Jump to content

Pts Review


1 reply to this topic

#1 MechWpnsTech

    Member

  • PipPipPip
  • Giant Helper
  • 69 posts

Posted 14 July 2018 - 08:38 AM

4 vs 4 sucks, it is not a true test of a full command of mechs taking over objectives,
no matter what side uses them , clan or is ,the lasers are over powered compared to the current live server.
the one thing that has not changed between either live server or the pts server is the cowardly tactics of attacking from behind.
how can it be a true test of either the Gauss weapons or lasers if players attack from behind instead of from the front with the most armor points....
that was the whole point of having this event on the pts server ......
great fail back stabbers

#2 Nelos Kniven

    Member

  • PipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 225 posts
  • LocationSolaris 7

Posted 14 July 2018 - 10:22 AM

Overall what I've found seems to be different from everyone else. Clan lasers seem to be more effective overall, discounting the heavy large laser, which probably deserves a whole 2 damage taken off. With the reduced cool down and heat, they are considerably more sustainable. Less alpha damage, more overall damage. Good. With the heat spike on large lasers affecting 4 instead of 3 makes a lot of load outs viable. 3 large pulse HBK IIC? And the Gauss nerf? Just makes CGauss that much more satisfying to fire.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users