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Patch Notes - 1.4.176.0 - 17-Jul-2018


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#301 evensen007

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Posted 18 July 2018 - 09:56 AM

I quit this game 5 years ago and have only been back for about 2 months (thanks to HBS's BattleTech game getting me interested again).

History is repeating itself and PGI never, EVER seems to learn any lessons from the community that provides them with money to live. LRM buffs? It's almost as if you're trolling the community. You cherry pick small bits out of the community balance doc that doesn't work when you ignore and fail with everything else on the list.

Either make one final push to clean out all the whale's wallets and close shop, or hire someone who's serious about making the game better (and actually knows what the hell they're doing). Dane, Tarogato, hell almost *any* Tier 1 potato could find the dart-board blind folded better than whoever is responsible for this garbage.

#302 MovinTarget

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Posted 18 July 2018 - 11:54 AM

View PostBluttrunken, on 18 July 2018 - 09:12 AM, said:

All the LRM boats prove exactly nothing. If people would have done that before the patch it would have looked exactly as it does now.  If you try to play against it like people usually do, taking cover, peeking and slowly pushing you're in for a bad round. The buff, if any, wasn't even that big. Why have LRM's never been picked up in comp play? Because a coordinated team can easily counter boated LRM's and small numbers of LRM mechs aren't that effective and usually lost tonnage.

As it is now, the team with the heaviest boats wins, as all teams are probably littered with LRM boats.

The only thing you do is chasing away players which either a) don't want to take part in your ridiculous strike b ) don't know about it anyway. If you want to ruin the fun for everybody and bring this game closer to the brink, have fun, you're on a good way.

There's no such thing than talking about it like mature people? Numbers, data, analytical proof? I'll sit this out and won't play for a week or something. Cya.


You are absolutely right that the buffs were not big, its that people cry over a nerf to spread and cheer the buff. Some of these people brag about how effective they can be at 800m+ with lrms..

LRMs are divisive because there is nothing else in the game quite like them. You can amass great numbers while remaining relatively untouched. You become useless easily. You become helpless easily and yet people keep coming back to boating them.

If the game had the tactical wherewithal to force us into coherent teams (i.e. role warfare) I suppose it would be different, having an "indirect fire queue" but also a spotter queue, etc... but we don't.

#303 General Solo

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Posted 18 July 2018 - 03:12 PM

You can smell the fear Muahahahaha
Never seen so many lerms, place finally looks like a real battlefield with proper shade.
Personally I feel lrms are about the same

Its just that every cat and his dog have joined the LRM hysteria bandwagon and switched to LERMS for a bit.
So more easy targets to core out wid direct fire if I so choose.

Doh I'm partial to some narc lerming part time, dark skies lately good weather for narc

Edited by OZHomerOZ, 18 July 2018 - 03:14 PM.


#304 R A I D E N

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Posted 18 July 2018 - 03:27 PM

cut down ammunition LRM 70% )))

#305 General Solo

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Posted 18 July 2018 - 03:33 PM

lol

#306 WarmasterRaptor

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Posted 18 July 2018 - 04:24 PM

How about we buff lrms some more and nerf them too!? ;)

https://mwomercs.com...uffs-d-nerfs-d/

Just food for thoughts? I don't know if they suggested anything like this in the community balance document lol

#307 Bwah Ha Ha

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Posted 19 July 2018 - 05:09 AM

View PostMovinTarget, on 18 July 2018 - 08:55 AM, said:


Anytime they even give LRMs the slightest bump, the boaters come out of the woodwork... That's why many of us that don't even like lrms are flooding the game with them to prove the point that they are abused and to get people to cry about them as much as possible.

If you want them as a deterrent, fine, but LRM90 NovaCats with no backup weapons? Get out of here in QP...

Maybe what they should do is make rewards in QP be well rounded so you can't really get 100% of your cbills/XP w/o performing X out of Y things in a game... It has to be easy enough to accomplish that you can qualify with any mech, but specific enough that "sit in the back and do nothing but fire missiles" won't cut it.


That Nova Cat your talking about comes with 2 ERMed's.

I also get tired of hearing how they just in the back firing missiles. I don't know how many times I see assaults with AC builds sitting back doing the same thing.

#308 Dee Eight

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Posted 19 July 2018 - 06:11 AM

Who exactly called for putting those areas on crimson out of bounds ? You're taking away good map areas from pretty much every jump jet equipped light and medium with 50 meters or more of jump capability. So snipers are bad people now but lurmers are good people ?

#309 Ninjah

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Posted 19 July 2018 - 07:19 AM

The reality here is:

*As a causal player*

1. Playing as a LRM boat is easier, less stress on the hand, can farm longer

2. Damage is pretty high, money is good, makes them feel good about themselves

3. They don't have to make tough decisions like when to push, when to poke, all they have to do is to left click upon lock-on

*As an expirenced player*

1. Playing lurms from a frontline, actively sharing armor and negating ECM, putting up UAVs etc.

2. Maximizing damage by firing lurms from 300m for an insane DPS resulting in 1500+ dmg per QP match or 3000-4000dmg in FP

3. Playing lurms in a FP group with NARC mechs where first wave has LRM480-560 at disposal (6 or 7 x LRM80) and NARC which completely obliterates any resistance getting 30:2 results in the first 10 minutes.

Process that.


PS. For those who won't use LRMs - you hate winning, love losing? Most of the guys here want to win by any means, you're just saying: Oh well please don't r4p3 us, we know you can but please be fair! Dude WAR IS NOT FAIR, it's up to the developer to fix the above.

Edited by Ninjah, 19 July 2018 - 07:28 AM.


#310 Storky

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Posted 19 July 2018 - 07:44 AM

Doesn't played a year and tried old AWS-8R build with 4x15 ALRM when had problems with aiming due to throttling of GPU.
This build get 600dmg pretty fast before being killed by lights, and 1000-1100dmg for full fight. Its like 15% + more than year ago, I think its due to AMMO skill and Cooldown skill.
After this patch I expect to get 1500dmg for full fight, and 1800 max.

#311 Apollo777

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Posted 19 July 2018 - 09:54 AM

What happened to EBJ? you can't see/aim well when you walk!!!
Fix it please!

#312 Kompleks Ognevoi Podderzhki 320

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Posted 19 July 2018 - 12:01 PM

23.00 PM. 900 players on line. WhAT ARE U DOING ? Always it was prime time ... its all ure GREED.

#313 Horseman

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Posted 19 July 2018 - 12:01 PM

View PostStorky, on 19 July 2018 - 07:44 AM, said:

Doesn't played a year and tried old AWS-8R build with 4x15 ALRM when had problems with aiming due to throttling of GPU.
This build get 600dmg pretty fast before being killed by lights, and 1000-1100dmg for full fight. Its like 15% + more than year ago, I think its due to AMMO skill and Cooldown skill.
After this patch I expect to get 1500dmg for full fight, and 1800 max.

Try 3xALRM15. I crossed 1800 with that a couple months ago:
https://s3.amazonaws...18-20.04.23.jpg
https://s3.amazonaws...18-20.04.49.jpg
https://s3.amazonaws...18-20.04.35.jpg

Edited by Horseman, 19 July 2018 - 12:07 PM.


#314 Storky

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Posted 19 July 2018 - 01:59 PM

View PostApollo777, on 19 July 2018 - 09:54 AM, said:

What happened to EBJ? you can't see/aim well when you walk!!!
Fix it please!

Lol, had the same 2 hours ago, was funny like 5 y.o. kidd at the driving seat :D
Horsemann, 4 packs no less need if you like pushing style in front of nascar. 3 packs for indirect support. Sometimes I loosing one and playing with 3xALRM15 - its not comfortable. With 4 packs I'll overshoot any mech except dakka-assault or 60+ alpha vomit at +/-400meters

#315 jonomy

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Posted 19 July 2018 - 02:54 PM

I did not spot any post about the new Training Grounds button in Mech Lab. At least I think it's new - I like it in this spot. Maybe it was there and I never noticed... but I like it there. Another change for the Training Grounds I can suggest is to put Random at the top instead of the bottom. I like to use Random, but usually pick something on the first screen.

#316 Horseman

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Posted 19 July 2018 - 02:59 PM

It is new.

#317 TWLT S

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Posted 20 July 2018 - 11:49 AM

Great Work Devs!! The game really needed more lrms...!!!

#318 Serenna187

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Posted 21 July 2018 - 08:24 AM

So after some dozens of matches with LRMs...i can frankly say...you f***** up the clan ones.LRM spread even with skill nodes renders them close to worthless if not deployed en mass and even then they are lackluster.

Next point of complaint: AMS.for the love of god give this horrid little thing a line of sight check,i'm sick of LRM being shot down by a carrier behind a house or even underground

ATMs: hit points of the missiles and launch behaviour renders them close to useless if even a single ams is around.plus either i'm imaginening things,or they deal less damage than pre patch

Crit system: still a laughing stock in favour of mgs

Edited by Serenna187, 21 July 2018 - 08:25 AM.


#319 Horseman

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Posted 21 July 2018 - 10:33 AM

View PostInnerSphereNews, on 13 July 2018 - 05:34 PM, said:

New Bolt-Ons
The following new bolt-ons have been added to all retrofitted 'Mech chassis:
  • Dorsal Fins
  • Head Trophies (Inner Sphere)
  • Head Trophies (Clan)
  • Jet Engine (Single)
  • Jet Engine (Double)
  • Jet Engine (Triple)
  • Exhaust Pipes (Black)
  • Exhaust Pipes (Chrome)
  • Knuckles (Right & Left)
  • Chainsaw Hand (Right & Left)
  • Chainsaw Forearm (Right & Left)


I have yet to see a mech other than Zeus that would support Dorsal Fins. A fair number of bolt-on-enabled chassis do not show an option for either Chainsaw or Exhaust Pipe bolt-ons either, so something's wrong there.

#320 Pure_NZ

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Posted 21 July 2018 - 10:53 AM

I recommend it to all of you. Let's see how the PGI(Russ Bullock) tunes the IS and make the IS mechs invulnerable against the CLANS:
http://sendvid.com/550kd4gb
http://sendvid.com/3h4iuihk

I made these videos during my last match at GMT+2 20:43/21th July, 2018.





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