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Resize Pass


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#21 Spheroid

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Posted 22 July 2018 - 12:12 PM

View PostYeonne Greene, on 22 July 2018 - 11:40 AM, said:


Do you really think HBS didn't touch the models, textures, and animations at all for their game?


Why don't you go pull the mesh files instead of posting snark. I want evidence. I don't own BattleTech so I can't do the relative height comparisons.

Edited by Spheroid, 22 July 2018 - 12:15 PM.


#22 MTier Slayed Up

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Posted 22 July 2018 - 12:15 PM

PIR - No leave it alone. It's 20 tons. Increasing the size would outright kill this mech, much like the Firestarter.

The only thing I agree with is downsizing the black knights a smidgen to where they don't meet an Atlas head to head and downsizing the Firestarter to make it somewhat relevant again.

Timber just needs to fix it's shoulder hit boxes that are sore spots. Doesn't need a rescale.

#23 Y E O N N E

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Posted 22 July 2018 - 12:18 PM

View PostSpheroid, on 22 July 2018 - 12:12 PM, said:


Why don't you go pull the mesh files instead of posting snark. I want evidence. I don't own BattleTech so I can't do the relative height comparisons.


Why is the onus on me? You implicated they are doing something and you yourself don't actually know, either.

Art sharing is only an issue if they are using the files as-is with no tweaks. Given that the animations between the two games are clearly not the same, and the textures are clearly not the same, I deduce that they are already tweaking the assets.

And regardless, they already have their version of assets, so it doesn't matter what PGI does after the share.

Your move, chuckles.

Edited by Yeonne Greene, 22 July 2018 - 12:19 PM.


#24 Weeny Machine

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Posted 22 July 2018 - 12:19 PM

View PostPahrias, on 22 July 2018 - 10:23 AM, said:

I think its time for another resize pass. Just my opinion on these few mechs.

IS side:

FS9 needs shrinking a bit.

BLK also needs a small down size.

Urbie could stand to increase a bit for how tanky it is.

Clan side:

ACW increase.

Timber could use a shrinkage. (narrower, smaller ears)

PIR increase.


Thoughts? any other mechs that could do with a resize pass?

Also, anyone know what happened to HP inflation IS was supposed to get for the older mechs like the spider or jenner?


Heresy! You question the deliverance of the almighty volumetric scaling?!

Posted Image

#25 Nightbird

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Posted 22 July 2018 - 12:27 PM

View PostBush Hopper, on 22 July 2018 - 12:19 PM, said:


Heresy! You question the deliverance of the almighty volumetric scaling?!

Posted Image


MWO doesn't use volumetric scaling between mechs of different tonnages, only within the same tonnage. So all 20 tonners have the same volume, but 40 tonners do not have 2x the volume and 100 tonners do not have 5x the volume.

https://mwomercs.com...metric-scaling/

Edited by Nightbird, 22 July 2018 - 12:27 PM.


#26 Tetatae Squawkins

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Posted 22 July 2018 - 01:07 PM

View PostSpheroid, on 22 July 2018 - 11:33 AM, said:

Also what about continuity of art assets? The mechs we have now are shared between Battletech and MechWarrior 5. Many people would be highly annoyed by large discrepancy if a say a Jenner had a 25% difference in size between the various titles.


I don't understand how MW5 has any relevance to what happens in MWO. Or why they need to be consistent in any way.

#27 HammerMaster

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Posted 22 July 2018 - 02:33 PM

Inconsistent sizing consistently inconsistent.

#28 The6thMessenger

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Posted 22 July 2018 - 04:29 PM

View PostYeonne Greene, on 22 July 2018 - 11:40 AM, said:


Do you really think HBS didn't touch the models, textures, and animations at all for their game?


They did, but then it was lazily done. Like the Arms of King Crab has barbs sticking out. Also straightened out, what the ****?

#29 dante245

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Posted 22 July 2018 - 05:46 PM

they need to re scale and fine tune the Uziel as well... as you can see...the torso's are far larger then they should be on the mech" there heads were quite large and had great vision" and torsos were more compact and lower on the over all frame. also...arms were bigger..meaning you could torso twist and try and arm shield damage,,which you cant do in the MWO version. ALSO..i believe the mech is a bit larger then previous incarnations seen in MW4 and other games....making it a big target for its tonnage. i feel the mechs abilities should better match the ones portrayed on sarna.net and it should have considerably better quirks then it does. this poor mech in lore was built using the latest IS tech and reverse engineered clan tech since this mech was post clan invasion, and built as a RESISTANCE MECH against comparable clan mechs. hech...PGI even released it under the resistance series of mech packs!!! this mech should have better performance then it currently is, and was the weakest of all the resistance mechs released.

"[color=#000000]Built at [/color]Defiance Industries[color=#000000]' [/color]Furillo[color=#000000] plant, the [/color]Uziel[color=#000000] is an effective medium 'Mech that is looked down upon by the [/color]LAAF[color=#000000] simply because it is produced on Furillo and not at the prestigious [/color]Hesperus[color=#000000] facility. The [/color]Uziel[color=#000000] is built on a Foundation E50 [/color]Endo Steel[color=#000000] chassis that has a GM 300 [/color]XL engine[color=#000000] that provides the 'Mech with a top speed of 97.2 km/h. The 'Mech's mobility is enhanced with six Rawlings 50 [/color]jump jets[color=#000000] that allow the 'Mech to jump up to one hundred and eighty meters. The [/color]Uziel[color=#000000] is armored with eight tons of Maximillian 100 armor that gives the [/color]Uziel[color=#000000] adequate protection from enemy fire. To dissipate the heat produced by the 'Mech's weapons, it carries eleven [/color]double heat sinks[color=#000000].[/color][1]"
[color=#000000]unlike the sarna.net info....the current MWO Uziel does not " have good mobility" [/color]
[color=#000000] [/color][color=#000000]since the mech suffers from a low power to weight and, while you can fit a 300 and above engine[/color]
on it...only with an XL "which makes the mech even easier to kill then it already is", can you carry even an ok amount of fire power as the mech has limited hard points" not allowing any boating of small weapons like mediums and machine guns" of which the mech could do in lore".

also..the mech does not have "adequate protection from enemy fire." as it has poor structure quirks and zero armor quirks...which..when combine with bad hit boxes and arms to small to shield with, can not survive very much"

to give you an example of the hitbox issues....
the MWO Uziel.....Posted Image

its hitboxes currently...
Posted Image

its size and profile compared to other 50 ton IS mechs" its way to big"
Posted Image

the BATTLETECH uziel...."see the cockpit and head size compared to the torsos?" also take note of the low profile cause of the way the legs are set up?"

Posted Image

#30 The6thMessenger

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Posted 22 July 2018 - 10:32 PM

Well, the Uziel does need adjustment. I don't want to sound like a god damn jerk, but honestly looking at previous Uziel incarnations, MWO definitely has a god damn birth defect.

#31 JediPanther

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Posted 22 July 2018 - 10:38 PM

i am disappointed greatly that my Jenners are not bigger than Godzilla,fatter than Staypufft marshmallow man and fat ******* combined and only have one armor per component with one hp internals. Jenner OP! Must nerf! Also the Atlas, why is it so fast as are clan assaults? All assaults should go no faster than 32 kph.

You know what really bugs me? My spiders. They don't even have a cool name for the hero. Ansi? wtf is that? Why not light-mech-of-death-run-youahole-run?

I'd pay $100 for my lights to have them brought back to pre re scale size or closed beta in all respects and lose all quirks.

#32 vonJerg

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Posted 23 July 2018 - 01:55 AM

well Jedi, you kind of can, just buy PIR and Flea ultimate packs :P





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