Russ Says This Event Has Brought Up Fp Pop 5-6X, Short Term Fix Idea
#121
Posted 10 August 2018 - 05:46 PM
It's really no fun at all to just be someone else's cannon fodder, and it makes me not want to keep playing. I'll just go back to Battletech, thanks. I was intrigued by the free MC, but it's not worth the frustration.
#122
Posted 10 August 2018 - 06:48 PM
Your poor experience is definitely a result, in part, of your own actions.
#124
Posted 10 August 2018 - 07:59 PM
I run stock builds because that's the soul of Battletech. Each loadout has its own meaning and purpose, and I endeavour to use them for their stated purpose.
Now, it's true: I've mastered all of the good ones, and am on to the sucky ones, but even those can perform admirably in the proper environment and in a well-balanced match. My stock 'mech that still has its stock rear armor (which has successfully surprised more than one sneaky back-stabber, by the way) can't stand up to two hellbringers with the loadout I mentioned above. Not much can. I don't want to chase the meta. I want to play the game, and understand the fictional engineers who built the 'mechs the way they did. Plus the added challenge of doing well in a crap build.
But again, there's a difference between 10-48, and 30-48, or 40-48. My use of stock loadouts might be blamed for a 40-48 match. Even a 30-48 match. But there's WAY more going on in a 10-48 match than the weapons I brought and my armor configuration.
#125
Posted 10 August 2018 - 08:37 PM
It's no one's fault but your own.
#126
Posted 10 August 2018 - 08:46 PM
Edited by Appogee, 10 August 2018 - 10:58 PM.
#127
Posted 10 August 2018 - 08:51 PM
C337Skymaster, on 10 August 2018 - 05:46 PM, said:
The only non-random factor is that some groups deliberately wait until another strong group is in the lobby before dropping, so as to avoid that group. I am glad to belong to a unit where we actually try to drop against other units, not avoid them. We enjoy a good fight, not seal clubbing.
You can increase your odds of a win by grouping with other players. Teamwork is the single biggest factor in FP wins. Individual player skill - build optimization, positioning, aiming/shielding, and using the rhythm of a 4-wave battle - is the next biggest factor.
#128
Posted 10 August 2018 - 08:57 PM
C337Skymaster, on 10 August 2018 - 07:59 PM, said:
I run stock builds because that's the soul of Battletech. Each loadout has its own meaning and purpose, and I endeavour to use them for their stated purpose.
You cannot complain about not winning when you are in effect making your team carry you. It'd be like me playing basketball and insisting my team accept that I will only ever take shots from outside the 3-pointer line because "that's the only way I like to play".
Eisenhorne, on 08 August 2018 - 08:48 AM, said:
Very true. Plus, the most cherished wins are the ones when you beat what seemed like an unbeatable foe. They are the wins that keep many of us coming back to FP.
#129
Posted 11 August 2018 - 10:40 AM
Every once in a while some of the peeps I roll with will beat ASH and crew, which is always awesome. Most of the time we lose, but I personally enjoy going up against more challenging teams.
****, just making a good team work for a win is a win in my book.
#130
Posted 13 August 2018 - 07:04 PM
#131
Posted 13 August 2018 - 10:13 PM
El Bandito, on 05 August 2018 - 09:17 PM, said:
At least in SQ solo pugs have 50-50 chance. They have less in GQ and FP. Plus, it is far more discouraging for the pugs, compared to SQ, to see (MS) 12-man group at the start up screen--and know what will happen, cause they are gonna get their arse kicked straight up for 20 minutes. Matches that are decided at the start are far more painful, the longer they have to drag on. We had plenty of enemy pugs discoing, and suiciding cause they hated the idea of playing against us, especially during this event. MC prize allure might be good in the short run, but in the long run PGI is exposing those clueless pugs to the merciless nature of FP, thus potentially alienating them.
Yeah I know what you are talking about. Just recently was in an eight man and our pugs saw we were matched up against MS and immediately got upset and started complaining that we were going to lose.... we laughed until we realised that they were not joking. (guess we were slightly annoyed they didn't know who we were as well)
Even after we won the first wave 12-2 they were still convinced somehow MS was going to make a come back. None of them did very well and three out of four pretty much did nothing the entire match.
I struggle with this.
CW needs players, but needs the kind of players who are interested in playing as part of a team. When you have pugs that see a twelve man of the same unit and give up, it is not good for the other guys who may be in there to give it their all and try as hard as they can.
So as far as the mercilessness of the mode and alienation goes... I don't know. To be honest I would be happy if PGI did more events to draw people in and let nature do it's thing knowing that only a small portion overall will become 'invested' in CW.
#132
Posted 13 August 2018 - 10:30 PM
Khobai, on 06 August 2018 - 12:51 AM, said:
They really should try the split queues.
Its not like they can make FP worse.
And if they dont do anything about sealclubbing, its certainly not going to make FP better.
There is nothing to lose by trying. Because doing nothing is going to result in FP dying anyway.
You're wrong.
There are enough people still holding on in CW and spending money that PGI clearly wants to retain. All the money spent on Solaris, and still no where near the population CW has.
There are not enough groups running around to have a split queues. You also have a very, very large disparity in skill between the various groups and units playing. Newer units or starter units or small units, etc all need the current mixed player pool.
You want to stop seal clubbing start off by gating the mode off from brand new or perpetually terrible players and focus all efforts in getting team oriented people into the mode and more tools to help people organise.
#133
Posted 13 August 2018 - 11:33 PM
C337Skymaster, on 10 August 2018 - 07:59 PM, said:
I run stock builds because that's the soul of Battletech. Each loadout has its own meaning and purpose, and I endeavour to use them for their stated purpose.
Now, it's true: I've mastered all of the good ones, and am on to the sucky ones, but even those can perform admirably in the proper environment and in a well-balanced match. My stock 'mech that still has its stock rear armor (which has successfully surprised more than one sneaky back-stabber, by the way) can't stand up to two hellbringers with the loadout I mentioned above. Not much can. I don't want to chase the meta. I want to play the game, and understand the fictional engineers who built the 'mechs the way they did. Plus the added challenge of doing well in a crap build.
But again, there's a difference between 10-48, and 30-48, or 40-48. My use of stock loadouts might be blamed for a 40-48 match. Even a 30-48 match. But there's WAY more going on in a 10-48 match than the weapons I brought and my armor configuration.
Wait wut? You're running stock mechs in CW? WTF....really?
Even more hilarious is you not getting that what you are doing is absof#$^inglootly screwing over your team, in a highly team focused mode.
Oh and your assertion of the evil and dreaded meta is nonsense. This is the list most of the better players turn to for builds in CW
https://docs.google....#gid=1496649597
Lots and lots of builds and choices for all ranges, and most use this as a start point and tweak builds or are inspired by some of them and run it on something else. Saying that folks metawhoring are all running around in the same thing and lacking variety is not anything close to what is actually occurring in the wild.
The heart and soul of this franchise has always been the mechs and combat. Not what each particular mech is carrying. Especially considering that the loadouts were designed with table top in mind and not a sandbox video game.
#134
Posted 15 August 2018 - 06:17 AM
#135
Posted 15 August 2018 - 08:38 AM
Big Tin Man, on 05 August 2018 - 09:03 AM, said:
One week IS v IS
One week IS v Clan
One week Clan v Clan
Repeat until FP 5.0 is released. It's something for everyone, and 2 of the 3 weeks people won't complain about clan v IS balance.
Not tough to do, brings population back, creates balance in FP with same tech bases fighting each other. And I miss shooting Kurita scum.
Too bad that faction play pop increasing 5-6x basically kills all the other game modes because the player base isn't there to support it.
#136
Posted 15 August 2018 - 09:02 AM
I'm not going to go into a lot detail since not many people would support such an idea but if they changed FP to a system that would capture some players who like chasing points and managing assets that they get. And they could do this with out changing how the battles currently work.
#137
Posted 15 August 2018 - 10:05 AM
That simply was no fun.
id only play FP if I know every single player in my team and they had to be good. No cannonfodder push overs.
#138
Posted 15 August 2018 - 10:09 PM
Edited by Dragonporn, 15 August 2018 - 10:10 PM.
#139
Posted 16 August 2018 - 02:30 AM
Dragonporn, on 15 August 2018 - 10:09 PM, said:
We just don't have the population for an actual rank system. I'm in T3 and when i play i am in T1 matches a lot. This shows me that any ranking system will fail. It already needs to go to the maximum the system can go during EU evenings/nights, and go outside of the bracket is normally should find a match.
#140
Posted 16 August 2018 - 02:55 AM
Many Other Games have like MWO no Matchmaking ...he have Lobbyservers and respawns ...you will not fight with the Guys of a server and with the Rules ...ok ...you search you a other Server with more fun ...thats the biggest Fail by MWO (like other games seeing Robocraft)..seeing Star Conflict -the level of your Fighter give the Match class ...buy a High level Fighter and you by the Sharks -negative Side, as Old Shark use a T1 Fighter and clubbing the Seals
Edited by Old MW4 Ranger, 16 August 2018 - 03:18 AM.
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