Viking Yelling, on 22 July 2018 - 12:08 PM, said:
Fair point, but sarna stats only indicate that they deal 2 damage, not the time frame. Ive read on the forums that damage turns in the original were delt of 10 second time frames.
Actually the time frame is utlimately of no concern. While the default assumption in TT is indeed that one combat turn - which includes sequentially handled movement and fire resolution - is about 10s the fact of the matter remains that a single machine gun in TT deals the same amount of damage as an AC2 in that time frame => In "canon" terms their "dps" is the same. Now, ...
Viking Yelling, on 22 July 2018 - 12:08 PM, said:
In terms of MWO, if this ia the actual case for the machine guns, why do they have hightened crit chance?
... in MWO machine guns and AC2s don't have the same "dps". The increased crit rates are a form of compensation.
Trust me, you wouldn't actually want to see a 12 machine gun PIR-1 with machine guns that share the ~2.7 dps an AC2 has in MWO:
People already complain about PIR-1s killing assaults within 3 seconds when attacking from behind with their current damage values. Now if people were honest they'd take a PIR-1 into Testing Grounds on Tourmaline and attack that Atlas which happens to be the closest target and then find that with a perfectly still standing PIR-1 against that also still standing Atlas it takes about 3 seconds of uninterrupted fire (including its three lasers - cHSML in most builds) to open that Atlas. Then another 2 to 3 seconds till the 2 med lasers are critted out and a total of 8 to 9 seconds before it actually dies to CT destruction.
Instead try to imagine a moving PIR-1 that does AC2 levels of damage per machine gun (=32.4 dps) from any side. It would still only take roughly 9 seconds to completely eat away armor plus structure on both legs of pretty much any assault and if such a PIR-1 were to hit from behind those 3 seconds to a CT kill would no longer be an exaggeration.
Edited by Der Geisterbaer, 22 July 2018 - 01:36 PM.