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#21 krash27

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Posted 02 August 2018 - 01:04 AM

View PostEisenhorne, on 21 July 2018 - 10:48 PM, said:

Also play clan if you wanna whine and complain Posted Image



Hmm wasn't it the IS players that were crying not to many years ago that the clans were OP?
Didn't they cry until PGI nerfed clans into the ground?? ya I though so lol IS doesn't want to lose their advantage lol

#22 creativeabyss

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Posted 02 August 2018 - 01:14 AM

View Postkrash27, on 02 August 2018 - 01:04 AM, said:



Hmm wasn't it the IS players that were crying not to many years ago that the clans were OP?
Didn't they cry until PGI nerfed clans into the ground?? ya I though so lol IS doesn't want to lose their advantage lol


Wat?

notice how IS loyalists are still, kinda around, but clan loyalists aren't? IS stuck in there through thick and thin, but once balance came around, the clan "loyalists" primarily dipped out. so lol, ok.

#23 Ssamout

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Posted 02 August 2018 - 02:59 AM

View PostEisenhorne, on 21 July 2018 - 10:48 PM, said:

Also play clan if you wanna whine and complain Posted Image

Lab salt is more pure.

#24 krash27

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Posted 06 August 2018 - 05:56 PM

View Postcreativeabyss, on 02 August 2018 - 01:14 AM, said:


Wat?

notice how IS loyalists are still, kinda around, but clan loyalists aren't? IS stuck in there through thick and thin, but once balance came around, the clan "loyalists" primarily dipped out. so lol, ok.



You might be right, but my statement still stands, IS cried until it was "balanced" lol

#25 Bishop Six

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Posted 07 August 2018 - 12:27 AM

View Postkrash27, on 06 August 2018 - 05:56 PM, said:



You might be right, but my statement still stands, IS cried until it was "balanced" lol


I have no trouble when im playing Clan, both sides have their advantages. Some time ago only Clans had advantages. I remember the times of poptarting Night Gyrs, invincible Kodiaks and a way better range with which you couldn't compete, no matter what you tried.

There were only stomps one sided. Maybe TODAY Clan's performance is more that what it should be in the past.

I mean if Clanner's balance is broken, why can i do 1500-2000 damage almost every match with UNSKILLED Mechs? If they were buffed, then i'd do 3000+ damage!? But i'm no 3k+ player, thats for sure.

I play every day FP, the last month BOTH sides daily. Every time i get into my Clan-Cockpit i'm looking forward to use the Clan weapons. When i get into IS mechs, i am looking forward to use their tanking abilities.

#26 UnKnownPlayer

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Posted 07 August 2018 - 03:59 AM

View Postkrash27, on 06 August 2018 - 05:56 PM, said:



You might be right, but my statement still stands, IS cried until it was "balanced" lol


With the Kurita vs. Davion event we have had the chance to go up against people we normally see on the clan side in similar / the same groups as we normally fight against.
Instead of beating them 48-39ish when they are on clan side we have been beating them 48-20 ish when they are playing as IS.
These are the SAME groups, just in IS mechs instead of clan. They were bringing what most people would consider to be meta builds so it wasn't a case of mech knowledge or builds and as they were dropping a deck of meta i doubt it's skill points in play either. When the only variable which changes is the tech base and the scoreline shifts there can only really be one conclusion.

#27 Fuerchtenichts

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Posted 07 August 2018 - 05:12 AM

View PostUnKnownPlayer, on 07 August 2018 - 03:59 AM, said:

Instead of beating them 48-39ish when they are on clan side we have been beating them 48-20 ish when they are playing as IS.


*giggle*

#28 Bishop Six

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Posted 07 August 2018 - 05:24 AM

View PostUnKnownPlayer, on 07 August 2018 - 03:59 AM, said:

With the Kurita vs. Davion event we have had the chance to go up against people we normally see on the clan side in similar / the same groups as we normally fight against.
Instead of beating them 48-39ish when they are on clan side we have been beating them 48-20 ish when they are playing as IS.
These are the SAME groups, just in IS mechs instead of clan. They were bringing what most people would consider to be meta builds so it wasn't a case of mech knowledge or builds and as they were dropping a deck of meta i doubt it's skill points in play either. When the only variable which changes is the tech base and the scoreline shifts there can only really be one conclusion.


In my experience Clan player in IS-Mechs show another behaviour of movement and strategy.

While playing Clans you are more times in a "loose band formation" with high agility, with successful flanking maneuvers and a focus on ridge and/or corner poking with high alphas.

Imo IS pilots tend to build a death ball and they are grouping up in a much tighter formation, also they rather prefer pushes with w-key in open field than hill poking.

When veteran Clan pilots sitting in an IS mech they tend to use their usual behaviour in loose formations and poking stuff. Pushing with W-key isn't that often. When Clanners "push" often they mean "more aggressive trading" instead of actually pushing into the open field to brawl the enemy. Mostly that doesn't work on IS side.

That could explain the differences you experienced with that said team.

#29 K O Z A K

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Posted 07 August 2018 - 10:53 AM

View PostUnKnownPlayer, on 07 August 2018 - 03:59 AM, said:


With the Kurita vs. Davion event we have had the chance to go up against people we normally see on the clan side in similar / the same groups as we normally fight against.
Instead of beating them 48-39ish when they are on clan side we have been beating them 48-20 ish when they are playing as IS.
These are the SAME groups, just in IS mechs instead of clan. They were bringing what most people would consider to be meta builds so it wasn't a case of mech knowledge or builds and as they were dropping a deck of meta i doubt it's skill points in play either. When the only variable which changes is the tech base and the scoreline shifts there can only really be one conclusion.


interesting, I've been having the opposite experience. When it was IS vs clan I could abuse the respective strengths and weaknesses of each side much more effectively no matter which side I played than now playing IS vs IS. Don't you think another conclusion from what you've seen is that the groups that you say normally played clan just aren't as good/experienced with IS playstyles?

#30 UnKnownPlayer

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Posted 07 August 2018 - 11:42 AM

Maybe, I'm not sure what the exact IS meta is these days as we generally do our own thing in that regard so maybe I'm wrong and it is player experience.
I have seen a lot of ranged play, BLR with ERLL, triple, quad or 6 AC2 / UAC2 etc. builds for range.
I'm guessing that these are things that clan players dont like facing in a trade war or things that they are comfortable with when on the clan side which don't translate well playing as IS.

Edited by UnKnownPlayer, 07 August 2018 - 11:43 AM.


#31 K O Z A K

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Posted 07 August 2018 - 12:21 PM

IS has some excellent options in the extreme long range. When playing IS vs clan people can bring these and out trade clan, because chances are clanners will also try to trade, unless you encounter the rarity that is lbk rush. One of the few disadvantages of IS long range trade mechs vs clan counterparts is speed, but since clans are unlikely to get in your face it doesnt matter as much. Now when these players using their conventional IS long range tactics are facing a brawling push team like yours they will certainly struggle more than using clan mechs because they won't be able to kite away from you as quickly





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