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Hot-Fix Scheduled For 19-Jul-2018


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#1 InnerSphereNews

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Posted 19 July 2018 - 01:43 PM

Greetings MechWarriors,

A Hot-Fix is scheduled to occur today, July 19th at 4:00PM PST (23:00 UTC), to address the following fixes:

- Fixing all Ebon Jaguar 'Mechs cockpit bug where accelerating caused the dashboard to shift up and obstruct the player's vision.
- Fixing a Mechlab issue where the 'Mech model was located in the center of the screen instead of the right side as it should be in the loadout screen.

The downtime should be approximately 30 minutes.

Thank you for your patience!


#2 Bulletsponge0

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Posted 19 July 2018 - 01:50 PM

Pretty sure the cockpit bug affects more than just the A variant of the ebon jag

#3 Fherot

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Posted 19 July 2018 - 01:51 PM

Aw, No Jagermech and Jenner IIC arm redistribution fixes...

#4 Tina Benoit

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Posted 19 July 2018 - 01:54 PM

Derp, sorry my bad, it is all Ebon Jaguars, not just the EBJ-A. I wrote it while looking at the first bug report.

#5 Ph03n1x1985

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Posted 19 July 2018 - 01:56 PM

View PostBulletsponge0, on 19 July 2018 - 01:50 PM, said:

Pretty sure the cockpit bug affects more than just the A variant of the ebon jag

wanted to write the same thing, that the bug is on all ebon jaguars, but mrs. benoit already corrected the mistake!

Edited by Ph03n1x1985, 19 July 2018 - 01:56 PM.


#6 D V Devnull

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Posted 19 July 2018 - 02:12 PM

View PostTina Benoit, on 19 July 2018 - 01:54 PM, said:

Derp, sorry my bad, it is all Ebon Jaguars, not just the EBJ-A. I wrote it while looking at the first bug report.

Thank you for getting News of the HotFix up for us. It is very appreciated. I'll be looking forward to the Website Download Link to get the Patch into place. :D



View PostPh03n1x1985, on 19 July 2018 - 01:56 PM, said:

mrs. benoit

Uhm... Is she married? If not, "Ms. Benoit" might be more appropriate. :blink:


~D. V. "Finally, Ebon Jaguars will be usable again!" Devnull

#7 Sodium Chloride

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Posted 19 July 2018 - 02:57 PM

How is the code so brittle that irrelevant changes affect a chassis that hasn't been touched for ages? Anyways I experienced this bug yesterday and still managed a couple of kills with half the screen blocked by the cockpit :-/

#8 DisasterTheory

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Posted 19 July 2018 - 03:20 PM

Incoming Ninja LRM nerf

#9 Eisenhorne

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Posted 19 July 2018 - 03:21 PM

View PostSodium Chloride, on 19 July 2018 - 02:57 PM, said:

How is the code so brittle that irrelevant changes affect a chassis that hasn't been touched for ages? Anyways I experienced this bug yesterday and still managed a couple of kills with half the screen blocked by the cockpit :-/


I mean... who hasn't changed one thing in a program and had it change something completely different? Or may be a value was tweaked for debug purposes but wasn't changed back in release? It's pretty easy to have something unrelated to what you touched break.

#10 Shamalama

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Posted 19 July 2018 - 03:54 PM

As a loyal Ebon driver ...

THANK YOU THANK YOU THANK YOU.

#11 Dead on Red

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Posted 19 July 2018 - 04:30 PM

aww man... I saw "HOT-FIX" and got all excited, thinking PGI would redact the LRM buff...

#12 Maruku Meshima

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Posted 20 July 2018 - 12:21 AM

sarcasm on:
oh.. the Public test for the clan cockpit nerf has ended? And now? with the next Patch all Clan mechs get it? i mean no Laser Nerf for the clans but if you see only the half, you can shoot only the half and the op of the clanweapons is gone....
*Joke* ;->

Thx for the fast fix! ;->

#13 Flying Fox 333

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Posted 20 July 2018 - 05:06 AM

What about the Victor's cockpit getting in the way? I would appreciate the team taking a look at that one for as well.

It is intermittent and generally only happens if the legs, torso and reticue are roughly centred and your decelerating whilst ascending a hill, as you usually do when hill humping. The cockpit (on my system at least) will reach the bottom of the reticue, which is fairly annoying. I've learnt to live with it, but I do recall it wasn't always like this.

#14 D V Devnull

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Posted 20 July 2018 - 11:19 AM

HotFix loaded here, v1.4.177.0 ready to go. Now to verify the issues... :)

~D. V. "Didn't get time previously..." Devnull

#15 Leidulfr

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Posted 20 July 2018 - 07:12 PM

Thanks for fixing the loadout camera; that was driving me nuts.





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