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Should Cersl Go Back To 5 Damage?


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Poll: Should cERSL go back to 5 damage? (39 member(s) have cast votes)

Should cERSL go back to 5 damage?

  1. Yes! (28 votes [71.79%])

    Percentage of vote: 71.79%

  2. No! (11 votes [28.21%])

    Percentage of vote: 28.21%

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#1 Jack Shayu Walker

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Posted 15 July 2018 - 06:56 AM

It's certainly my opinion, but I don't think the cERSL has been in any kind of need to be nerfed. It's already on the edge of viability on everything outside of a Nova, so there really wasn't really a reason to nerf its damage.

#2 Jack Shayu Walker

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Posted 15 July 2018 - 07:18 AM

Frankly IS SL need some real help, and if it is being used as a basis to balance the cERSL, PGI is making a sorry mistake. I hope PGI would understand that buffing IS SL is not only not power creep (considering the weapons current state), but also an important step in bringing IS lights into better viability.

#3 Rusharn

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Posted 15 July 2018 - 08:19 AM

I personally thing the IS small laser weapons need a buff, especially considering their very short range.

#4 VorpalMechBunny

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Posted 15 July 2018 - 02:00 PM

No, for the following reasons:

1) From a clan scaling perspective if the cERML comes down to 5.x or even just to 6 for changes, 5 seems too high as there isn't much difference.

2) From a faction balance perspective the cERSL is already close to a half-price IS ML. It has always seemed whacky and allows clan lights to pack nearly double burst firepower when dealing with very limited space.

As mentioned above 2 could also be done with an IS buff but then reason 1 would still apply, so its probably better handled on clan side.


Running an IS mech using small lasers makes it feel like you are fighting with a wet noodle. It takes some real wizardry to put up some decent damage with them and not get splatted in the process. As long as the heat/burn/cd is also scaled down I'm fine with dropping in raw damage on clan smalls to any range where they are still a distinct weapon.

#5 Y E O N N E

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Posted 15 July 2018 - 06:11 PM

View PostVorpalMechBunny, on 15 July 2018 - 02:00 PM, said:

2) From a faction balance perspective the cERSL is already close to a half-price IS ML. It has always seemed whacky and allows clan lights to pack nearly double burst firepower when dealing with very limited space.



Duration makes cERSL a poor choice on most Clan Lights. That's why you don't see many energy-only Clan Lights other than the slow, faux-mediums escort types (ADR, KFX, COU).

#6 Cy Mitchell

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Posted 16 July 2018 - 02:28 AM

View PostYeonne Greene, on 15 July 2018 - 06:11 PM, said:



Duration makes cERSL a poor choice on most Clan Lights. That's why you don't see many energy-only Clan Lights other than the slow, faux-mediums escort types (ADR, KFX, COU).


That is why I would like to see cSPL go to 5 damage and the cerSL could be set at 4.5 to 4.75. All the Pulse lasers typically have a bit more damage than the er while weighing twice as much and having shorter range. Except for the cSPL (why Chris?).

#7 Jack Shayu Walker

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Posted 16 July 2018 - 05:31 AM

View PostRampage, on 16 July 2018 - 02:28 AM, said:


That is why I would like to see cSPL go to 5 damage and the cerSL could be set at 4.5 to 4.75. All the Pulse lasers typically have a bit more damage than the er while weighing twice as much and having shorter range. Except for the cSPL (why Chris?).


Meh, set them both to five, PGI's precedent has already been broken, and its not like clan pulse lasers did more damage than their ERs in TT (in fact in TT cSPL did the same 3 as the IS SPL). No reason not to make them both viable weapons.

#8 Kaeb Odellas

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Posted 16 July 2018 - 08:39 AM

I feel if anything C-ERSL should go to 4 and C-SPL should go to 5. Adjust heat, duration, and cooldown as necessary.

#9 Jack Shayu Walker

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Posted 16 July 2018 - 08:45 AM

View PostKaeb Odellas, on 16 July 2018 - 08:39 AM, said:

I feel if anything C-ERSL should go to 4 and C-SPL should go to 5. Adjust heat, duration, and cooldown as necessary.


Why not have them both go to five, and both medium lasers go to 6.25? The trend of clan pulse and non-pulse lasers having the +1 damage model was a PGI fabrication anyway.

Edited by Jack Shayu Walker, 16 July 2018 - 08:45 AM.


#10 Kaeb Odellas

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Posted 16 July 2018 - 08:57 AM

View PostJack Shayu Walker, on 16 July 2018 - 08:45 AM, said:


Why not have them both go to five, and both medium lasers go to 6.25? The trend of clan pulse and non-pulse lasers having the +1 damage model was a PGI fabrication anyway.


I'm cool with both 5 as long as the IS smalls get buffed too.

#11 Jack Shayu Walker

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Posted 16 July 2018 - 09:11 AM

View PostKaeb Odellas, on 16 July 2018 - 08:57 AM, said:


I'm cool with both 5 as long as the IS smalls get buffed too.


I'm certainly with you on that they need it, desperately. But PGI seems continuously unwilling to give them a real buff; the reason for which I can't fathom.

#12 Josh Seles

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Posted 16 July 2018 - 10:07 AM

Absolutely yes.
I think small lasers across the board need buffs. Just set them all at 5 dmg, and add differentiation using heat, duration, range, recycle, etc.
Being able to mount 5 ER Smalls on a Locust and be effective and usable would be great.
As of now, I pretty much consider all small-class lasers to be ineffective.

#13 MechaBattler

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Posted 16 July 2018 - 10:48 AM

I think 4.5 damage with a buff to heat. Should also reduce heat on mediums. Smalls and mediums should be tailored for light and medium mechs. Weapons that don't require a lot of weight or a lot of corresponding dubs. Ghost heat limits abuse as it is.

#14 Rusharn

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Posted 16 July 2018 - 11:16 AM

All the small lasers need a buff, both IS and Clan.





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