

8X Clan Machine Guns(Lmg, Normal, Hmg) Which Is Better
#1
Posted 17 July 2018 - 05:37 AM
8x LMG
8x MG
8x HMG
#2
Posted 17 July 2018 - 05:59 AM
In theory HMGs would be perfect for lights because they got the best DPS and lights have no problem getting close enough.
But HMGs are too heavy, which is good because otherwise the Piranha would be truly OP. Slower mechs with enough tonnage however can have trouble getting into knife-fighting distance.
Next best option are MGs but even on lights many players don't want to get that close and prefer the LMG despite it's lower DPS.
For example a good mech for HMGs is the Shadow Cat because it has the rare combination of enough hardpoints, speed and tonnage to not only mount up to 7 HMGs but also a decent additional armament like heavy larges or SRMs.
Edited by Daggett, 17 July 2018 - 06:43 AM.
#3
Posted 17 July 2018 - 06:03 AM
Daggett, on 17 July 2018 - 05:59 AM, said:
HMGs would be perfect for lights because they got the best DPS, but are too heavy because otherwise PIR-1 would be really OP. Slower mecha with enough tonnage however can have trouble getting into knife-fighting distance.
Next best option are MGs but even on lights many players don't want to get that close and prefer the LMG despite it's lower DPS.
A good mech for HMGs is the Shadowcat because it has the rare combination of enough hardpoints speed and tonnage to not only mount HMGs but also a decent additional armament like heavy larges or SRMs.
I just spent 500 HMG ammo on the back of a cyclops and just made it into an orange color , I guess the cyclops have a default allocation of armor points
#4
Posted 17 July 2018 - 06:08 AM
#5
Posted 17 July 2018 - 06:20 AM
eminus, on 17 July 2018 - 06:03 AM, said:
In theory 500 HMG bullets should do about 70 dmg which would be 10 damage short to kill a stock Cyclops (22pts back-armor + 58 structure) from behind if everything hits the CT.
Though most players run their mechs with really low back-armor it's always possible to run into someone with stock or even more back armor and/or structure-bonus from the skill-tree. So on average bringing a cyclops to (dark) orange structure with 500 HMG bullets would be what i expect, it's an assault after all.
Edit: There is some additional crit-damage which may kill a stock cyclops with 500 HMG bullets, but since it's a bit random i ignored it for the sake of argument since you could have been unlucky with your crits especially if the target had some crit-reducing nodes from the survival-tree.
Edited by Daggett, 17 July 2018 - 06:31 AM.
#7
Posted 17 July 2018 - 08:30 AM
#8
Posted 17 July 2018 - 10:33 AM
Standing way back and picking off open components, while a valid strategy, is simply not something you can count on being able to do (not in QuickPlay anyway). You have to assume that you'll need flexibility to adapt to various situations and sometimes that means knife-fighting range and sometimes that means kiting and sometimes that means support and so on. LMGs simply aren't as useful up-close and regular MGs are more than adequate to engage at-range because you're a fast 'mech. If you're worried about getting too close, you can run away. I'm by no means an expert but I have considerable time in the MLX-G and I don't waste my time with the other machine guns. Happy Gaming!

#9
Posted 17 July 2018 - 10:34 AM
#10
Posted 17 July 2018 - 12:24 PM
#11
Posted 17 July 2018 - 03:44 PM
#12
Posted 17 July 2018 - 08:57 PM
Now watch them change it....
#13
Posted 17 July 2018 - 09:46 PM
5th Fedcom Rat, on 17 July 2018 - 08:57 PM, said:
Now watch them change it....
I wouldn't say the balance is right on since no one uses lmgs... But, hmgs are a nice like spicy brawl accompaniment.
Also really enjoy my 4hmg, 2mpl urbie. Sounds like an incredibly anemic loadout but it's a ton of fun.
#14
Posted 17 July 2018 - 10:06 PM
#16
Posted 18 July 2018 - 04:30 AM
If its a supplementary weapon; MG.
If its a secondary weapon; LMG.
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