WARNING: I will be updating this first post with each additional match.
First match I dropped in was with my Huntsmen with two HLLs and two ERMLs supported by an LRM10.
Dropped on Mining Collective. Ended up crashing into a Hellbringer who had ERLLs and ERMLs. I used JJs to my advantage as much as I could, jumping and trying to land as much damage as I could. Eventually, I was pinned into a corner. Ended up dealing over 100 points of damage, just barely breaching the armor of my Hellbringer opponent. I ultimately died because my keybindings where off and, instead of popping a Cool Shot or a UAV, I shot weapon group 1 and 2... which obviously exasperated my heat problems.
Overall, the HLLs seemed to produce a lot of heat but felt like they didn't exactly have enough punch for the heat they produced. However, for a first match/test, Clan vs Clan seemed rather interesting and balanced. It felt better, but only as Clan vs Clan. Didn't see a single IS mech yet.
Second match I dropped in my Huntsmen "Scrapmaker", a LPL and four MPL build.
Dropped onto HPG network. Found two assaults fairly early on at the top of the structure. One of my allies seemed to suicide charge them, but together we managed to kill one assault mech how mistakenly overheated. Despite him being badly damaged before overheating, it took three pulses of my MPLs to finish the target off. Then, a Dual Gauss Kodiak slammed me hard in the CT. I dealt heavy damage to his CT in return before falling. Dealt about 300ish damage I believe...
Overall, my pulse build seemed to run cooler and, once again, against pure Clan opponents felt reasonable so far. They may have been a little underwhelming, but not too bad as a general consideration at this time. Dual Gauss still hurt... maybe even more than the Quad MPLs did...
Third match, taking out my reliable Crab 27B. Two LLs and four ERMLs. It seemed like time to introduce an IS mech into the test.
Met up with a team with two assaults, a heavy and a medium vs our side of two mediums, a light and an assault. As an IS Crab, I seemed to survive a little better, but when fighting against an Ebon Jaguar, I seemed to still quickly lose armor when hit.
Overall, I think the Ebon was running a new build with triple LLs on it, which really kept it's alpha high. Then again, I was in a 50 ton mech verse a heavy mech... I wasn't exactly expecting to win. And when one on our already light weight team just charges in blindly... and our assault dies from a head shot... Well. Only so much you can do. Conclusion here is, not conclusive.
Fourth match, repeating with the Crab from above.
Solaris City. Walked along the ramps and upper road around the center. Ended up crashing into the entire enemy team in an unexpected area. Couldn't see them along a dip in the road/train until all of them could see me suddenly as we could see past the dip. Needless to say, I was alone (the team was originally right behind me, but turned to the center just before I met up with the enemy) and promptly died. Well, four mechs to one Crab, yeah. Saw it coming once I saw them...
Conclusion: In the match there was me in a Crab and someone else in a Roughneck. The two IS mechs in this case each died with less damage than our clan mech counterparts in the match. Each of our team ended up separating (just as the enemy got to them), so we each died systematically one after another...
Edited by Tesunie, 13 July 2018 - 04:15 PM.