What i wanted to say is, that clan advantages in speed, weight, range, heat management and alpha damage massively outweigh IS sturdiness.
Some people say that IS has the ability to "outbrawl" clan mechs but in reality this doesnt effectively apply. IS mechs are much slower if they dont want to sacrifice their only real advantage (sturdiness and the ability to carry enough "brawling" weapons) for speed and weight in form of an xl engine to be able to pursue retreating clan mechs.
There is still a 150m to 300m gap of effective weapons range a IS mech has to close before being able to output its full potential in terms of cooldowns and heat.
Meanwhile clans can exploit a higher alpha damage output, the range and effective damage range of clan weapons and a better heat management before fully commiting to go "all in" by overriding and maximizing the damage output before ending their own life as a martyr.
I appreciate the changes. Even if they may not be final/have to be adjusted afterwards, they are necessary.
second edit:
Allright, this was complete salty bullcrap. After more testing I'm not even sure anymore if we need changes at all.
Oysters seem to be equally good as clams so yeah...
Edited by EdSt0nE, 12 July 2018 - 02:54 AM.