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Don't Nerf Sleipnir/fafnir/annihilator.


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#21 Grus

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Posted 31 July 2018 - 06:24 AM

View PostBROARL, on 28 July 2018 - 03:37 PM, said:

if the point is to make all mechs equal you could start with piranha...
don't know a single assault that can take it on.
all of them can if you put guns in the arms and or un lock them...

#22 Y E O N N E

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Posted 31 July 2018 - 08:01 AM

View PostGrus, on 31 July 2018 - 06:24 AM, said:

all of them can if you put guns in the arms and or un lock them...


Banshee 3M has no arm guns...not that I find Lights munching poorly positioned assaults to be any sort of problem to note.

Edited by Yeonne Greene, 31 July 2018 - 08:01 AM.


#23 Jackal Noble

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Posted 31 July 2018 - 10:51 AM

Good thing the BNC isn’t being touched then. Besides that would be funny as it just recently got some hefty quirkage

#24 Y E O N N E

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Posted 31 July 2018 - 11:05 AM

View PostJackal Noble, on 31 July 2018 - 10:51 AM, said:

Good thing the BNC isn’t being touched then. Besides that would be funny as it just recently got some hefty quirkage


Not the 3M. 3M hasn't been touched in awhile. 3E and 3S got quirks, but the 3S has an arm gun.

Laser vomit OP or some ****...

#25 kapusta11

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Posted 31 July 2018 - 12:16 PM

Annihilator nerf? Eh, maybe, but Fafnir? Are you out of your mind? It has a giant CT which you can hit from any angle. It has giant STs which explode the moment you remove armor off of them. Fafnir is in the same league with Atlas, Direwhale and Awesome in terms of how horrible its hitboxes are.

But it's PGI we're talking about so I guess it makes sense, by not making any ****ing sense at all!

Edited by kapusta11, 31 July 2018 - 01:47 PM.


#26 Xetelian

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Posted 31 July 2018 - 10:11 PM

View PostAbaddun, on 30 July 2018 - 08:02 AM, said:

This is less about IS VS Clan balance and more about internal IS balance. Think about it, PGI are hitting all of the meta ballistic boats that are, quite frankly, invalidating all other IS assaults that are not LRM boats.


Then why don't they just give the MAL some buffs instead of giving ANH nerfs?

#27 Jackal Noble

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Posted 31 July 2018 - 10:47 PM

View PostYeonne Greene, on 31 July 2018 - 11:05 AM, said:


Not the 3M. 3M hasn't been touched in awhile. 3E and 3S got quirks, but the 3S has an arm gun.

Laser vomit OP or some ****...

Oh I thought the banshee that was good for HGauss got an armor boost. That must be the E or S then.

#28 Y E O N N E

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Posted 31 July 2018 - 11:37 PM

View PostJackal Noble, on 31 July 2018 - 10:47 PM, said:

Oh I thought the banshee that was good for HGauss got an armor boost. That must be the E or S then.


S and TBQH it's just as strong with Gauss as HGauss. Hardpoint placrment sucks, though. Corner poker for sure, giant CT.

#29 Dee Eight

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Posted 01 August 2018 - 03:39 AM

View PostXetelian, on 31 July 2018 - 10:11 PM, said:


Then why don't they just give the MAL some buffs instead of giving ANH nerfs?


That would make too much sense...also as far as the cyclops goes...I see the quad LB10 build far more than the twin HGR. Let's see... okay its 4 more heat... and spread... but 40 damage at 540m every 2.25 seconds sure does beat 50 damage at 220m every 5+ seconds (between cooldown and charging time) in my book. 80 damage in less time than it takes the twin HGRs to be ready to fire again.

#30 Grus

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Posted 01 August 2018 - 08:06 AM

View PostDee Eight, on 01 August 2018 - 03:39 AM, said:


That would make too much sense...also as far as the cyclops goes...I see the quad LB10 build far more than the twin HGR. Let's see... okay its 4 more heat... and spread... but 40 damage at 540m every 2.25 seconds sure does beat 50 damage at 220m every 5+ seconds (between cooldown and charging time) in my book. 80 damage in less time than it takes the twin HGRs to be ready to fire again.
its a face time issue. (Hgr) poke fire fallback. If you take no return fire youre dokng it right. (Lbx) dakka dakka dakka more DAKKA!. its built to keep fire on target meaning you need to be exposed. But you do have a higher damage potentially if again your return fire is minimal. ( i like the 4lbx10 and ml on the anh)

#31 Khobai

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Posted 01 August 2018 - 11:39 AM

Im all for buffing heavy gauss to make it better as a singleton weapon, but I think it should only have ghost heat when you fire 2 at a time; rather than being completely prevented from firing 2 at a time.

#32 1stimpact

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Posted 06 August 2018 - 03:07 AM

View PostSerenna187, on 28 July 2018 - 11:34 AM, said:

The armor reduction puts those assaults into an even worse spot than they already are,they are always high priority targets and get dismantled in moments to begin with,now they die even faster..?Too fat to run and now even less tanky

They get dismantled when they lead a charge where no one follows, any time a team doesn't focus fire on a faf or anh they will roll a team. They get so much attention because there so good, As it stands in QP with no clan changes there fine, I have had several 2 clan assaults vs 1 anh and crippling damage was left to the two clans before the anh fell.
The dual HG is a nightmare to clans, lights and mediums get one shot (100% on clan side) and any pre damaged heavy or assault is gonna lose a part at least. The recoil on HG is a complete joke meta wise people just learn to fire it last and if clans get the recoil I am gonna do the same, there downside is nearly non existent and unless it shakes to comical or vomit inducing amount it just changed fire priority. If the shake happened while you charged up sure, but its purely post fire recoil.

Though I do have to say I like the idea of one charge at a time haven't though of that.





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