Here's a list:
1) A properly geared event format - By this, I mean that the event is segmented into logical "steps" that actually make it feel like a proper planetary invasion. You have certain objectives to achieve, and you only get to play THAT - no distractions, no waiting for the stars to align and give you the "proper game mode" you need for the challenges.
2) Shifting focus back to FP - This event clearly shows that people will play what they profit from. FP ques are usually empty, unless there's an event on. And then it's fun and good gameplay, because the players are plentiful, so the mode is not filled with big stompy units exclusively. I sadly missed day one, but played day two, and suffice it to say, it was the most fun I've had in Faction play in a LONG long time.. Matches were quick to get, both in FP, and later in QP..
3) Locked game mode - So far, PGI's track record with looking for specific game modes in challenges has not been great. Many a time we were asked to get X amount of stuff in Y game mode, only to have that game mode drop every other blue moon. This time, someone at PGI put in the effort, and locked the game mode available in the specific one required by the challenges. Great job!
4) Good matches - Shockingly, when you post challenges that require objective-focused play, people actually play the objective! This has made the event very very enjoyable so far, and I was shocked that I did not get a single lopsided match - NOT ONE! Literally every match I dropped in was a close call, with the final push determining the winner. Exciting, fun and fresh!
5) IS vs IS play - refreshing and fun.. no need to cry over balance, and a completely different set of strategies.. IS vs IS and Clan Vs Clan is always fun, so I hope there will be a Clan Vs Clan event soon. I recommend the War of refusal classic - Wolf Vs Jade Falcon.
There is however a small downside to the event - It reminded all of us just how meaningless the factions really are right now. It took most of us literally 2-3 clicks to change factions, with absolutely no repercussions, and no extra profit for playing either side.
Conclusion:
I would really like to see more of events like this one, with Clan vs IS, IS, vs IS, and Clan Vs Clan fighting, but would also like for PGI to buff up the fluff and immersion side of it. Give the warring sides some special bonuses and penalties, make the factions involved distinctive, and make the end result of conquering the planet mean something.
So far, the Kurita Vs Davion event is a step in the right direction to reviving Faction Play as a game mode. Keep it up PGI!
Also, the free MC is really really sweet.
Edited by Vellron2005, 06 August 2018 - 12:20 AM.