Hi there! I read your post, just have a few return thoughts for you and some experiences to compare...
James Argent, on 08 August 2018 - 01:27 AM, said:
Highlight of this event...winning an attack on Boreal Vault on the third wave after our team whiffed the first wave 1-12.
That's danged lucky. I had a similar problem on Grim Plexus, but my team couldn't recover, and I got spawn-killed twice by the enemy's timing.
James Argent, on 08 August 2018 - 01:27 AM, said:
Low point...finding out someone whom I previously sort of respected on the forum is a [REDACTED] sore winner in the game. That can't be blamed on the event, though...he's probably like that all the time.
You might want to edit this section of your post in about the same place I'm censoring it. Would NOT want a moderator to come through and wipe your post out.
That said, I don't remember seeing you in the matches I played, so at least I don't think it's me you're talking about. Although I have to confess, I did whine at the end of one match when I was trying to get those Turrets and some other people on my team stole all of them, which prevented me from working on that Challenge during the one single Match I got as an Attack round. We must have gotten a bad roll of the matchmaker to not meet up. However, it would be fun to team up with more of my fellow ForumWarriors.
James Argent, on 08 August 2018 - 01:27 AM, said:
Also, I agree that five turrets was way...shall we say, optimistic...as a goal. I lucked out and got the attacker side on all of my siege matches, but too many people were going for them and I only ever got one. I'm certain that as 'lucky' as I was, there were others who were just as unlucky and didn't get a single attacker side. I don't have a problem with not getting the reward, because I wasn't about to do extra matches just for that one task. But the idea behind offering a reward for completing an event task is that it needs to be possible for everyone to complete it if they think it's important enough to go after it. This task was a watered down 'kill the energy carrier' because of the limited resources available to complete it. One team in every single match was completely shut out from the possibility of going up against turrets, and there aren't even enough of them on the map to satisfy the needs of the team that had them as targets. It's not unreasonable to expect the devs to do some simple math before deciding on these event tasks. Two would have been a reasonable goal, if not for the very real possibility of never having the role of attacker.
I agree with these thoughts, albeit I differ in thinking that only 1 Turret Kill should be needed if such a Challenge is to be present in an Event. Anything more than that puts an anti-teamwork divisor into the equation, and severely limits (
e.g.: Sub-25%) the player population that could ever finish such a Challenge. As it was, I only got 1 chance out of my Matches to even try, and that was stolen out from under me by other people. I actually ended up giving up on that one early, and that's something I usually NEVER do with an Event. Heck, I really wanted that additional Hanging "Hunter's Knife" Cockpit Item...
~D. V. "
Feeling half-broken by this Event... Really don't want to feel that way again..." Devnull