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Patch Notes - 1.4.176.0 - 17-Jul-2018


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#81 Mighty Spike

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Posted 14 July 2018 - 02:02 AM

View PostHadesuwa, on 14 July 2018 - 12:12 AM, said:

Guess we are getting yet another LRM Armageddon as if we haven't had enough of those already.


like i said a week ago in the pts announcment fred ,what is going to happen. Voila here´the conformation^^. Still sick from the CB lurmagedons. But okay, going to dust off my wolverine 3med puls 3srm4 101 kmh 7k and happy hunting backstanding 100 tonners
They nerf clan lasers and rather want to see sky full of these stupid missiles.
really sick of that roulette table balancing...hope a lightning will hit em while sitting on toiletPosted Image

Edited by Mighty Spike, 14 July 2018 - 02:07 AM.


#82 BEARDOOM

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Posted 14 July 2018 - 02:22 AM

For more than 2 years I never played LRM. I did ATM twice. Why in hell you do this????
It need to be nerfed with BIG spread and lot of heat. He shoot from 1000+m , light spot and tag, and that's it...
I will play Fortnite... Foook
After 3 months you will nerf it, you'll see...

#83 BEARDOOM

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Posted 14 July 2018 - 02:25 AM

And YOU tell that yo listen COMMUNITY????
Don't lie 40y old person. I enjoyed, but this game would be 100 000 + player's game if you listened community. Not only 3 of you're nerds.

#84 Teenage Mutant Ninja Urbie

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Posted 14 July 2018 - 02:32 AM

the 3rd buff to lurms in a few days work..

while every weapon unplayable to barely playable if you're an fan (and there's quite a few of them out there) get nothing or nerfed..

-Lurms aren't bad -right now-. mostly it's their application and their users that are. you overdid it last time with the buffs at least, but now.. in case of fw and looking at polar, caustic or alpine, they are too good actually. but nah.. you don't think of that.
-ofc I can use my barely viable heavy-medium-lasers or smalls, er-smalls, hvy-smalls etc now even better.. oh wait: nerf incoming.


..you really want us out of this game, do you?

Edited by Teenage Mutant Ninja Urbie, 14 July 2018 - 02:35 AM.


#85 Kroete

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Posted 14 July 2018 - 02:44 AM

View PostTeenage Mutant Ninja Urbie, on 14 July 2018 - 02:32 AM, said:

the 3rd buff to lurms in a few days work..
....
in case of fw and looking at polar, caustic or alpine, they are too good actually.

Artemis nerf, lockarc nerf, ams buff

looking HPG, Rubbelity, Solaris City they are too bad actually

Edited by Kroete, 14 July 2018 - 02:44 AM.


#86 Hanky Spam

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Posted 14 July 2018 - 03:00 AM

I want also some of the dope that this balance guy is smoking.
Seems to be too good...

#87 TAPAH 483-K

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Posted 14 July 2018 - 03:01 AM

View PostInnerSphereNews, on 13 July 2018 - 05:34 PM, said:


Solaris


I do not see any serious changes
I hoped that in each season there will be substantial changes in the divisions so that each season they choose different best mechs
and return the waiting time to 60 seconds at last

#88 BEARDOOM

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Posted 14 July 2018 - 03:08 AM

This is you're community. 90% tells please no for LRM's and you'll do...?
You made VERY GOOD base for shooting game. Maybe best. But killer is inside you're row's
It's transparent that you end up with small (but constant) community, and that you all in with Mercenaries 5.

MWO is you're old COW, there is no exciting with new mechs, new patch, new event's...
Cow with no milk to produce.

I'm sad, but it is like it for me. FP is almoust dead. When you give something for QP, give X4 for FP.

I wish you luck, and sensibility for future! To be big you must think big and compet with big.

#89 Fifise

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Posted 14 July 2018 - 03:11 AM

View PostDoktorbike, on 14 July 2018 - 02:00 AM, said:

There is a reason the top players do not use LRM's & that is because in their current state they are ineffective due to the many counters. Are there any dedicated LRM teams out there? I don't think so & for the same reasons as above.


NO the reason for top player to not use LRM are that TOP player know how to aimed they don't need to hide like wimpy and nooob at the other side of the map with an LRM boat

View PostDoktorbike, on 14 July 2018 - 02:00 AM, said:

You have obviously hit a nerve with these changes due to the fact they are a direct counter to the current meta & folks will cry when you offer a counter to their play style & they must drop a weapon to carry AMS.
If LRM's are so bad then why is it so detrimental to the game to give them a small boost? if LRM's are so bad why are people getting taken out by them? Anyone who is, surely must up their game as they have been taken out by the worst weapon with the most counters in the game.


WRONG again LRM Boat destroy the FUN of the game that WHY those patch hit nerves, there will soon be no more FUN at all in the game for the true player.

View PostDoktorbike, on 14 July 2018 - 02:00 AM, said:

Bring on the Lurmageddon, it makes a change from the Laser Burnageddon & might also hold back all the dual Heavy Gauss builds as well...


Funny how for somone like me which is far to be a good player, dual heavy gauss are not a problem at least they have to face you to shoot, not like those wimp hiding with there LRM boat.

Edited by Fifise, 14 July 2018 - 03:12 AM.


#90 tee5

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Posted 14 July 2018 - 03:19 AM

You my friends are not seeking for balance,

you just want to see the world burn.


#91 Tetatae Squawkins

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Posted 14 July 2018 - 03:29 AM

This is what excellence in game design looks like. Take notes everyone.

#92 Lt Blackthorn

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Posted 14 July 2018 - 03:54 AM

You people are completely beyond help.

A huge selection of the competitive community, the FP community, and pretty much anyone else who was dedicated at any point to getting good at this game looked at these patch notes and said "**** this, I'm done with this game."

I hope you guys have some VC money for MW5, because you are going to kill this game faster than you can say 'vaporware' if you keep pushing changes like this.

#93 Lt Blackthorn

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Posted 14 July 2018 - 04:04 AM

Let's have a look at some glassdoor reviews the community recently dug up about PGI and their company culture. Does any of this sound familiar to you folks who found yourself with your head in your hands over the last year due to PGI's poor decision making, the disaster of Solaris, and their stubborn/arrogant reaction to community feedback?

"New features should be reviewed more frequently and allow time for multiple iterations before setting a live date to it. Prevent incomplete and/or poorly designed features from going live."

"Feature creep is an issue and management doesn't allow for it to be implemented properly due to tight deadlines."

"Poor judgment and inability to get the projects where they need to be.
Lack of competent management expertise in their so called fields.
Poor Planning and design choices forces frustration and tension in the workplace.
Multiple projects thinning out development on main project.
Stop development... Sit, Think, take a Breath and make a real plan for once.
Actual look at and in-house test features before even announcing poorly thought out plans.
Maybe stop forcing your bad decisions on the project and I don't know, maybe talk to real people about the projects path and not people you hire in your community to be yes men."

"Upper management should check up on senior staff more often. Discuss the product, their current job, and their future with the company."

"Pointless to give advice, as their hubris precludes them from listening or learning from their appalling mistakes."

"Trust and respect the great people that you have working for you and get rid of terrible, selfish leads who care more about power than producing an amazing product."


"Not a good place to work, only buddies with the owners get FT. long hours with poor pay. Art Directors and producers really expect a lot considering they were fired from their jobs or have 0 game experience. Don't work here."

"This company would be amazing to work for, were it not for the troika running it. The three main executives are consistently nepotistic towards advancement, callous towards their customers, arrogant towards licencors, stubborn to new and useful ideas, and outright deceitful in their promises to customers and employees alike. They will happily make you work overtime without any intention to recognize or pay for it. They are also willing to sacrifice the career and names of their workers if it means avoiding ever apologizing for their own mistakes and policies. Never bother with this company for products or employment."

Edited by Lt Blackthorn, 14 July 2018 - 04:05 AM.


#94 IronEleven

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Posted 14 July 2018 - 04:06 AM

LRMs aren't fun to play. (Outside of salt-harvesting and memes)
LRMs aren't fun to play against.
LRMs especially aren't fun to see on your team when you see that your entire assault lance expects mechs less armored than themselves to expose themselves to enemy fire so that they don't have to.

Stop buffing LRMs.

Edited by IronEleven, 14 July 2018 - 04:07 AM.


#95 Mighty Spike

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Posted 14 July 2018 - 04:15 AM

View Posttee5, on 14 July 2018 - 03:19 AM, said:

You my friends are not seeking for balance,

you just want to see the world burn.


wise words my friend TRUE words Posted Image

Edited by Mighty Spike, 14 July 2018 - 04:17 AM.


#96 Kroete

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Posted 14 July 2018 - 04:18 AM

If there are not at least 6 ams in every team, lrms are still not good enough. Posted Image

#97 milz

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Posted 14 July 2018 - 04:20 AM

You absolute obstinate bunch of ignorants! The community is trying to make your job so ******* easy....we are playtesting...we are calculating...guys like Tarogato are iinvesting IMMENSE amount of times to create data that your balancing department could just copy & paste ...
...
...
... OR you could buff all the useless, braindead lockon weapons. AGAIN! Who in dantes 10 cricles of hell came up with THAT idea?! Not to mention the complete ******** heat penalty nerf on SRMs. Because brawling wasn't dead enough. *slow clap*

Well done PGI, I think you might see another BIG decrease in playernumbers and live streams of your "game". I hope you have milked this cashcow enough to make it through the time till MW:5 release.

#98 WarmasterRaptor

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Posted 14 July 2018 - 04:37 AM

Really, what buff in there makes LRM the invincible weapon I see the salt warriors complain about ??

Did they buff damage by 1000% ?

Did they buff velocity to instant teleportation so you can’t dodge them anymore??

Is the cooldown reduced that much?!

If you already know how to friggin dodge the thing, NOTHING in this patch has changed that.

LRM were annoying, are annoying and will always be annoying ( PGI please reduce cockpit shake !!! )

Calm down please, ffs lol!

And before I get labeled a lurmer lol (because hey, I saw that coming))
I rarely ever LRM, i much prefer the feel of MRMs/SRMs for missiles.

Anyway, my two cents on these emotional cries of woes!

Flame on





#99 Guile Votoms

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Posted 14 July 2018 - 04:45 AM

Posted Image

#100 IronEleven

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Posted 14 July 2018 - 04:45 AM

View PostWarmasterRaptor, on 14 July 2018 - 04:37 AM, said:

Really, what buff in there makes LRM the invincible weapon I see the salt warriors complain about ??

Did they buff damage by 1000% ?

Did they buff velocity to instant teleportation so you can’t dodge them anymore??

Is the cooldown reduced that much?!

If you already know how to friggin dodge the thing, NOTHING in this patch has changed that.

LRM were annoying, are annoying and will always be annoying ( PGI please reduce cockpit shake !!! )

Calm down please, ffs lol!

And before I get labeled a lurmer lol (because hey, I saw that coming))
I rarely ever LRM, i much prefer the feel of MRMs/SRMs for missiles.

Anyway, my two cents on these emotional cries of woes!

Flame on

They suck to play, they suck to play against, and it sucks to see window-lickers on your team thinking they're hot **** because they crapped out a bunch of unfocused damage and died last because they're out in Zimbabwe.





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