I would love to see skill nodes added to increase the range of the different vision modes. Right now, thermal and night vision seem to extend to ~400m while normal vision is well over 1000m.
I'd love to see PGI add skill nodes to extend the vision ranges for thermal / night vision. I'm thinking something around +100m per skill node with at least 4 nodes to help improve the usefulness of those vision modes.
As a trade-off, you could even remove Advanced Zoom. Adv Zoom is "cute" but basically useless (especially inside 600m)


Add Skill Nodes To Extend 'special' Vision Ranges
Started by Vidarion, Mar 23 2018 09:28 AM
No replies to this topic
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users