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New Domination On River City


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#1 Garran Tana

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Posted 26 July 2018 - 10:37 PM

Had the pleasure only few times but it's amazing so far! Thank you PGI! It's a good change that a lot of people missed.

Edited by Garran Tana, 26 July 2018 - 10:37 PM.


#2 tutzdes

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Posted 28 July 2018 - 07:47 AM

River City now is straight up better for all modes. Good job, PGI!

#3 Spare Parts Bin

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Posted 28 July 2018 - 07:50 PM

What exactly did PGI do to River City?

#4 tutzdes

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Posted 29 July 2018 - 06:33 AM

View PostSpare Parts Bin, on 28 July 2018 - 07:50 PM, said:

What exactly did PGI do to River City?

Domination circle was moved towards the area with rocks, spawn points for Domination were changed completely. Several ramps were added including the ramp on the waterside of the citadel leading to the helipad. So now a lot of ways that were only available to JJ equipped mechs are good for everyone.

#5 Poor-Life-Choices

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Posted 20 August 2018 - 09:04 AM

There is one problem with the change. In Faction play the new spawn points can be easily camped by the opposing team. As you can probably guess this doesn't make for a fun game.

#6 Jon Tittley

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Posted 20 August 2018 - 10:21 AM

View Postbronco67coo, on 20 August 2018 - 09:04 AM, said:

There is one problem with the change. In Faction play the new spawn points can be easily camped by the opposing team. As you can probably guess this doesn't make for a fun game.


All spawn points? Or is there one in particular that is really bad?

#7 Tarl Cabot

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Posted 21 August 2018 - 10:04 AM

View PostJon Tittley, on 20 August 2018 - 10:21 AM, said:


All spawn points? Or is there one in particular that is really bad?


It may appear okay from a drop down view but in actual game play....?????? Essentially, while the cathedral is within the dominion circle it will be center of game play, more so for pugs while for units.. ugh.. why leave it when within the safety of buildings and such you deliver pain to the enemy team....

/smacks self.. edited a few times... be good.... :)



https://mwomercs.com...er-city-dom-dz/


View PostCato Zilks, on 10 August 2018 - 10:20 PM, said:

Dude. The new drop zones on Domination do not work for FP. This follows from a general principal that the DZ's are planned for QP and don't always work out well for re-spawning in FP. But that H7 zone is like a really bad example of this. It is right in the action.
Posted Image

Oh and marching a Direwolf from the far corner of D8? Jesus, shoot me now.


Posted Image



https://mwomercs.com...ve-spawn-point/

Quote

edit edit a few times.- Spawn next to the cathedral in River City needs to be moved from H6-H7 to H4-H5 in FP.. at least (edited from post) ... No shield walls, simply waiting for spawn to happen then backside is gone. The enemy does not even need to "spawn camp".

Edited by Tarl Cabot, 21 August 2018 - 10:09 AM.


#8 Marius Evander

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Posted 23 August 2018 - 02:05 PM

View PostJon Tittley, on 20 August 2018 - 10:21 AM, said:


All spawn points? Or is there one in particular that is really bad?


H7 spawn would be better in E4 for FP. just somewhere nearer/in buildings on left side near the rest of team, not out in open water where its terrible.

#9 Cato Zilks

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Posted 26 August 2018 - 04:26 AM

Jon, I preface this by saying that the new points are really good for QP. Map changes are great. Well done and thank you, you do great work.

Unfortunately, QP drops FREQUENTLY do not work for FP. We have a list going in the FP thread: https://mwomercs.com...ost__p__6152396

View PostCato Zilks, on 21 August 2018 - 04:58 PM, said:

Some bad examples include:
River City, Domination, H7
River City, Assault?, D4
Crimson Straights, Skirmish, C3
Caustic Valley, Skirmish, D6
Forrest Colony, Assault, L9
Tourmaline, Skirmish, E3 & G7
Tourmaline, Assault, E4

Isolated drop zones are a surefire way to have dropzone farming and it really hurts gameplay, especially for new players.

#10 charbdys

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Posted 07 April 2019 - 02:26 PM

I've played river city Domination many times since the circle was moved and the team that spawns on the H6 (water) side is at a HUGE disadvantage. When the citadel was the center of the circle you could use the citadel for cover pretty much all the way around but now if the water side team isn't super aggressive pushing into the city they get bogged down on the water side of the citadel and get completely locked out of the circle while the airport side can bombard them mercilessly because they barely have any cover while the airport side has the entire city worth of buildings to hide in. The circle really needs to be moved a little closer to where it used to be. It's not fair to both teams and that makes it frustrating to play when you get dropped on the crappy side yet again.

#11 Tesunie

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Posted 07 April 2019 - 02:52 PM

View Postcharbdys, on 07 April 2019 - 02:26 PM, said:

When the citadel was the center of the circle you could use the citadel for cover


back before the new ramps where placed, it made sense that it was too powerful where it use to be. With the new ramps up to the Citadel, it's really helped balance the map out more, so it would make more sense to have the Domination point be back closer to that Citadel.

This map has (in my opinion) been hard to balance because of it's slightly lopsidedness. It's better than Crimson on balance, but it still seems to give one side an advantage over the other... The new ramps was a good shift in helping balance this map.





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