believed what you were saying. Completely had me fooled.

&lt;o.

~Leone.


My guess: potato starts alt, gleefully imagines himself flexing on T4/T5s, reality slaps him in the face, he blames the game.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users