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Are There Ways To Desync Mouse Torso Control With A/d Leg Control?


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#1 razenWing

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Posted 03 August 2018 - 01:22 PM

I would assume pressing A/D to turn left and right should not move the current torso position (unless your torso is all the way turned already)

Are there ways to do this? It's like my holy grail control option that I don't know how to do. (been searching this for at least 2 years, though I don't know why I never bothered to ask though... hum...)

(and maybe there just isn't. but... meh)

Maybe some "fix screen position" toggle or something?

(Like i could have swore that Mech 4 is independent and not linked)

Edited by razenWing, 03 August 2018 - 01:23 PM.


#2 Mazen Drakhov

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Posted 03 August 2018 - 03:05 PM

https://mwomercs.com...age__p__5909467

I asked for something similar a while ago, and agree that it'd be an awesome feature to have.

#3 Mystere

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Posted 03 August 2018 - 05:31 PM

Hmm!

After playing this game for so long with a G13 on the left and a trackball on the right, it seems that it's almost already instinctively happening. Posted Image

Having said that, using a stick and pedals looks like a totally different beast altogether. Posted Image

Edited by Mystere, 03 August 2018 - 05:35 PM.


#4 0111101

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Posted 03 August 2018 - 05:38 PM

Try dialing in your mouse sensitivity to the point that you can hold A/D and keep your reticle on target. The sweet spot varies depending on what what chassis you're in but it's generally a consistent value for each weight class. I run 700 DPI on my mouse with in-game sensitivity around 0.35 for light mechs and 0.20 for assaults. You'll know it when you find what works for you.

#5 Hiten Bongz

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Posted 03 August 2018 - 05:51 PM

Yeah I don't know why this was never implemented, TBH.

#6 LordNothing

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Posted 03 August 2018 - 05:59 PM

View PostMystere, on 03 August 2018 - 05:31 PM, said:

Hmm!

After playing this game for so long with a G13 on the left and a trackball on the right, it seems that it's almost already instinctively happening. Posted Image

Having said that, using a stick and pedals looks like a totally different beast altogether. Posted Image


same for me except with pedals+mouse. you just build muscle memory and it just comes naturally.

hows that trackball? never figured they would be viable in any game that requires precise aiming.

Edited by LordNothing, 03 August 2018 - 06:00 PM.


#7 Mystere

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Posted 04 August 2018 - 04:20 AM

View PostLordNothing, on 03 August 2018 - 05:59 PM, said:

same for me except with pedals+mouse. you just build muscle memory and it just comes naturally.

hows that trackball? never figured they would be viable in any game that requires precise aiming.


I've been using trackballs since the original Logitech Trackman and never went back -- for both work and play. Along with the G13, my thumbs are highly developed.

For me personally, they're much more precise -- and require much less energy -- than moving the entire hand, forearm, and arm structure when using a mouse. Posted Image

Edited by Mystere, 04 August 2018 - 04:23 AM.


#8 Tier5 Kerensky

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Posted 04 August 2018 - 04:27 PM

It kinda would make sense as option. I doubt I would use it often though.

#9 Gen Lee

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Posted 05 August 2018 - 09:55 AM

View PostMystere, on 04 August 2018 - 04:20 AM, said:


I've been using trackballs since the original Logitech Trackman and never went back -- for both work and play. Along with the G13, my thumbs are highly developed.

For me personally, they're much more precise -- and require much less energy -- than moving the entire hand, forearm, and arm structure when using a mouse. Posted Image


Hey, I've been using Logitech Trackman since they came out myself! I use the symmetrical one, that can be used either right or left-handed. I even bought some extra ones in case one gets damaged, which has happened in the past, lol. You can be pretty damn precise with them when playing games.

#10 Mystere

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Posted 05 August 2018 - 11:23 AM

View PostGen Lee, on 05 August 2018 - 09:55 AM, said:

Hey, I've been using Logitech Trackman since they came out myself! I use the symmetrical one, that can be used either right or left-handed. I even bought some extra ones in case one gets damaged, which has happened in the past, lol. You can be pretty damn precise with them when playing games.


It's good to know I'm not the only crazy one keeping spares. Posted Image

#11 lolbbq

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Posted 05 August 2018 - 05:56 PM

View Post0111101, on 03 August 2018 - 05:38 PM, said:

Try dialing in your mouse sensitivity to the point that you can hold A/D and keep your reticle on target. The sweet spot varies depending on what what chassis you're in but it's generally a consistent value for each weight class. I run 700 DPI on my mouse with in-game sensitivity around 0.35 for light mechs and 0.20 for assaults. You'll know it when you find what works for you.


I tried doing this but I have latency issues so it seems like the leg inputs are being delayed slightly longer than the crosshair inputs.
I
They have this function with most turret-ish simulators, I don't know why this hasn't been implemented yet.

Its funny because the process is definitely there. You can use center torso or center legs while feeding commands to the counterpart but the game just keeps adjusting. All of a sudden you provide inputs to your legs alone and then everything moves.

I remember one of their tool-tips saying "learn to control your torso and legs independently" but the torso and legs aren't entirely independently controlled.

#12 YueFei

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Posted 05 August 2018 - 06:16 PM

View Postlolbbq, on 05 August 2018 - 05:56 PM, said:


I tried doing this but I have latency issues so it seems like the leg inputs are being delayed slightly longer than the crosshair inputs.
I
They have this function with most turret-ish simulators, I don't know why this hasn't been implemented yet.

Its funny because the process is definitely there. You can use center torso or center legs while feeding commands to the counterpart but the game just keeps adjusting. All of a sudden you provide inputs to your legs alone and then everything moves.

I remember one of their tool-tips saying "learn to control your torso and legs independently" but the torso and legs aren't entirely independently controlled.


You shouldn't be experiencing a problem due to latency issues from your POV, since the game client doesn't wait for affirmation from the server side before executing the maneuver on your side. From your POV, every action you take happens immediately. There's some edge cases where you might be bumping&grinding on another mech and the server has to rubber-band you back to where it says the collision actually took place, but other than that, you get the correct feedback instantly on your own movements.

Most likely the delay you experience has another cause.

In any case, I agree with others' advice to just learn how to manually compensate. Even if your target sits completely stationary, if you're moving laterally relative to the target as you leg-turn, you'll have to add mouse input to keep tracking your target anyway.

Anyway, if you're just a casual player and not looking to squeeze every last drop of performance possible, this is a skill that's not really needed nor is it that important. Positioning, awareness, and decision-making are more important. And even in terms of mechanical skills, improving your peeking techniques, defensive torso twisting, deliberate aiming for important components, etc., all have bigger impacts with less needed "practice time" invested to improve them. In other words, you get better bang for your buck focusing on other mechanical skills (which are easier to improve, as well) before you need to worry about this.





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