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Solaris Dead?


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#1 KursedVixen

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Posted 01 August 2018 - 12:03 AM

I can't find anybody on solaris is it dead already?

#2 El Bandito

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Posted 01 August 2018 - 12:07 AM

You are literally posting during one of the lowest population time of the day. Solaris population had indeed dropped off dramatically post event, but you can still get matches if you try during NA and EU prime times.

#3 Scout Derek

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Posted 01 August 2018 - 12:17 AM

View PostEl Bandito, on 01 August 2018 - 12:07 AM, said:

You are literally posting during one of the lowest population time of the day. Solaris population had indeed dropped off dramatically post event, but you can still get matches if you try during NA and EU prime times.

what bandito said

#4 Thorn Hallis

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Posted 01 August 2018 - 01:04 AM

It's on life support.

#5 Aidan Crenshaw

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Posted 01 August 2018 - 01:24 AM

I think we might want to put it into a cryokit until some medic can attend to it.

#6 creativeabyss

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Posted 01 August 2018 - 04:29 AM

The mode died faster than long tom.


Thats either surprisingly fast, or surprisingly slow, dependning on if you own pgi or not.

#7 Teenage Mutant Ninja Urbie

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Posted 01 August 2018 - 04:44 AM

solaris has WAY too many problems (see solaris forum) to keep it interesting for the masses in the current state of it.
for the rest, it's either die-hard-meta or have fun and lose a lot. except for the real talented or the rare occasions 2 "wanna have fun" people meet.

I don't mind it, and I play S7 in between quite a lot (losing a lot against the metacheese-crew, still having fun), but .. it's dead, jim.
a shame really, since the basic idea is sound and fun; just that it's implementation is on PGI-level (aka quite horrible).

Edited by Teenage Mutant Ninja Urbie, 01 August 2018 - 04:45 AM.


#8 Rick T Dangerous

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Posted 01 August 2018 - 04:52 AM

View PostKursedVixen, on 01 August 2018 - 12:03 AM, said:

[..] is it dead already?


Looking at how PGI has made the division list worse whenever they could, yes, S7 is dead, it was killed by its developers.

#9 Asym

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Posted 01 August 2018 - 05:21 AM

I have yet to hear anyone I know say something positive about it......and, they simply aren't playing any MWO at all anymore unless it is an event they are interested in.

Solaris or any event in Solaris aren't in the equation at all. Sorry, there's 40-ish of us and we want to come back but, Geesh.....what a mess.

#10 Novakaine

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Posted 01 August 2018 - 05:29 AM

Tone deafness has always been the bane for PGI.

#11 iLLcapitan

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Posted 01 August 2018 - 06:57 AM

Lies!! Solaris is a flaming success!!
PGI please invest more time there for the 5 guys still enjoying it!!
Meanwhile FP couldn't retain the thousands that played it - nothing to see here, crash burn and ofc preorder MW5 lololol

#12 Dragonporn

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Posted 01 August 2018 - 07:01 AM

Yesterday queued in the evening (somewhere around EU prime time, when I usually play), waited for several minutes in few Divisions, didn't find a match and went back into QP.

I was never much into S7, but I completed the event (well, full solo part of it anyway), and had several matches in 1st season, but it always felt really strange. Like every single time victory or loss was decided during announcement, when our mechs are shown. From loadout and chassis comparison, I knew with 90% probability how match would turn out, and during actual fight it was like just watching autocombat, when you already aware of result.

How can something be fun, when whole game is designed around rock, paper, scissors, and there could never be balance for 1v1 even close, plus completely different weight classes for Division, that just doesn't make any sense tbh... Even FP Scouting feels more engaging than S7.

Edited by Dragonporn, 01 August 2018 - 07:02 AM.


#13 Nightbird

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Posted 01 August 2018 - 10:04 AM

Long live Solaris!

#14 kapusta11

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Posted 01 August 2018 - 10:13 AM

Divisions are a total mess, no wonder no one plays it. Should be meta assaults in div 1, сrap assaults and meta heavies in div 2, сrap heavies and good mediums in div 3 etc.That makes it 5 divisions so you can still incert another 2 somewhere in-between.

Edited by kapusta11, 01 August 2018 - 10:14 AM.


#15 Khobai

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Posted 01 August 2018 - 10:28 AM

there shouldnt even be divisions. divisions only came about because PGI cant balance their mechs properly

having that many buckets divide up the player population is absurd

#16 TheCaptainJZ

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Posted 01 August 2018 - 10:53 AM

Solaris probably would have been more successful in 2013/2014 when people were clamoring for it. One-on-one battles were more fun back then when weapons and mechs weren't all so powerful.

#17 Mystere

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Posted 01 August 2018 - 06:27 PM

Solaris should have been a 24+ no-holds-barred winner-takes-all last-warrior-standing free-for-all.

Fortnite has millions playing. Mechwarrior Online: Solaris 7 has crickets chirping.

Edited by Mystere, 01 August 2018 - 06:28 PM.


#18 SFC174

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Posted 01 August 2018 - 06:47 PM

It's not like this wasn't predicted before Solaris went live.

Maybe a FFA mode would have been better received. Not sure it could have done worse.....

#19 DrxAbstract

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Posted 01 August 2018 - 08:15 PM

View PostMystere, on 01 August 2018 - 06:27 PM, said:

Solaris should have been a 24+ no-holds-barred winner-takes-all last-warrior-standing free-for-all.

Fortnite has millions playing. Mechwarrior Online: Solaris 7 has crickets chirping.

Mystere I expected so much more than this garbage from you.

"It works in Fortnite so MWO should do it!" They're not even remotely close enough in architecture for such a translation to be anywhere near possible, let alone plausible. Fortnite's complexity and variety is tantamount to a well-lit, narrow tunnel versus the pitch-black winding bush maze of dead ends, booby traps and mech packs held within MWO.

Besides... We all know that kind of Solaris would end with stealthed IS Lights hiding in shrubbery until the the last couple guys are easy pickings. The pinnacle of excitement being 2+ stealthed IS Lights at the end... What a suspenseful twist of fate! Posted Image

#20 Mystere

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Posted 01 August 2018 - 08:22 PM

View PostDrxAbstract, on 01 August 2018 - 08:15 PM, said:

Mystere I expected so much more than this garbage from you.

"It works in Fortnite so MWO should do it!" They're not even remotely close enough in architecture for such a translation to be anywhere near possible, let alone plausible. Fortnite's complexity and variety is tantamount to a well-lit, narrow tunnel versus the pitch-black winding bush maze of dead ends, booby traps and mech packs held within MWO.

Besides... We all know that kind of Solaris would end with stealthed IS Lights hiding in shrubbery until the the last couple guys are easy pickings. The pinnacle of excitement being 2+ stealthed IS Lights at the end... What a suspenseful twist of fate! Posted Image


People have been clamoring for a free-for-all Solaris since the beginning. Instead we got this (arguably) failure, or in other words, garbage!

Maybe PGI should have listened? <shrugs>

Edited by Mystere, 01 August 2018 - 08:23 PM.






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