1. Wipe all of Clan UACs. get rid of the burst fire mechanic that is currently in place.
Replace it with a 2 shell per shot mechanic with a cycle rate.
Replace C-ACs with single shot mechanic.
.
2. IS UAC/and ACs are much (relatively) heavier than their Clan constituents. As compensation they should have higher velocity, higher damage per shell but slower cycle rate.
Vague Simpleton Balance example-
AC 10s
C- AC10 - single shot
weight - 10 tons , 5 slots
damage - 8.33 dmg per shell
velocity - 1100 m/s
cycle - 2.2 seconds
IS AC10 - single shot
weight - 12 tons, 7 slots
damage - 10 dmg per shell
velocity - 1250 m/s
cycle - 2.4 seconds
UAC10s
C-UAC10 - 2 shells at .5 second interval (no double-tap)
weight - 10 tons, 5 slots
damage - 7.7 dmg per shell
Velocity - 1100 m/s
cycle - 2.3 seconds
IS UAC10 - 2 shells at .5 second interval (no double tap)
weight - 13 tons, 7 slots
damage - 10 dmg per shell
velocity - 1250 m/s
cycle - 2.5 seconds
Jam mechanic for UACs- RAC bar but fills up twice as fast.
Idk just a thought. Please don't put any real thought on the numbers as they can be fudged around. It was more of push for a concept to change the overall base mechanics of each tech bases ballistic behavior, to be still different but equally effective but more importantly less effective feeling from a "this is a weapons platform in the far future" stand point.
Edited by Jackal Noble, 26 July 2018 - 03:04 PM.