Probs I Have With S7
#1
Posted 25 July 2018 - 10:14 PM
The first problem I have are the divisions overly complicating things. Why do we have divisions in the first place? why not just que people together based on weight of mech, or its type (light, medium, heavy assault). I was playing a HBR prime and got paired against a King crab and thought "okay this will be tough." of course I was slaughtered. Then I qued in a division with my PIR and faced another king crab. So the HBR was a stretch but the PIR vs the King Crab was just not winnable. the thing thats more insulting is after he three shot me, he said sorry. so he knew it was crap matchmaking as well.
I would just like to see the division system eliminated and match mechs best on tonnage or type.
lets discuss.
#2
Posted 26 July 2018 - 01:10 AM
Zkeley, on 25 July 2018 - 10:14 PM, said:
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2. Were you going for body shots or aimed for legs?.KGCs have armor quirks for torso locations, but not for legs - and people tend to put explosive ammo there.
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#3
Posted 27 July 2018 - 11:53 AM
But yes, currently, meta is horrific in Solaris.
Division 4 is basically getting rick rolled by Jagermechs with some combination of 6 ac2.
Divisions 1 and 2 are basically just turret divisions with 100 ton mechs just backing up to a wall and not having anything else that can compete with the armor and firepower.
the only divisions I've seen with good competition are the lower power curve Divisons, like D6 & D7. And even then, there's mech in those tiers, like the assassin and other mechs that just have good hard qualities.
Basically, you only lose ELO points for the Leaderboards, and the point gains for loot is pretty average. So if you don't care about the competition or people with meta troll builds, win or lose you get about the same stuff.
Personally, it's just boring and lame that you can tell weather you're gonna have a good match or lose before you even get to pilot you mech.
#4
Posted 27 July 2018 - 02:44 PM
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Just because you do not understand my points does not mean I'm a troll.
As far as the scenarios described here go, I'm speaking from experience.
I ran Div 3 long enough to face several HBRs and KGCs last season.
For HBRs, dumb ones try to brawl, smart ones try to snipe... both get their legs shot off by a competent brawler. Granted, I have yet to see one HBR in S7 with adequate heat management, but I doubt that would change much.
If facing KGCs in anything but a light or fast medium you go for body or arms you're doing it wrong - all of their torso locations have armor quirks, but the legs do not. Leg a KGC, get behind him and you can finish the other leg without having to stare into his guns.
In fact, that so far tends to be one of the more effective ways to go at Solaris - too many players still haven't learned to not shave leg armor and keep explosive ammo away from the legs of their solaris builds.
As for KGC vs PIR, I've been on the receiving end as the KGC several times, and the only time the PIR lost was because he kept circling me and I managed to get a lead on his movement pattern with my main guns.
ON1 vs the 2xERLL PIR went almost as badly until PIR got overconfident and crossed a corner to fire on what he thought would be my back, instead discovering 24 SRMs flying right for him.
Edited by Horseman, 27 July 2018 - 02:50 PM.
#5
Posted 27 July 2018 - 02:55 PM
Horseman, on 27 July 2018 - 02:44 PM, said:
I understand that the majority of your "points" are broadly applied statements with no exacting specification to warrant much to actually understand other than the board generalization to which they apply. I apologize if this was received as a direct insult.
#6
Posted 27 July 2018 - 04:12 PM
Horseman, on 27 July 2018 - 02:44 PM, said:
You should be used to that by now. Well over half the playerbase just doesn't 'get it', im not sure they are capable TBH.
But yeah population is the biggest issue. I had 1900ELO in one Div, and was paired with someone that had 1300ELO... And there was 4 people in the queue. The queue, IMO, isn't working properly. I don't have exacting proof yet, but when I've got a gut feel I'm usually right.
Viking Yelling, on 27 July 2018 - 02:55 PM, said:
Talk about a not specific post... That was it. What an absolute bunch of word soup.
#7
Posted 28 July 2018 - 12:19 AM
Viking Yelling, on 27 July 2018 - 02:55 PM, said:
Understand this: low pop -> low players in queue -> worse matchmaking quality overall because the system doesn't have enough players to work with. Adding further restrictions would only make it even worse than it is now.
And as far as tonnage-based divisions go, it's very clear that's how the division grouping started, with mechs then being bumped up and down based on how PGI perceived their performance.
Edited by Horseman, 28 July 2018 - 12:20 AM.
#8
Posted 28 July 2018 - 02:17 AM
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