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Atm's Taught Me How To Lurm & Rightously So


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#21 Vellron2005

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Posted 17 July 2018 - 10:26 AM

View PostNovakaine, on 17 July 2018 - 07:11 AM, said:


I disagree with you there bro-mech.
Lurming from the front lines is where you want to be.
Most people don't see you as a real threat until it's too late.
Had a match last night I did my usual dumb thing and led a charge.
In my Archer 2R and busted a 1000+ and got 6 kills.
The most amazing thing was and not every time is that they shoot the brawlers.
And not the lurm boat go figurePosted Image


Well, that's cose' it's an archer.. An Archer with 2xLRM15+6xERML is awesome on the front.. but it's not a dedicated LRM boat.. it's a Mixed LRM boat..

I'm talking about like all LRMs with 4 small lasers kinda LRM boats :D

#22 Grus

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Posted 17 July 2018 - 12:41 PM

View PostDogstar, on 17 July 2018 - 10:16 AM, said:


I have no idea what CCT even means, I was referring to how you never have anything nice to say about anything:

Posted Image


Clan Crocodile Tears... Odin's beard I didn't think I had to spell it out for you.. I say plenty of nice things but more often that not I'm calling out some REALLY silly stuff. Because, well, there's a lot of Idaho's in here.

#23 LordNothing

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Posted 19 July 2018 - 09:50 AM

atms are noob proofed lerms. last time i played scouting everyone seemed to be favoring atm boats. they were doing pretty good too so i switched my srms over and had similar results. its hard to charge for an atm boat like you would a lerm boat because you will just die if you dont make the minimum range fast enough. but it opens a huge tactical can of worms that needs a whole new set of skills to do well since you have to keep targets in the death bracket. i dont think i have any clan lrm mechs at all now, theyve all been switched to atms (sort of like how i switched all my is lerm boats to mrm boats).

Edited by LordNothing, 19 July 2018 - 09:53 AM.


#24 darqsyde

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Posted 19 July 2018 - 10:41 AM

For some IS Medium LRM fun, try a HBK-4J: DHS, ES, LFF, LFE250, 5xML, 2xALRM10+4T, BAP.
200-400m means unleashing hell, and downing Cool Shots like a madman. But it is so much fun.

Edited by darqsyde, 19 July 2018 - 10:41 AM.


#25 Prototelis

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Posted 19 July 2018 - 10:50 AM

View PostNovakaine, on 17 July 2018 - 07:11 AM, said:


I disagree with you there bro-mech.
Lurming from the front lines is where you want to be.
Most people don't see you as a real threat until it's too late.
Had a match last night I did my usual dumb thing and led a charge.
In my Archer 2R and busted a 1000+ and got 6 kills.
The most amazing thing was and not every time is that they shoot the brawlers.
And not the lurm boat go figurePosted Image


You're probably the only LRM-person that posts here who does that.

And don't take this the wrong way, no shaming here, but if you're consistently lrmin' your stats legit portray what is wrong with the weapon system. I'll be interested to see if you shoot up the ranks because the DPS has been increased on LRMS.

My only point of contention with LRMS is that they encourage people to hide and sandbag their team for huge numbers. Not a one of those peeps seem to realize how that affects the rest of the team, how difficult it makes it to maintain a line when an ASSAULT will not soak damage, how ineffectual their damage actually is, or that their DPS would be even greater if they were closer.

You keep doing you and hopefully other people will catch on.

Personally I think they should turn indirect fire into an AOE mechanic, buff lock times for visual locks on a sliding scale (mo close mo lock), and incentivise actually playing with your team over hiding in a trench 600 meters from the fight.

Edited by Prototelis, 19 July 2018 - 10:51 AM.


#26 LordNothing

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Posted 19 July 2018 - 11:09 AM

View PostPrototelis, on 19 July 2018 - 10:50 AM, said:


You're probably the only LRM-person that posts here who does that.

And don't take this the wrong way, no shaming here, but if you're consistently lrmin' your stats legit portray what is wrong with the weapon system. I'll be interested to see if you shoot up the ranks because the DPS has been increased on LRMS.

My only point of contention with LRMS is that they encourage people to hide and sandbag their team for huge numbers. Not a one of those peeps seem to realize how that affects the rest of the team, how difficult it makes it to maintain a line when an ASSAULT will not soak damage, how ineffectual their damage actually is, or that their DPS would be even greater if they were closer.

You keep doing you and hopefully other people will catch on.

Personally I think they should turn indirect fire into an AOE mechanic, buff lock times for visual locks on a sliding scale (mo close mo lock), and incentivise actually playing with your team over hiding in a trench 600 meters from the fight.


id actually give lerms 3 modes. direct, indirect, and dumb. dumb would be firing without lock and would be the aoe mode with increased spread but the missiles would have higher velocity. direct fire would decrease spread a lot and halve lock time. indirect would be the same as now. tag would allow for some small degree of lock steering in dumb and direct modes and when used by the spotter in indirect fire mode would provide a small spread buff (not as big as direct though) and lock steering for the spotter. narc would buff maneuverability, velocity and spread when in play. id love to see narc and tag de-marginalized in general to be more than just a lock time enhancer.





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