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Balance Team Needs To Think Long And Hard


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#1 VeritasSuperOmnia

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Posted 30 July 2018 - 12:26 PM

While the balance team is "tuning" clan laser damage on the PTR dual heavy gauss+mpl builds are two shotting most mechs all while barely spiking their heat...

#2 MechaBattler

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Posted 30 July 2018 - 12:41 PM

They have quite a few limitations. Weight, slot req, range, long charge up time combined with long cooldown, exploding, and ammo limitations. Of course at 100 tons weight is something you can give up. And standard engines don't really hurt assaults.

So what should they do given all that they've already done to hamper them? GH to one?

#3 Grus

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Posted 30 July 2018 - 12:44 PM

Im not apologizing...


#4 Remover of Obstacles

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Posted 30 July 2018 - 02:07 PM

Rather see buffs to other weapons or a slight repeal to the range buff it got. Something in between. Totally get that something that stands in front of an assault should get hit hard.

Making weapons typically equipped by mediums and lights take 1.5+ seconds to use to justify heat has some serious down sides.

I am guessing I wasn't the only one who saw games where dual heavy gauss-laser vomit got all four kills.

#5 InspectorG

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Posted 30 July 2018 - 02:18 PM

View PostVeritasSuperOmnia, on 30 July 2018 - 12:26 PM, said:

While the balance team is "tuning" clan laser damage on the PTR dual heavy gauss+mpl builds are two shotting most mechs all while barely spiking their heat...


Thats the trade off for having a Big Slow mech that scrubs in Solo rarely, if ever, support.

Whats the point of taking an Anni if damage is gimped?

#6 Grus

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Posted 30 July 2018 - 02:59 PM

View PostInspectorG, on 30 July 2018 - 02:18 PM, said:


Thats the trade off for having a Big Slow mech that scrubs in Solo rarely, if ever, support.

Whats the point of taking an Anni if damage is gimped?


Ok first, the ANH was actualy a clan design.

Second, it can weather the storm like no other mech in game.

3rd why do a lot of damage when it takes 2 or more mechs to bring you down? ;)

#7 LordNothing

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Posted 30 July 2018 - 03:28 PM

View PostGrus, on 30 July 2018 - 02:59 PM, said:

Ok first, the ANH was actualy a clan design.

Second, it can weather the storm like no other mech in game.

3rd why do a lot of damage when it takes 2 or more mechs to bring you down? Posted Image


outside of solaris i really dont like the anh. its too hard to fight lights in the thing. and with how slow it is thats always a possibility. id rather take a dire or warhawk where those low hardpoints are right at squirrel level.

#8 InspectorG

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Posted 30 July 2018 - 03:34 PM

View PostGrus, on 30 July 2018 - 02:59 PM, said:

Ok first, the ANH was actualy a clan design.

Second, it can weather the storm like no other mech in game.

3rd why do a lot of damage when it takes 2 or more mechs to bring you down? Posted Image


Huh? That makes no sense.

Being a Clan design is irrelevant. Russ has stated Lore is not a priority.

Weather a storm? Yeah, due to quirks and hitboxes. Its not like it can get out of the way of incoming fire, like the Kodiak could before its nerfs, or even twist damage.

3rd? Because damage is how you win in this 'thinking man's shooter'... Its not like we have role warfare or anything.
And besides, an unsupported Anni is light/medium food assuming decent skills beyond Solo facetanking.

#9 Grus

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Posted 30 July 2018 - 03:57 PM

View PostInspectorG, on 30 July 2018 - 03:34 PM, said:


Huh? That makes no sense.

Being a Clan design is irrelevant. Russ has stated Lore is not a priority.

Weather a storm? Yeah, due to quirks and hitboxes. Its not like it can get out of the way of incoming fire, like the Kodiak could before its nerfs, or even twist damage.

3rd? Because damage is how you win in this 'thinking man's shooter'... Its not like we have role warfare or anything.
And besides, an unsupported Anni is light/medium food assuming decent skills beyond Solo facetanking.


Anhi's facing lights shoild never happen in a team based game. Let alone in FP.

#10 MechaBattler

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Posted 30 July 2018 - 04:15 PM

View PostGrus, on 30 July 2018 - 02:59 PM, said:

Ok first, the ANH was actualy a clan design.

Second, it can weather the storm like no other mech in game.

3rd why do a lot of damage when it takes 2 or more mechs to bring you down? Posted Image


From what I read earlier today. The Anni was designed for the SLDF. But only existed as blueprints around the time Kerensky began his exodus. Presumably they took the plans with them.

#11 El Bandito

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Posted 30 July 2018 - 06:06 PM

Anni is gonna be nerfed next patch, along with Clan lasers. And I'm pretty sure 2x HGR setup will follow, cause of the constant tears. Which is fine with me. I do not like big PPFLD alphas.

#12 InspectorG

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Posted 03 August 2018 - 09:20 PM

View PostGrus, on 30 July 2018 - 03:57 PM, said:

Anhi's facing lights shoild never happen in a team based game. Let alone in FP.


Yeah, and most players should be able to press the W key and use comms when it counts...

But they dont.

#13 xe N on

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Posted 03 August 2018 - 11:17 PM

The problem is quite complex. High energy alphas seem to be main cause for reduced life time. However, nerfing high alphas will make DPS builds incredible more powerful. This mainly will push make heavier mech classes, that can field multiple autocannons. Already now, if I compare my dakka MAD-IIC with any of my medium mechs, mediums perform pathetic. Nerfing light weapons will further increase the gap.

So, what we need is a general reduction alpha and DPS. Otherwise, there is no counter for dakka which only causes a shift in meta, but not a better gameplay experience.

PGI has opened the box of pandora by their power creep and now struggle to close it again.

Edited by xe N on, 03 August 2018 - 11:20 PM.


#14 Khobai

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Posted 04 August 2018 - 04:01 AM

View PostVeritasSuperOmnia, on 30 July 2018 - 12:26 PM, said:

While the balance team is "tuning" clan laser damage on the PTR dual heavy gauss+mpl builds are two shotting most mechs all while barely spiking their heat...


HGR needs to be buffed so its better as a singleton weapon. And it needs a ghost heat limit of 1 with a severe heat penalty for firing 2 at the same time.

HGR is not the kindve weapon they should allow people to fire two of at the same time without a major heat penalty. I mean if they punish dual AC20 with ghost heat they should certainly punish dual HGR.

They should also buff the AC20 to be better as a singleton weapon too. Its fine to have ghost heat on dual AC20 but at least make it so taking a single AC20 is still good.

View Postxe N on, on 03 August 2018 - 11:17 PM, said:

However, nerfing high alphas will make DPS builds incredible more powerful.


DPS builds should be incredibly more powerful. Because DPS builds require more facetime to use.

That is the whole problem with the game right now. Poking is better than DPS because DPS doesnt do enough damage to balance out the added facetime/risk of exposure.

DPS weapons in general are just too weak.

View PostGrus, on 30 July 2018 - 02:59 PM, said:

Ok first, the ANH was actualy a clan design.


it wasnt a clan design it was a star league design

but clans should be able to use it too. the clans probably have more annihilators than IS does.

since most of the annihilators left in the IS wouldve been scooped up by comstar

the only reason clans dont use annihilators in lore (at least outside of wolf's dragoons) is because the clan battlemechs and omnimechs are supposed to be better. but since the annihilator is better in MWO, thered be no reason for clans not to bring their annihilators out of retirement.

Edited by Khobai, 04 August 2018 - 04:24 AM.


#15 lazorbeamz

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Posted 04 August 2018 - 05:34 AM

When they decide to nerf something they should do it. No excuses. They didnt and the game is stuck in this gauss and vomit meta maybe for another year.

#16 Mystere

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Posted 04 August 2018 - 06:19 AM

As I wrote in another thread:

View PostMystere, on 03 August 2018 - 05:25 PM, said:


Can we have more actual meat to the game instead of another most likely futile round of balancing in this still MVP of a product? Posted Image

Edited by Mystere, 04 August 2018 - 06:19 AM.


#17 Imperius

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Posted 04 August 2018 - 06:26 AM

View Postlazorbeamz, on 04 August 2018 - 05:34 AM, said:

When they decide to nerf something they should do it. No excuses. They didnt and the game is stuck in this gauss and vomit meta maybe for another year.

They have done that. Hence why the game is no longer fun. Still waiting for someone or some people to swallow their pride and egos and revert the engine desync. Which to my knowledge was tested voted against and still implemented. Also ignored the feedback about cool shots being added to the game. They really just need to be removed. Let’s not forget the move from 8v8 to 12v12.

Edited by Imperius, 04 August 2018 - 06:27 AM.


#18 Grus

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Posted 04 August 2018 - 07:26 AM

View PostKhobai, on 04 August 2018 - 04:01 AM, said:


HGR needs to be buffed so its better as a singleton weapon. And it needs a ghost heat limit of 1 with a severe heat penalty for firing 2 at the same time.

HGR is not the kindve weapon they should allow people to fire two of at the same time without a major heat penalty. I mean if they punish dual AC20 with ghost heat they should certainly punish dual HGR.

They should also buff the AC20 to be better as a singleton weapon too. Its fine to have ghost heat on dual AC20 but at least make it so taking a single AC20 is still good.



DPS builds should be incredibly more powerful. Because DPS builds require more facetime to use.

That is the whole problem with the game right now. Poking is better than DPS because DPS doesnt do enough damage to balance out the added facetime/risk of exposure.

DPS weapons in general are just too weak.



it wasnt a clan design it was a star league design

but clans should be able to use it too. the clans probably have more annihilators than IS does.

since most of the annihilators left in the IS wouldve been scooped up by comstar

the only reason clans dont use annihilators in lore (at least outside of wolf's dragoons) is because the clan battlemechs and omnimechs are supposed to be better. but since the annihilator is better in MWO, thered be no reason for clans not to bring their annihilators out of retirement.
give me my stone rhino and ill call it even.

#19 MischiefSC

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Posted 04 August 2018 - 07:29 AM

3 mechs, all with a 250m optimum range. Yeah, it's strong but nothing at all like the KDK3 was before nerfs.

Stay at 400m plus. Not harden given the HGauss mechs are also slow AF.

#20 Khobai

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Posted 04 August 2018 - 08:11 AM

View PostMischiefSC, on 04 August 2018 - 07:29 AM, said:

3 mechs, all with a 250m optimum range. Yeah, it's strong but nothing at all like the KDK3 was before nerfs.

Stay at 400m plus. Not harden given the HGauss mechs are also slow AF.


But the KDK3 was nerfed.

Dual HGauss hasnt been nerfed (yet).

Thats the difference. So you cant really compare the two.

And "staying 400m away" isnt always possible especially in faction play when you have to attack into a base full of heavy gauss assaults.

HGauss needs to be rebalanced around being a more powerful singleton weapon. And firing two heavy gauss at once should definitely incur a sizeable ghost heat penalty, same as firing two AC20s.

Edited by Khobai, 04 August 2018 - 08:15 AM.






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