Do you have a team of baboons making game design decisions now?!
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How did you come to the decision that firing more than 1 SRM gives ghost heat?
So now if I fire as little as two SRM2s at once I am penalized.
Do you realize how many variants you just gimped straight out of the game?!
(Answer: Almost every variant with more than one missle hardpoint, except for niche builds that use different types of missiles)
I read your recent patch notes about SRMs and you didn't mention nerfing SRMs out of existence. You just vaguely stated that you "have a direction" and something about SRM "roles".
Seriously PGI you need to *completely rethink the entire ghost heat system*.
Every time you mess around with quirks and nerfs it begins to feel like MWO is an "interactive museum", not actually a game.